skip to main content
10.1145/3025453.3025567acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Thumb + Pen Interaction on Tablets

Published:02 May 2017Publication History

ABSTRACT

Modern tablets support simultaneous pen and touch input, but it remains unclear how to best leverage this capability for bimanual input when the nonpreferred hand holds the tablet. We explore Thumb + Pen interactions that support simultaneous pen and touch interaction, with both hands, in such situations. Our approach engages the thumb of the device-holding hand, such that the thumb interacts with the touch screen in an indirect manner, thereby complementing the direct input provided by the preferred hand. For instance, the thumb can determine how pen actions (articulated with the opposite hand) are interpreted. Alternatively, the pen can point at an object, while the thumb manipulates one or more of its parameters through indirect touch. Our techniques integrate concepts in a novel way that derive from marking menus, spring-loaded modes, indirect input, and multi-touch conventions. Our overall approach takes the form of a set of probes, each representing a meaningfully distinct class of application. They serve as an initial exploration of the design space at a level which will help determine the feasibility of supporting bimanual interaction in such contexts, and the viability of the Thumb + Pen techniques in so doing.

Skip Supplemental Material Section

Supplemental Material

pn1549-file3.mp4

mp4

87.4 MB

pn1549p.mp4

mp4

4.1 MB

References

  1. Martha Abednego, Joong-Ho Lee, Won Moon, and JiHyung Park. 2009. I-Grabber: Expanding Physical Reach in a Large-display Tabletop Environment Through the Use of a Virtual Grabber. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '09), 61--64. http://doi.org/10.1145/1731903.1731917 Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Pär-Anders Albinsson and Shumin Zhai. 2003. High precision touch screen interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'03), 105--112. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Michel Beaudouin-Lafon. 2000. Instrumental Interaction: An Interaction Model for Designing postWIMP User Interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '00), 446--453. http://doi.org/10.1145/332040.332473 Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Hrvoje Benko, Andrew D. Wilson, and Patrick Baudisch. 2006. Precise selection techniques for multi-touch screens. In CHI '06, 1263--1272. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Joanna Bergstrom-Lehtovirta and Antti Oulasvirta. 2014. Modeling the Functional Area of the Thumb on Mobile Touchscreen Surfaces. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems: 1991--2000. http://doi.org/10.1145/2556288.2557354 Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Anastasia Bezerianos and Ravin Balakrishnan. 2005. The vacuum: facilitating the manipulation distant objects. In CHI '05, 361--370. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Peter Brandl, Clifton Forlines, Daniel Wigdor, Michael Haller, and Chia Shen. 2008. Combining and measuring the benefits of bimanual pen and direct-touch interaction on horizontal interfaces. In Proceedings of the working conference on Advanced visual interfaces, 154--161. http://doi.org/10.1145/1385569.1385595 Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Ed Brown, William Buxton, and Kevin Murtagh. 1990. Windows on Tablets As a Means of Achieving Virtual Input Devices. In Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction (INTERACT '90), 675--681. Retrieved from http://dl.acm.org/citation.cfm?id=647402.725456Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. William Buxton. 1995. Integrating the periphery and context: A new taxonomy of telematics. In Proceedings of graphics interface 1995, 239--246.Google ScholarGoogle Scholar
  10. Clifton Forlines, Daniel Vogel, and Ravin Balakrishnan. 2006. HybridPointing: Fluid Switching Between Absolute and Relative Pointing with a Direct Input Device. In Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology (UIST '06), 211--220. http://doi.org/10.1145/1166253.1166286 Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Cédric Foucault, Manfred Micaux, David Bonnet, and Michel Beaudouin-Lafon. 2014. SPad: A Bimanual Interaction Technique for Productivity Applications on Multi-touch Tablets. In CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14), 1879--1884. http://doi.org/10.1145/2559206.2581277 Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Yves Guiard. 1987. Asymmetric Division of Labor in Human Skilled Bimanual Action: The Kinematic Chain as a Model. In Journal of Motor Behavior, 486--517.Google ScholarGoogle Scholar
  13. Yves Guiard, Renaud Blanch, and Michel Beaudouin-Lafon. 2004. Object Pointing: A Complement to Bitmap Pointing in GUIs. In Proceedings of Graphics Interface 2004 (GI '04), 9--16. Retrieved from http://dl.acm.org/citation.cfm?id=1006058.1006060Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. William Hamilton, Andruid Kerne, and Tom Robbins. 2012. High-performance Pen + Touch Modality Interactions: A Real-time Strategy Game eSports Context. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology (UIST '12), 309--318. http://doi.org/10.1145/2380116.2380156 Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Ken Hinckley, Xiaojun Bi, Michel Pahud, and Bill Buxton. 2012. Informal Information Gathering Techniques for Active Reading. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: 1893--1896. http://doi.org/10.1145/2207676.2208327 Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Ken Hinckley, Francois Guimbretiere, Patrick Baudisch, Raman Sarin, Maneesh Agrawala, and Ed Cutrell. 2006. The Springboard: Multiple Modes in One Spring-loaded Control. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '06), 181--190. http://doi.org/10.1145/1124772.1124801 Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Ken Hinckley and Daniel Wigdor. 2012. The Human-computer Interaction Handbook. In (3rd ed.), Julie A Jacko (ed.). Taylor & Francis, 151--168.Google ScholarGoogle Scholar
  18. Ken Hinckley, Koji Yatani, Michel Pahud, et al. 2010. Pen + touch = new tools. Proceedings of the 23nd annual ACM symposium on User interface software and technology - UIST '10: 27. http://doi.org/10.1145/1866029.1866036Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Hilary Hutchinson, Wendy Mackay, Bo Westerlund, et al. 2003. Technology Probes: Inspiring Design for and with Families. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '03), 17--24. http://doi.org/10.1145/642611.642616 Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Robert J. K. Jacob, Linda E. Sibert, Daniel C. McFarlane, and M. Preston Mullen Jr. 1994. Integrality and Separability of Input Devices. ACM Trans. Comput.Hum. Interact. 1, 1: 3--26. http://doi.org/10.1145/174630.174631 Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Wendy Ju. 2015. The design of implicit interactions. Synthesis Lectures on Human-Centered Informatics 8, 2: 1--93. Google ScholarGoogle ScholarCross RefCross Ref
  22. Amy; Karlson. 2008. Understanding One-Handed Use of Mobile Devices. Handbook of Research on User Interface Design and Evaluation for Mobile Technology Volume I: 86--101. http://doi.org/10.4018/978-1-59904871-0Google ScholarGoogle Scholar
  23. Amy K. Karlson and Benjamin B. Bederson. 2007. ThumbSpace: Generalized One-Handed Input for Touchscreen-Based Mobile Devices. Proceedings of the Conference on Human-Computer Interaction (INTERACT'07) 4662, Part I: 324--338. http://doi.org/10.1007/978-3-540-74796-3_30Google ScholarGoogle Scholar
  24. Gordon Kurtenbach and William Buxton. 1994. User Learning and Performance with Marking Menus. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '94), 258--264. http://doi.org/10.1145/191666.191759 Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Jianwei Lai and Dongsong Zhang. 2014. ExtendedThumb: A Motion-based Virtual Thumb for Improving One-handed Target Acquisition on Touchscreen Mobile Devices. In Proceedings of the Extended Abstracts of the 32Nd Annual ACM Conference on Human Factors in Computing Systems (CHI EA '14), 1825--1830. http://doi.org/10.1145/2559206.2581158 Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Edward Lank, Jaime Ruiz, and William Cowan. 2006. Concurrent Bimanual Stylus Interaction: A Study of Non-preferred Hand Mode Manipulation. In Proceedings of Graphics Interface 2006 (GI '06), 17--24. Retrieved from http://dl.acm.org/citation.cfm?id=1143079.1143083Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. David Lee, KyoungHee Son, Joon Hyub Lee, and SeokHyung Bae. 2012. PhantomPen: Virtualization of Pen Head for Digital Drawing Free from Pen Occlusion & Visual Parallax. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology (UIST '12), 331--340. http://doi.org/10.1145/2380116.2380159 Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Pedro Lopes, Daniel Mendes, Bruno Araújo, and Joaquim a. Jorge. 2011. Combining bimanual manipulation and pen-based input for 3D modelling. Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling SBIM '11 1: 15. http://doi.org/10.1145/2021164.2021168Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Wendy E. Mackay. 2002. Which Interaction Technique Works when?: Floating Palettes, Marking Menus and Toolglasses Support Different Task Strategies. In Proceedings of the Working Conference on Advanced Visual Interfaces (AVI '02), 203--208. http://doi.org/10.1145/1556262.1556294 Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Nobuyuki Matsushita, Yuji Ayatsuka, and Jun Rekimoto. 2000. Dual Touch: A Two-handed Interface for Penbased PDAs. In Proceedings of the 13th Annual ACM Symposium on User Interface Software and Technology (UIST '00), 211--212. http://doi.org/10.1145/354401.354774 Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Fabrice Matulic and Moira C. Norrie. 2013. Pen and touch gestural environment for document editing on interactive tabletops. Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces ITS '13: 41--50. http://doi.org/10.1145/2512349.2512802 Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Michael McGuffin, Nicolas Burtnyk, and Gordon Kurtenbach. 2002. FaST Sliders: Integrating Marking Menus and the Adjustment of Continuous Values. In Proceedings of the Graphics Interface 2002 Conference, 35--42.Google ScholarGoogle Scholar
  33. D. Odell and V. Chandrasekaran. 2012. Enabling comfortable thumb interaction in tablet computers: a Windows 8 case study. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 56: 1907--1911. http://doi.org/10.1177/1071181312561278 Google ScholarGoogle ScholarCross RefCross Ref
  34. Antti Oulasvirta, Anna Reichel, Wenbin Li, et al. 2013. Improving Two-Thumb Text Entry on Touchscreen Devices. Proceedings of the Conference on Human Factors in Computing Systems (CHI'13): 2765--2774. http://doi.org/10.1145/2470654.2481383 Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Ken Pfeuffer, Jason Alexander, and Hans Gellersen. 2016. Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction. In Proceedings of the 2016 SIGCHI Conference on Human Factors in Computing Systems (CHI '16), 2845--2856. http://doi.org/10.1145/2858036.2858201 Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. R. L. Potter, L. J. Weldon, and B. Shneiderman. 1988. Improving the Accuracy of Touch Screens: An Experimental Evaluation of Three Strategies. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '88), 27--32. http://doi.org/http://doi.acm.org/10.1145/57167.57171.Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Abigail J. Sellen, Gordon P. Kurtenbach, and William A. S. Buxton. 1992. The Prevention of Mode Errors Through Sensory Feedback. Hum.-Comput. Interact. 7, 2: 141--164. http://doi.org/10.1207/s15327051hci0702_1 Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Matthieu B. Trudeau, Paul J. Catalano, Devin L. Jindrich, and Jack T. Dennerlein. 2013. Tablet Keyboard Configuration Affects Performance, Discomfort and Task Difficulty for Thumb Typing in a Two-Handed Grip. PloS one 8, 6: e67525. http://doi.org/10.1371/journal.pone.0067525Google ScholarGoogle ScholarCross RefCross Ref
  39. Julie Wagner, Stéphane Huot, and Wendy Mackay. 2012. BiTouch and BiPad: Designing Bimanual Interaction for Hand-held Tablets. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12), 2317--2326. http://doi.org/10.1145/2207676.2208391 Google ScholarGoogle ScholarDigital LibraryDigital Library
  40. Jagoda Walny, Bongshin Lee, Paul Johns, Nathalie Henry Riche, and Sheelagh Carpendale. 2012. Understanding pen and touch interaction for data exploration on interactive whiteboards. IEEE Transactions on Visualization and Computer Graphics 18, 12: 2779--2788. http://doi.org/10.1109/TVCG.2012.275 Google ScholarGoogle ScholarDigital LibraryDigital Library
  41. Katrin Wolf and Niels Henze. 2014. Comparing pointing techniques for grasping hands on tablets. Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services - MobileHCI '14: 53--62. http://doi.org/10.1145/2628363.2628371 Google ScholarGoogle ScholarDigital LibraryDigital Library
  42. Katrin Wolf, Robert Schleicher, and Michael Rohs. 2014. Ergonomic characteristics of gestures for front- and back-of-tablets interaction with grasping hands. Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services - MobileHCI '14: 453--458. http://doi.org/10.1145/2628363.2634214Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. Ka-Ping Yee. 2004. Two-handed Interaction on a Tablet Display. In Extended Abstracts on Human Factors in Computing Systems (CHI EA '04), 1493--1496. http://doi.org/10.1145/985921.986098 Google ScholarGoogle ScholarDigital LibraryDigital Library
  44. Dongwook Yoon, Nicholas Chen, François Guimbretière, and Abigail Sellen. 2014. RichReview: Blending Ink, Speech, and Gesture to Support Collaborative Document Review. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology (UIST '14), 481--490. http://doi.org/10.1145/2642918.2647390 Google ScholarGoogle ScholarDigital LibraryDigital Library
  45. Robert Zeleznik, Andrew Bragdon, Ferdi Adeputra, and Hsu-Sheng Ko. 2010. Hands-on Math: A Page-based Multi-touch and Pen Desktop for Technical Work and Problem Solving. In Proceedings of the 23Nd Annual ACM Symposium on User Interface Software and Technology (UIST '10), 17--26. http://doi.org/10.1145/1866029.1866035 Google ScholarGoogle ScholarDigital LibraryDigital Library
  46. Emanuel Zgraggen, Robert Zeleznik, and Philipp Eichmann. 2016. Tableur?: Handwritten Spreadsheets. CHI Extended Abstracts on Human Factors in Computing Systems: 2362--2368.Google ScholarGoogle Scholar

Index Terms

  1. Thumb + Pen Interaction on Tablets

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
      May 2017
      7138 pages
      ISBN:9781450346559
      DOI:10.1145/3025453

      Copyright © 2017 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 2 May 2017

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      CHI '17 Paper Acceptance Rate600of2,400submissions,25%Overall Acceptance Rate6,199of26,314submissions,24%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader