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The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment

Published:05 April 2003Publication History

ABSTRACT

This paper presents an experiment designed to investigate the impact of scommunication in an immersive virtual environment.Participants were paired by gender and were randomly assigned to a CAVE-like system or a head-mounted display. Both were represented by a humanoid avatar in the shared 3D environment. The visual appearance of the avatars was either basic and genderless (like a "match-stick" figure), or more photorealistic and gender-specific. Similarly, eye gaze behavior was either random or inferred from voice, to reflect different levels of behavioral realism.Our comparative analysis of 48 post-experiment questionnaires confirms earlier findings from non-immersive studies using semi-photorealistic avatars, where inferred gaze significantly outperformed random gaze. However responses to the lower-realism avatar are adversely affected by inferred gaze, revealing a significant interaction effect between appearance and behavior. We discuss the importance of aligning visual and behavioral realism for increased avatar effectiveness.

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                  cover image ACM Conferences
                  CHI '03: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
                  April 2003
                  620 pages
                  ISBN:1581136307
                  DOI:10.1145/642611

                  Copyright © 2003 ACM

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                  Publication History

                  • Published: 5 April 2003

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                  CHI '03 Paper Acceptance Rate75of468submissions,16%Overall Acceptance Rate6,199of26,314submissions,24%

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