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Animating facial expressions

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Published:01 August 1981Publication History
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Abstract

Recognition and simulation of actions performable on rigidly-jointed actors such as human bodies have been the subject of our research for some time. One part of an ongoing effort towards a total human movement simulator is to develop a system to perform the actions of American Sign Language (ASL). However, one of the “channels” of ASL communication, the face, presents problems which are not well handled by a rigid model.

An integrated system for an internal representation and simulation of the face is presented, along with a proposed image analysis model. Results from an implementation of the internal model and simulation modules are presented, as well as comments on the future of computer controlled recognition of facial actions.

We conclude with a discussion on extensions of the system, covering relations between flexible masses and rigid (jointed) ones. Applications of this theory into constrained actions, such as across rigid nonmoving sheets of bone (forehead, eyes) are also discussed.

References

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        cover image ACM SIGGRAPH Computer Graphics
        ACM SIGGRAPH Computer Graphics  Volume 15, Issue 3
        August 1981
        303 pages
        ISSN:0097-8930
        DOI:10.1145/965161
        Issue’s Table of Contents
        • cover image ACM Conferences
          SIGGRAPH '81: Proceedings of the 8th annual conference on Computer graphics and interactive techniques
          August 1981
          337 pages
          ISBN:0897910451
          DOI:10.1145/800224

        Copyright © 1981 ACM

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        Association for Computing Machinery

        New York, NY, United States

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        • Published: 1 August 1981

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