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Interact with the latest systems before they become hot topics in mainstream media and blogs. Emerging Technologies presents innovative technologies and applications in several fields, from displays and input devices to collaborative environments and robotics, and technologies that apply to film and game production.
AGATHE: a tool for personalized rehabilitation of cognitive functions
Stroke, traumatic brain injury, multiple sclerosis, Parkinson's disease, Alzheimer's... Every year in France, tens of thousands of people fall victim to one of those neurological pathologies. Acquired brain injury leads to cognitive impairment and heavy ...
AIREAL: tactile gaming experiences in free air
Interactions with our computers have expanded into the physical world. Recent developments of low-cost gesture tracking technologies, like the Microsoft Kinect, have enabled millions of users to interact with their computers by gesturing with their ...
An autostereoscopic projector array optimized for 3D facial display
Video projectors are rapidly shrinking in size, power consumption, and cost. Such projectors provide unprecedented flexibility to stack, arrange, and aim pixels without the need for moving parts. We present a dense projector display that is optimized in ...
AquaTop display: a true "immersive" water display system
The AquaTop Display is system that uses the projection of images onto cloudy water. This system allows the users limbs to freely move through, under and over the projection surface. As the projection medium is fluid, we propose new interaction methods ...
Foveated 3D display
Humans see at high resolution only within a few degrees of the direction we are looking. Moving our gaze position around the current scene, we build up the rich visual landscape we consider reality from a sparse set of details, filled in with coarser ...
HapSeat: a novel approach to simulate motion in audiovisual experiences
The HapSeat is a novel and inexpensive approach for simulating motion sensations in audiovisual experience. Multiple force-feedbacks are applied to the sitting users' body to generate a 6DoF sensation of motion as users are experiencing passive ...
IllumiRoom: peripheral projected illusions for interactive experiences
IllumiRoom is a proof-of-concept system that augments the area surrounding a television with projected visualizations to enhance traditional gaming experiences. Our system demonstrates how projected visualizations in the periphery can negate, include, ...
Incendiary reflection: evoking emotion through deformed facial feedback
Incendiary reflection aims to create computer-generated emotion by letting people recognize pseudo-generated facial expressions as changes to their own facial expressions (Figure 1, left).
Light-in-flight: transient imaging using photonic mixer devices
Transient imaging is a recent imaging modality in which short pulses of light are observed "in flight" as they propagate through a scene. Transient images are useful to help understand light propagation in complex environments and to analyze light ...
MicroTips: augmenting information for microscopic inspection
In the micro-scale world, it is difficult to add sufficient information to users due to the restriction of size in micro manufacture processes. Unlike macroscopic objects in the scale of the human's eye, simply printing some texts to micro-scale objects ...
Near-eye light field displays
We propose a light-field-based approach to near-eye display that allows for thin, lightweight head-mounted displays capable of depicting accurate accommodation, convergence, and binocular disparity depth cues. Our near-eye light field displays depict ...
PAPILLON: expressive eyes for interactive characters
PAPILLON is a technology for designing highly expressive animated eyes for interactive characters, robots and toys. Expressive eyes are essential in any form of face-to-face communication [2] and designing them has been a critical challenge in robotics, ...
Skyfarer: a mixed reality shoulder exercise game
- Marientina Gotsis,
- Fotos Frangoudes,
- Vangelis Lympouridis,
- Somboon Maneekobkunwong,
- David Turpin,
- Maryalice Jordan-Marsh
Skyfarer is a mixed reality shoulder exercise game developed for prevention and treatment of shoulder pain for individuals aging with spinal cord injury. We are adapting a shoulder exercise protocol that has been evaluated in a randomized clinical trial ...
TransWall
Nowadays, imagining modern buildings without glass is difficult, and glass walls can be found almost everywhere around us. Glass has been one of the most valued materials owing to its transparency. Glass walls' transparency in modern architecture ...
VibroTracker: a vibrotactile sensor tracking objects
Although vibrotactile feedback enlivens virtual interaction, it is difficult to measure actual vibrations of moving objects. Our VibroTracker system achieves this with an optical gaze controller and a laser Doppler vibrometer, enabling users to relive ...
WAYLA: novel gaming experience through unique gaze interaction
An eye tracker is a device that tracks a user's eye gaze when interacting with external world. It has mostly been used as a tool for psychology or market research to provide insights of users' viewing behaviors. Few attempts have been made to integrate ...
Cited By
- Petford J, Carson I, Nacenta M and Gutwin C A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, (1-13)
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Buljan M, Narasimhan B, Benítez P, Miñano J, López J, Grabovičkić D, Nikolić M, Pérez E, Sanchez E, González J, Gorospe J, Zamora P, Mohedano R, Osten W, Stolle H and Kress B (2018). Ultra-compact multichannel freeform optics for 4xWUXGA OLED microdisplays Digital Optics for Immersive Displays (DOID18), 10.1117/12.2307452, 9781510618787, (6)
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Kress B, Osten W, Urbach H, Grabovičkić D, Benitez P, Miñano J, Zamora P, Buljan M, Narasimhan B, Nikolic M, Lopez J, Gorospe J, Sanchez E, Lastres C and Mohedano R (2017). Super-resolution optics for virtual reality SPIE Digital Optical Technologies, 10.1117/12.2270178, , (103350G), Online publication date: 26-Jun-2017.
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Lee J, Choi Y, Yanusik I, Morozov A, Hwang H, Nam D, Park D, Davis A, Hahlweg C and Mulley J (2017). Glasses-free 2D/3D switchable display using an integrated single lightguide plate (LGP) with a trapezoidal light-extraction (TLE) film Novel Optical Systems Design and Optimization XX, 10.1117/12.2271429, 9781510612099, (20)
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Kress B, Osten W, Urbach H, Benitez P, Miñano J, Zamora P, Grabovičkić D, Buljan M, Narasimhan B, Gorospe J, López J, Nikolić M, Sánchez E, Lastres C and Mohedano R (2017). Advanced freeform optics enabling ultra-compact VR headsets SPIE Digital Optical Technologies, 10.1117/12.2270317, , (103350I), Online publication date: 26-Jun-2017.
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Davis A, Hahlweg C, Mulley J, Lee J, Choi Y, Yanusik I, Morozov A, Choi K, Nam D and Park D (2016). Glasses-free 2D-3D switchable display using an integrated single light guide plate SPIE Optical Engineering + Applications, 10.1117/12.2235904, , (994802), Online publication date: 27-Sep-2016.
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Davis A, Hahlweg C, Mulley J, Nikolic M, Miñano J, Benítez P, Narasimhan B, Mendes-Lopes J, Zamora P, Buljan M and Grabovickic D (2016). Design of compact optical systems using multichannel configurations SPIE Optical Engineering + Applications, 10.1117/12.2237641, , (99480M), Online publication date: 29-Sep-2016.
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Holliman N, Woods A, Favalora G, Kawai T, Zhang Z, Geng Z, Li T, Pei R, Liu Y and Zhang X (2015). Integration of real-time 3D capture, reconstruction, and light-field display SPIE/IS&T Electronic Imaging, 10.1117/12.2076347, , (93910H), Online publication date: 17-Mar-2015.
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH '11 | 432 | 82 | 19% |
SIGGRAPH '10 | 390 | 103 | 26% |
SIGGRAPH '09 | 439 | 78 | 18% |
SIGGRAPH '08 | 518 | 90 | 17% |
SIGGRAPH '07 | 455 | 108 | 24% |
SIGGRAPH '06 | 474 | 86 | 18% |
SIGGRAPH '05 | 461 | 98 | 21% |
SIGGRAPH '04 | 478 | 83 | 17% |
SIGGRAPH '03 | 424 | 81 | 19% |
SIGGRAPH '02 | 358 | 67 | 19% |
SIGGRAPH '01 | 300 | 65 | 22% |
SIGGRAPH '00 | 304 | 59 | 19% |
SIGGRAPH '99 | 320 | 52 | 16% |
SIGGRAPH '98 | 303 | 45 | 15% |
SIGGRAPH '97 | 265 | 48 | 18% |
SIGGRAPH '96 | 247 | 52 | 21% |
SIGGRAPH '95 | 257 | 56 | 22% |
SIGGRAPH '94 | 242 | 57 | 24% |
SIGGRAPH '93 | 225 | 46 | 20% |
SIGGRAPH '92 | 213 | 45 | 21% |
SIGGRAPH '90 | 210 | 43 | 20% |
SIGGRAPH '89 | 190 | 38 | 20% |
SIGGRAPH '88 | 161 | 34 | 21% |
SIGGRAPH '87 | 140 | 33 | 24% |
SIGGRAPH '85 | 175 | 35 | 20% |
SIGGRAPH '84 | 118 | 41 | 35% |
SIGGRAPH '81 | 132 | 38 | 29% |
SIGGRAPH '80 | 140 | 52 | 37% |
SIGGRAPH '79 | 110 | 43 | 39% |
SIGGRAPH '78 | 120 | 64 | 53% |
Overall | 8,601 | 1,822 | 21% |