skip to main content
10.1145/3472749.3474741acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
research-article

Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on Tablets

Published:12 October 2021Publication History

ABSTRACT

Tablets are attractive for design work anywhere, but 3D manipulations are notoriously difficult. We explore how engaging the stylus and multi-touch in concert can render such tasks easier. We introduce Bi-3D, an interaction concept where touch gestures are combined with 2D pen commands for 3D manipulation. For example, for a fast and intuitive 3D drag & drop technique: the pen drags the object on-screen, and parallel pinch-to-zoom moves it in the third dimension. In this paper, we describe the Bi-3D design space, crossing two-handed input and the degrees-of-freedom (DOF) of 3D manipulation and navigation tasks. We demonstrate sketching and manipulation tools in a prototype 3D design application, where users can fluidly combine 3D operations through alternating and parallel use of the modalities. We evaluate the core technique, bi-manual 3DOF input, against widget and mid-air baselines in an object movement task. We find that Bi-3D is a fast and practical way for multi-dimensional manipulation of graphical objects, promising to facilitate 3D design on stylus and tablet devices.

Skip Supplemental Material Section

Supplemental Material

p149-video_figure.mp4

mp4

135.5 MB

p149-video_preview.mp4

mp4

67.5 MB

References

  1. Seok-Hyung Bae, Ravin Balakrishnan, and Karan Singh. 2008. ILoveSketch: As-natural-as-possible Sketching System for Creating 3D Curve Models. In Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology (Monterey, CA, USA) (UIST ’08). ACM, New York, NY, USA, 151–160. https://doi.org/10.1145/1449715.1449740Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Ravin Balakrishnan, George Fitzmaurice, Gordon Kurtenbach, and William Buxton. 1999. Digital Tape Drawing. In Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology (Asheville, North Carolina, USA) (UIST ’99). Association for Computing Machinery, New York, NY, USA, 161–169. https://doi.org/10.1145/320719.322598Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Ravin Balakrishnan and Gordon Kurtenbach. 1999. Exploring Bimanual Camera Control and Object Manipulation in 3D Graphics Interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Pittsburgh, Pennsylvania, USA) (CHI ’99). ACM, New York, NY, USA, 56–62. https://doi.org/10.1145/302979.302991Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Amartya Banerjee, Jesse Burstyn, Audrey Girouard, and Roel Vertegaal. 2011. Pointable: An In-air Pointing Technique to Manipulate Out-of-reach Targets on Tabletops. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (Kobe, Japan) (ITS ’11). ACM, New York, NY, USA, 11–20. https://doi.org/10.1145/2076354.2076357Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Michel Beaudouin-Lafon and Henry Michael Lassen. 2000. The Architecture and Implementation of CPN2000, a Post-WIMP Graphical Application. In Proceedings of the 13th Annual ACM Symposium on User Interface Software and Technology(San Diego, California, USA) (UIST ’00). Association for Computing Machinery, New York, NY, USA, 181–190. https://doi.org/10.1145/354401.354761Google ScholarGoogle Scholar
  6. Hrvoje Benko and Steven Feiner. 2007. Balloon selection: A multi-finger technique for accurate low-fatigue 3d selection. In 2007 IEEE symposium on 3D user interfaces(3D UI ’09). IEEE. https://doi.org/10.1109/3DUI.2007.340778Google ScholarGoogle ScholarCross RefCross Ref
  7. Peter Brandl, Clifton Forlines, Daniel Wigdor, Michael Haller, and Chia Shen. 2008. Combining and Measuring the Benefits of Bimanual Pen and Direct-touch Interaction on Horizontal Interfaces. In Proceedings of the Working Conference on Advanced Visual Interfaces (Napoli, Italy) (AVI ’08). ACM, New York, NY, USA, 154–161. https://doi.org/10.1145/1385569.1385595Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Thomas Butkiewicz, Andrew H. Stevens, and Colin Ware. 2019. Multi-Touch 3D Positioning with the Pantograph Technique. In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Montreal, Quebec, Canada) (I3D ’19). Association for Computing Machinery, New York, NY, USA, Article 13, 9 pages. https://doi.org/10.1145/3306131.3317014Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. W. Buxton and B. Myers. 1986. A Study in Two-handed Input. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Boston, Massachusetts, USA) (CHI ’86). ACM, New York, NY, USA, 321–326. https://doi.org/10.1145/22627.22390Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Drini Cami, Fabrice Matulic, Richard G. Calland, Brian Vogel, and Daniel Vogel. 2018. Unimanual Pen+Touch Input Using Variations of Precision Grip Postures. In Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology(Berlin, Germany) (UIST ’18). Association for Computing Machinery, New York, NY, USA, 825–837. https://doi.org/10.1145/3242587.3242652Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Xiang Cao and Ravin Balakrishnan. 2003. VisionWand: Interaction Techniques for Large Displays Using a Passive Wand Tracked in 3D. In Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology (Vancouver, Canada) (UIST ’03). Association for Computing Machinery, New York, NY, USA, 173–182. https://doi.org/10.1145/964696.964716Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Jonathan M. Cohen, Lee Markosian, Robert C. Zeleznik, John F. Hughes, and Ronen Barzel. 1999. An Interface for Sketching 3D Curves. In Proceedings of the 1999 Symposium on Interactive 3D Graphics (Atlanta, Georgia, USA) (I3D ’99). Association for Computing Machinery, New York, NY, USA, 17–21. https://doi.org/10.1145/300523.300655Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Philip L. Davidson and Jefferson Y. Han. 2008. Extending 2D Object Arrangement with Pressure-Sensitive Layering Cues. In Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology(Monterey, CA, USA) (UIST ’08). Association for Computing Machinery, New York, NY, USA, 87–90. https://doi.org/10.1145/1449715.1449730Google ScholarGoogle Scholar
  14. Bruno R. De Araùjo, Géry Casiez, and Joaquim A. Jorge. 2012. Mockup Builder: Direct 3D Modeling on and above the Surface in a Continuous Interaction Space. In Proceedings of Graphics Interface 2012 (Toronto, Ontario, Canada) (GI ’12). Canadian Information Processing Society, CAN, 173–180.Google ScholarGoogle Scholar
  15. Julie Dorsey, Songhua Xu, Gabe Smedresman, Holly Rushmeier, and Leonard McMillan. 2007. The Mental Canvas: A Tool for Conceptual Architectural Design and Analysis. In Proceedings of the 15th Pacific Conference on Computer Graphics and Applications(PG ’07). IEEE Computer Society, Washington, DC, USA, 201–210. https://doi.org/10.1109/PG.2007.62Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Tomas Dorta, Gokce Kinayoglu, and Michael Hoffmann. 2014. Hyve-3D: A New Embodied Interface for Immersive Collaborative 3D Sketching. In ACM SIGGRAPH 2014 Studio (Vancouver, Canada) (SIGGRAPH ’14). Association for Computing Machinery, New York, NY, USA, Article 37, 1 pages. https://doi.org/10.1145/2619195.2656325Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Yotam Gingold, Takeo Igarashi, and Denis Zorin. 2009. Structured Annotations for 2D-to-3D Modeling. ACM Trans. Graph. 28, 5 (Dec. 2009), 1–9. https://doi.org/10.1145/1618452.1618494Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Yves Guiard. 1987. Asymmetric Division of Labor in Human Skilled Bimanual Action: The Kinematic Chain as a Model. In Journal of Motor Behavior, Vol. 19. 486–517.Google ScholarGoogle Scholar
  19. Mark Hancock, Sheelagh Carpendale, and Andy Cockburn. 2007. Shallow-Depth 3d Interaction: Design and Evaluation of One-, Two- and Three-Touch Techniques. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’07). Association for Computing Machinery, New York, NY, USA, 1147–1156. https://doi.org/10.1145/1240624.1240798Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Mark Hancock, Thomas ten Cate, and Sheelagh Carpendale. 2009. Sticky Tools: Full 6DOF Force-Based Interaction for Multi-Touch Tables. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (Banff, Alberta, Canada) (ITS ’09). Association for Computing Machinery, New York, NY, USA, 133–140. https://doi.org/10.1145/1731903.1731930Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Rorik Henrikson, Bruno De Araujo, Fanny Chevalier, Karan Singh, and Ravin Balakrishnan. 2016. Storeoboard: Sketching Stereoscopic Storyboards. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’16). Association for Computing Machinery, New York, NY, USA, 4587–4598. https://doi.org/10.1145/2858036.2858079Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Ken Hinckley, Koji Yatani, Michel Pahud, Nicole Coddington, Jenny Rodenhouse, Andy Wilson, Hrvoje Benko, and Bill Buxton. 2010. Pen + Touch = New Tools. In Proceedings of the 23Nd Annual ACM Symposium on User Interface Software and Technology (New York, New York, USA) (UIST ’10). ACM, New York, NY, USA, 27–36. https://doi.org/10.1145/1866029.1866036Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Stephanie Houde. 1992. Iterative Design of an Interface for Easy 3-D Direct Manipulation. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Monterey, California, USA) (CHI ’92). Association for Computing Machinery, New York, NY, USA, 135–142. https://doi.org/10.1145/142750.142772Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Takeo Igarashi, Satoshi Matsuoka, and Hidehiko Tanaka. 1999. Teddy: A Sketching Interface for 3D Freeform Design. In Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques(SIGGRAPH ’99). ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 409–416. https://doi.org/10.1145/311535.311602Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Robert J. K. Jacob, Linda E. Sibert, Daniel C. McFarlane, and M. Preston Mullen, Jr.1994. Integrality and Separability of Input Devices. ACM Trans. Comput.-Hum. Interact. 1, 1 (March 1994), 3–26. https://doi.org/10.1145/174630.174631Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Kiia Kallio. 2005. 3D6B Editor: Projective 3D Sketching with Line-Based Rendering. In Eurographics Workshop on Sketch-Based Interfaces and Modeling, Joaquim Armando Pires Jorge and Takeo Igarashi (Eds.). The Eurographics Association. https://doi.org/10.2312/SBM/SBM05/073-079Google ScholarGoogle Scholar
  27. Yongkwan Kim, Sang-Gyun An, Joon Hyub Lee, and Seok-Hyung Bae. 2018. Agile 3D Sketching with Air Scaffolding. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI ’18). ACM, New York, NY, USA, Article 238, 12 pages. https://doi.org/10.1145/3173574.3173812Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Kenrick Kin, Maneesh Agrawala, and Tony DeRose. 2009. Determining the Benefits of Direct-Touch, Bimanual, and Multifinger Input on a Multitouch Workstation. In Proceedings of Graphics Interface 2009 (Kelowna, British Columbia, Canada) (GI ’09). Canadian Information Processing Society, CAN, 119–124.Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Sebastian Knoedel and Martin Hachet. 2011. Multi-Touch RST in 2D and 3D Spaces: Studying the Impact of Directness on User Performance. In Proceedings of the 2011 IEEE Symposium on 3D User Interfaces(3DUI ’11). IEEE Computer Society, USA, 75–78.Google ScholarGoogle ScholarCross RefCross Ref
  30. P. Lapides, E. Sharlin, M. C. Sousa, and L. Streit. 2006. The 3D Tractus: a three-dimensional drawing board. In First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP ’06). 8 pp.–.Google ScholarGoogle Scholar
  31. Celine Latulipe, Craig S. Kaplan, and Charles L. A. Clarke. 2005. Bimanual and Unimanual Image Alignment: An Evaluation of Mouse-Based Techniques. In Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology (Seattle, WA, USA) (UIST ’05). Association for Computing Machinery, New York, NY, USA, 123–131. https://doi.org/10.1145/1095034.1095057Google ScholarGoogle Scholar
  32. Celine Latulipe, Stephen Mann, Craig S. Kaplan, and Charlie L. A. Clarke. 2006. SymSpline: Symmetric Two-Handed Spline Manipulation. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Montréal, Québec, Canada) (CHI ’06). Association for Computing Machinery, New York, NY, USA, 349–358. https://doi.org/10.1145/1124772.1124825Google ScholarGoogle Scholar
  33. Jinha Lee and Hiroshi Ishii. 2010. Beyond: Collapsible Tools and Gestures for Computational Design. In CHI ’10 Extended Abstracts on Human Factors in Computing Systems (Atlanta, Georgia, USA) (CHI EA ’10). Association for Computing Machinery, New York, NY, USA, 3931–3936. https://doi.org/10.1145/1753846.1754081Google ScholarGoogle Scholar
  34. Jingbo Liu, Oscar Kin-Chung Au, Hongbo Fu, and Chiew-Lan Tai. 2012. Two-Finger Gestures for 6DOF Manipulation of 3D Objects. Comput. Graph. Forum 31, 7pt1 (Sept. 2012), 2047–2055. https://doi.org/10.1111/j.1467-8659.2012.03197.xGoogle ScholarGoogle ScholarDigital LibraryDigital Library
  35. Pedro Lopes, Daniel Mendes, Bruno Araújo, and Joaquim A. Jorge. 2011. Combining Bimanual Manipulation and Pen-based Input for 3D Modelling. In Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling (Vancouver, British Columbia, Canada) (SBIM ’11). ACM, New York, NY, USA, 15–22. https://doi.org/10.1145/2021164.2021168Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Sylvain Malacria, Eric Lecolinet, and Yves Guiard. 2010. Clutch-Free Panning and Integrated Pan-Zoom Control on Touch-Sensitive Surfaces: The Cyclostar Approach. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Atlanta, Georgia, USA) (CHI ’10). Association for Computing Machinery, New York, NY, USA, 2615–2624. https://doi.org/10.1145/1753326.1753724Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Anthony Martinet, Gery Casiez, and Laurent Grisoni. 2010. The design and evaluation of 3d positioning techniques for multi-touch displays. In 2010 IEEE symposium on 3D user interfaces (3DUI). IEEE, 115–118.Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Anthony Martinet, Géry Casiez, and Laurent Grisoni. 2010. The Effect of DOF Separation in 3D Manipulation Tasks with Multi-Touch Displays. In Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology (Hong Kong) (VRST ’10). Association for Computing Machinery, New York, NY, USA, 111–118. https://doi.org/10.1145/1889863.1889888Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Anthony Martinet, Gery Casiez, and Laurent Grisoni. 2012. Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks. IEEE Transactions on Visualization and Computer Graphics 18, 3 (March 2012), 369–380. https://doi.org/10.1109/TVCG.2011.129Google ScholarGoogle ScholarDigital LibraryDigital Library
  40. Fabrice Matulic and Moira Norrie. 2012. Empirical Evaluation of Uni- and Bimodal Pen and Touch Interaction Properties on Digital Tabletops. In Proceedings of the 2012 ACM International Conference on Interactive Tabletops and Surfaces (Cambridge, Massachusetts, USA) (ITS ’12). ACM, New York, NY, USA, 143–152. https://doi.org/10.1145/2396636.2396659Google ScholarGoogle ScholarDigital LibraryDigital Library
  41. Fabrice Matulic and Moira C. Norrie. 2013. Pen and Touch Gestural Environment for Document Editing on Interactive Tabletops. In Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces (St. Andrews, Scotland, United Kingdom) (ITS ’13). ACM, New York, NY, USA, 41–50. https://doi.org/10.1145/2512349.2512802Google ScholarGoogle ScholarDigital LibraryDigital Library
  42. Daniel Mendes, Fabio Marco Caputo, Andrea Giachetti, Alfredo Ferreira, and J Jorge. 2019. A survey on 3d virtual object manipulation: From the desktop to immersive virtual environments. In Computer graphics forum, Vol. 38. Wiley Online Library, 21–45.Google ScholarGoogle Scholar
  43. D. Mendes, F. Fonseca, B. Araùjo, A. Ferreira, and J. Jorge. 2014. Mid-air interactions above stereoscopic interactive tables. In 2014 IEEE Symposium on 3D User Interfaces (3DUI). 3–10. https://doi.org/10.1109/3DUI.2014.6798833Google ScholarGoogle ScholarCross RefCross Ref
  44. M. Nebeling and M. Speicher. 2018. The Trouble with Augmented Reality/Virtual Reality Authoring Tools. In 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). 333–337. https://doi.org/10.1109/ISMAR-Adjunct.2018.00098Google ScholarGoogle Scholar
  45. Dan R. Olsen and Travis Nielsen. 2001. Laser Pointer Interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Seattle, Washington, USA) (CHI ’01). ACM, New York, NY, USA, 17–22. https://doi.org/10.1145/365024.365030Google ScholarGoogle ScholarDigital LibraryDigital Library
  46. J. Karen Parker, Regan L. Mandryk, and Kori M. Inkpen. 2005. TractorBeam: Seamless Integration of Local and Remote Pointing for Tabletop Displays. In Proceedings of Graphics Interface 2005 (Victoria, British Columbia) (GI ’05). Canadian Human-Computer Communications Society, Waterloo, CAN, 33–40.Google ScholarGoogle Scholar
  47. Ken Pfeuffer, Jason Alexander, Ming Ki Chong, and Hans Gellersen. 2014. Gaze-Touch: Combining Gaze with Multi-Touch for Interaction on the Same Surface. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology(Honolulu, Hawaii, USA) (UIST ’14). Association for Computing Machinery, New York, NY, USA, 509–518. https://doi.org/10.1145/2642918.2647397Google ScholarGoogle ScholarDigital LibraryDigital Library
  48. Ken Pfeuffer, Jason Alexander, and Hans Gellersen. 2016. Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’16). ACM, New York, NY, USA, 2845–2856. https://doi.org/10.1145/2858036.2858201Google ScholarGoogle ScholarDigital LibraryDigital Library
  49. Ken Pfeuffer, Ken Hinckley, Michel Pahud, and Bill Buxton. 2017. Thumb + Pen Interaction on Tablets. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (Denver, Colorado, USA) (CHI ’17). ACM, New York, NY, USA, 3254–3266. https://doi.org/10.1145/3025453.3025567Google ScholarGoogle ScholarDigital LibraryDigital Library
  50. Jason L. Reisman, Philip L. Davidson, and Jefferson Y. Han. 2009. A Screen-Space Formulation for 2D and 3D Direct Manipulation. In Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology (Victoria, BC, Canada) (UIST ’09). Association for Computing Machinery, New York, NY, USA, 69–78. https://doi.org/10.1145/1622176.1622190Google ScholarGoogle ScholarDigital LibraryDigital Library
  51. Hugo Romat, Emmanuel Pietriga, Nathalie Henry-Riche, Ken Hinckley, and Caroline Appert. 2019. SpaceInk: Making Space for In-Context Annotations. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (New Orleans, LA, USA) (UIST ’19). Association for Computing Machinery, New York, NY, USA, 871–882. https://doi.org/10.1145/3332165.3347934Google ScholarGoogle ScholarDigital LibraryDigital Library
  52. Emanuel Sachs, Andrew Roberts, and David Stoops. 1991. 3-Draw: A Tool for Designing 3D Shapes. IEEE Comput. Graph. Appl. 11, 6 (Nov. 1991), 18–26. https://doi.org/10.1109/38.103389Google ScholarGoogle ScholarDigital LibraryDigital Library
  53. Ken Shoemake. 1992. ARCBALL: A User Interface for Specifying Three-Dimensional Orientation Using a Mouse. In Proceedings of the Conference on Graphics Interface ’92 (Vancouver, British Columbia, Canada). Morgan Kaufmann Publishers Inc., San Francisco, CA, USA, 151–156. https://doi.org/10.5555/155294.155312Google ScholarGoogle ScholarDigital LibraryDigital Library
  54. Arjun Srinivasan, Bongshin Lee, Nathalie Henry Riche, Steven M. Drucker, and Ken Hinckley. 2020. InChorus: Designing Consistent Multimodal Interactions for Data Visualization on Tablet Devices. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu, HI, USA) (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3313831.3376782Google ScholarGoogle ScholarDigital LibraryDigital Library
  55. Sven Strothoff, Dimitar Valkov, and Klaus Hinrichs. 2011. Triangle Cursor: Interactions with Objects above the Tabletop. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (Kobe, Japan) (ITS ’11). Association for Computing Machinery, New York, NY, USA, 111–119. https://doi.org/10.1145/2076354.2076377Google ScholarGoogle ScholarDigital LibraryDigital Library
  56. Mental Canvas Authoring System. Accessed 7 April, 2021. Mental Canvas Authoring System. http://www.mentalcanvas.com.Google ScholarGoogle Scholar
  57. Robert Wang, Sylvain Paris, and Jovan Popović. 2011. 6D Hands: Markerless Hand-Tracking for Computer Aided Design. In Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology (Santa Barbara, California, USA) (UIST ’11). Association for Computing Machinery, New York, NY, USA, 549–558. https://doi.org/10.1145/2047196.2047269Google ScholarGoogle ScholarDigital LibraryDigital Library
  58. Andrew M. Webb, Andruid Kerne, Zach Brown, Jun-Hyun Kim, and Elizabeth Kellogg. 2016. LayerFish: Bimanual Layering with a Fisheye In-Place. In Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (Niagara Falls, Ontario, Canada) (ISS ’16). Association for Computing Machinery, New York, NY, USA, 189–198. https://doi.org/10.1145/2992154.2992171Google ScholarGoogle ScholarDigital LibraryDigital Library
  59. Daniel Wigdor, Hrvoje Benko, John Pella, Jarrod Lombardo, and Sarah Williams. 2011. Rock & Rails: Extending Multi-touch Interactions with Shape Gestures to Enable Precise Spatial Manipulations. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Vancouver, BC, Canada) (CHI ’11). ACM, New York, NY, USA, 1581–1590. https://doi.org/10.1145/1978942.1979173Google ScholarGoogle ScholarDigital LibraryDigital Library
  60. Christian Winkler, Ken Pfeuffer, and Enrico Rukzio. 2012. Investigating Mid-air Pointing Interaction for Projector Phones. In Proceedings of the 2012 ACM International Conference on Interactive Tabletops and Surfaces (Cambridge, Massachusetts, USA) (ITS ’12). ACM, New York, NY, USA, 85–94. https://doi.org/10.1145/2396636.2396650Google ScholarGoogle ScholarDigital LibraryDigital Library
  61. Anusha Withana, Makoto Kondo, Yasutoshi Makino, Gota Kakehi, Maki Sugimoto, and Masahiko Inami. 2011. ImpAct: Immersive Haptic Stylus to Enable Direct Touch and Manipulation for Surface Computing. Comput. Entertain. 8, 2, Article 9 (Dec. 2011), 16 pages. https://doi.org/10.1145/1899687.1899691Google ScholarGoogle Scholar
  62. Siju Wu, Amine Chellali, Samir Otmane, and Guillaume Moreau. 2015. TouchSketch: A Touch-based Interface for 3D Object Manipulation and Editing. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology (Beijing, China) (VRST ’15). ACM, New York, NY, USA, 59–68. https://doi.org/10.1145/2821592.2821606Google ScholarGoogle ScholarDigital LibraryDigital Library
  63. Haijun Xia, Ken Hinckley, Michel Pahud, Xiao Tu, and Bill Buxton. 2017. WritLarge: Ink Unleashed by Unified Scope, Action, & Zoom. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (Denver, Colorado, USA) (CHI ’17). ACM, New York, NY, USA, 3227–3240. https://doi.org/10.1145/3025453.3025664Google ScholarGoogle ScholarDigital LibraryDigital Library
  64. Min Xin, Ehud Sharlin, and Mario Costa Sousa. 2008. Napkin Sketch: Handheld Mixed Reality 3D Sketching. In Proceedings of the 2008 ACM Symposium on Virtual Reality Software and Technology (Bordeaux, France) (VRST ’08). Association for Computing Machinery, New York, NY, USA, 223–226. https://doi.org/10.1145/1450579.1450627Google ScholarGoogle ScholarDigital LibraryDigital Library
  65. Baoxuan Xu, William Chang, Alla Sheffer, Adrien Bousseau, James McCrae, and Karan Singh. 2014. True2Form: 3D Curve Networks from 2D Sketches via Selective Regularization. ACM Trans. Graph. 33, 4, Article 131 (July 2014), 13 pages. https://doi.org/10.1145/2601097.2601128Google ScholarGoogle ScholarDigital LibraryDigital Library
  66. Ka-Ping Yee. 2004. Two-Handed Interaction on a Tablet Display. In CHI ’04 Extended Abstracts on Human Factors in Computing Systems (Vienna, Austria) (CHI EA ’04). Association for Computing Machinery, New York, NY, USA, 1493–1496. https://doi.org/10.1145/985921.986098Google ScholarGoogle Scholar
  67. Dongwook Yoon, Nicholas Chen, and François Guimbretière. 2013. TextTearing: Opening White Space for Digital Ink Annotation. In Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology (St. Andrews, Scotland, United Kingdom) (UIST ’13). ACM, New York, NY, USA, 107–112. https://doi.org/10.1145/2501988.2502036Google ScholarGoogle ScholarDigital LibraryDigital Library
  68. Dongwook Yoon, Nicholas Chen, François Guimbretière, and Abigail Sellen. 2014. RichReview: Blending Ink, Speech, and Gesture to Support Collaborative Document Review. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology (Honolulu, Hawaii, USA) (UIST ’14). Association for Computing Machinery, New York, NY, USA, 481–490. https://doi.org/10.1145/2642918.2647390Google ScholarGoogle ScholarDigital LibraryDigital Library
  69. Robert Zeleznik, Andrew Bragdon, Ferdi Adeputra, and Hsu-Sheng Ko. 2010. Hands-on Math: A Page-based Multi-touch and Pen Desktop for Technical Work and Problem Solving. In Proceedings of the 23Nd Annual ACM Symposium on User Interface Software and Technology (New York, New York, USA) (UIST ’10). ACM, New York, NY, USA, 17–26. https://doi.org/10.1145/1866029.1866035Google ScholarGoogle ScholarDigital LibraryDigital Library

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Conferences
    UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology
    October 2021
    1357 pages
    ISBN:9781450386357
    DOI:10.1145/3472749

    Copyright © 2021 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 12 October 2021

    Permissions

    Request permissions about this article.

    Request Permissions

    Check for updates

    Qualifiers

    • research-article
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate842of3,967submissions,21%

    Upcoming Conference

    UIST '24

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format .

View HTML Format