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Published in: Universal Access in the Information Society 3/2017

20-10-2016 | Long Paper

A mobile instructional pervasive game method for language learning

Authors: Ching Chang, Ju-Ling Shih, Chih-Kai Chang

Published in: Universal Access in the Information Society | Issue 3/2017

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Abstract

In this paper, a mobile instructional pervasive game (M-IPG) learning method is proposed for improving students’ learning achievements with respect to vocabulary, grammar, reading, and writing. An experiment was conducted to evaluate the effectiveness of the proposed approach in an EFL course at a university school. A total of 137 university students participated in the experiment, 67 of whom were assigned to the experimental group and followed with the M-IPG approach, whilst 70 students were in the control group and was taught with the mobile inquiry-based instruction. From the empirical obtained, it was found that the proposed approach could effectively promote students’ learning achievement, as well as decrease their cognitive load of learning and perceptions of the use of M-IPG learning. It was found from the interviews that most of the participants perceived the M-IPG learning method to be a stimulating though challenging learning task that facilitated them in improving their location-based learning in the aspects of language learning and practice, learning contents recall, and confidence in using the language.

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Appendix
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Metadata
Title
A mobile instructional pervasive game method for language learning
Authors
Ching Chang
Ju-Ling Shih
Chih-Kai Chang
Publication date
20-10-2016
Publisher
Springer Berlin Heidelberg
Published in
Universal Access in the Information Society / Issue 3/2017
Print ISSN: 1615-5289
Electronic ISSN: 1615-5297
DOI
https://doi.org/10.1007/s10209-016-0496-6

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