2010 | OriginalPaper | Chapter
A Simple Intensity-Based Drama Manager
Authors : Christopher Ramsley, Matthew Fugere, Randi Pawson, Charles Rich, Dean O’Donnell
Published in: Interactive Storytelling
Publisher: Springer Berlin Heidelberg
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We have implemented an action-based role-playing game, called Wind’s End, that incorporates a simple, practical algorithm to enforce rising dramatic intensity during game play by controlling the choice of goals by nonplayer characters.