2010 | OriginalPaper | Chapter
A Spectral Approach to Nonlocal Mesh Editing
Authors : Tim McGraw, Takamitsu Kawai
Published in: Advances in Visual Computing
Publisher: Springer Berlin Heidelberg
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Mesh editing is a time-consuming and error prone process when changes must be manually applied to repeated structures in the mesh. Since mesh design is a major bottleneck in the creation of computer games and animation, simplifying the process of mesh editing is an important problem. We propose a fast and accurate method for performing region matching which is based on the manifold harmonics transform. We then demonstrate this matching method in the context of
nonlocal mesh editing
- propagating mesh editing operations from a single source region to multiple target regions which may be arbitrarily far away. This contribution will lead to more efficient methods of mesh editing and character design.