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2018 | OriginalPaper | Chapter

Analysis of Motivation in Virtual Reality Stroke Rehabilitation

Authors : Paula Epure, Michael B. Holte

Published in: Interactivity, Game Creation, Design, Learning, and Innovation

Publisher: Springer International Publishing

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Abstract

This paper investigates the post-stroke adult population and their motivation to use virtual reality rehabilitation in the rehabilitation process. The study was conducted on 10 patients, part of a rehabilitation program at NeuroRehab, Sydvestjysk Sygehus, Grindsted, Denmark. The sample of patients was divided into a control group and an experimental group, where the experimental group practiced additionally 30 min of training using a virtual reality rehabilitation system. The system consists of: a head mounted display – Oculus Rift, a motion sensor controller – Leap Motion, a desktop computer and a custom built task simulator game. To study the patients’ motivation, a questionnaire based on the Intrinsic Motivation Inventory, play performance measurements, and video recordings were utilised. It is concluded that the patients who utilised the virtual rehabilitation system indicated slightly increased motivation compared to the control group.

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Metadata
Title
Analysis of Motivation in Virtual Reality Stroke Rehabilitation
Authors
Paula Epure
Michael B. Holte
Copyright Year
2018
DOI
https://doi.org/10.1007/978-3-319-76908-0_27

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