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2017 | OriginalPaper | Chapter

Augmented Reality Games for Learning: A Literature Review

Authors : Jingya Li, Erik D. van der Spek, Loe Feijs, Feng Wang, Jun Hu

Published in: Distributed, Ambient and Pervasive Interactions

Publisher: Springer International Publishing

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Abstract

This study presents a literature review of previous studies of Augmented Reality (AR) games for learning. We classified learner groups, learning subjects, and learning environments mentioned in the literature. From this we conclude that AR games for learning generally have positive effects. We found that the most reported effects for AR learning games were the enhancement of learning performance and the learning experience in terms of fun, interest, and enjoyment. The most commonly used measurements for learning achievements were pre-test and post-test regarding knowledge content, while observations, questionnaires, and interviews were all frequently used to determine motivation. We also found that social interactions were encouraged by AR learning games, especially collaboration among students. The most commonly used game elements included quizzes and goal-setting. Extra instructional materials, 3D models, and face-to-face interactions were most frequently used for AR features. In addition, we came up with five suggestions for the design of AR learning games based on reviewed studies. In conclusion, six interesting findings were discussed in detail in the review, and suggestions for future study were offered to fill the research gaps.

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Metadata
Title
Augmented Reality Games for Learning: A Literature Review
Authors
Jingya Li
Erik D. van der Spek
Loe Feijs
Feng Wang
Jun Hu
Copyright Year
2017
DOI
https://doi.org/10.1007/978-3-319-58697-7_46