Skip to main content
Top

2018 | OriginalPaper | Chapter

Augmenting Intelligence: What Augmented Reality Technology Means for the Intelligence Community

Author : Meghan A. Check

Published in: Technology and the Intelligence Community

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

In addition to its usefulness in industrial and military environments, augmented reality has plenty of intelligence applications. Mapping vast datasets like social networks over geospatial information in real time to individual users or teams has the potential to make fieldwork more manageable and less risky. This paper details the origins and development of augmented reality systems, their current planned uses, and their potential uses. Its objective is to make informed predictions about how the intelligence community will adopt augmented reality systems, the challenges they will face in implementation as well as address broader ethical concerns and the potential to influence the global balance of power.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
go back to reference Azuma, R. (1997). A Survey of Augmented Reality. Presence: Teleoperators & Virtual Environments, 6(4), 355.CrossRef Azuma, R. (1997). A Survey of Augmented Reality. Presence: Teleoperators & Virtual Environments, 6(4), 355.CrossRef
go back to reference Azuma, R. (1999). The Challenge of Making Augmented Reality Work Outdoors. In Y. Ohta & H. Tamura (Eds.), Mixed Reality: Merging Real and Virtual Worlds (pp. 379–390). Berlin: Springer-Verlag.CrossRef Azuma, R. (1999). The Challenge of Making Augmented Reality Work Outdoors. In Y. Ohta & H. Tamura (Eds.), Mixed Reality: Merging Real and Virtual Worlds (pp. 379–390). Berlin: Springer-Verlag.CrossRef
go back to reference Barfield, W., & Caudell, T. (Eds.). (2001). Fundamentals of wearable computers and augmented reality (p. 449). Lawrence Erlbaum Associates: Mahwah. Barfield, W., & Caudell, T. (Eds.). (2001). Fundamentals of wearable computers and augmented reality (p. 449). Lawrence Erlbaum Associates: Mahwah.
go back to reference Brimley, S., FitzGerald, B. and Sayler, K. (2013). Game changes: Disruptive technology and U.S. Defense Strategy. In: Disruptive defense papers. Center for a New American Security. Available at : http://www.cnas.org/sites/default/files/publicationspdf/CNAS_Gamechangers_BrimleyFitzGeraldSayler.pdf , 17-18. Brimley, S., FitzGerald, B. and Sayler, K. (2013). Game changes: Disruptive technology and U.S. Defense Strategy. In: Disruptive defense papers. Center for a New American Security. Available at : http://​www.​cnas.​org/​sites/​default/​files/​publicationspdf/​CNAS_​Gamechangers_​BrimleyFitzGeral​dSayler.​pdf , 17-18.
go back to reference Brown, C., Cavusgil, S., & Lord, A. (2015). Country-Risk Measurement and Analysis: A New Conceptualization and Managerial Tool. International Business Review, 24, 246–265.CrossRef Brown, C., Cavusgil, S., & Lord, A. (2015). Country-Risk Measurement and Analysis: A New Conceptualization and Managerial Tool. International Business Review, 24, 246–265.CrossRef
go back to reference Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., & Ivkovic, A. (2010). Augmented Reality Technologies, Systems and Applications. Multimedia Tools and Applications., 51(1), 341–377.CrossRef Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., & Ivkovic, A. (2010). Augmented Reality Technologies, Systems and Applications. Multimedia Tools and Applications., 51(1), 341–377.CrossRef
go back to reference Fabey, M. (2015). Marines Test ONR Augmented Reality Tech. In Aerospace Daily & Defense Report. 253(47). Fabey, M. (2015). Marines Test ONR Augmented Reality Tech. In Aerospace Daily & Defense Report. 253(47).
go back to reference Feiner, S., MacIntyre, B., & Seligmann, D. (1993). Knowledge-Based Augmented Reality. Communications of the ACM., 36, 53.CrossRef Feiner, S., MacIntyre, B., & Seligmann, D. (1993). Knowledge-Based Augmented Reality. Communications of the ACM., 36, 53.CrossRef
go back to reference Memi, E. (2006). Now see this. Boeing Frontiers. Memi, E. (2006). Now see this. Boeing Frontiers.
go back to reference Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems, E77-D, 1321–1329. Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems, E77-D, 1321–1329.
go back to reference Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995). Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum. SPIE, 2351, 282–292. Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995). Augmented Reality: A Class of Displays on the Reality-Virtuality Continuum. SPIE, 2351, 282–292.
go back to reference Myers, B. (1998). A Brief History of Human-Computer Interaction Technology.. Interactions.CrossRef Myers, B. (1998). A Brief History of Human-Computer Interaction Technology.. Interactions.CrossRef
go back to reference National Research Council (U.S.), ed. (2012). Human performance modification: Review of worldwide research with a view to the future. City: Washington, D.C. National Academies Press. National Research Council (U.S.), ed. (2012). Human performance modification: Review of worldwide research with a view to the future. City: Washington, D.C. National Academies Press.
go back to reference Navab, N., Blum, T., Wang, L., Okur, A., & Wendler, T. (2012). First Deployments of Augmented Reality in Operating Rooms. Computer, 45, 48.CrossRef Navab, N., Blum, T., Wang, L., Okur, A., & Wendler, T. (2012). First Deployments of Augmented Reality in Operating Rooms. Computer, 45, 48.CrossRef
go back to reference Rosenberg, L. (1993). Virtual fixtures: Perceptual tools for telerobotic manipulation. In VRAIS. pp. 76–82. Rosenberg, L. (1993). Virtual fixtures: Perceptual tools for telerobotic manipulation. In VRAIS. pp. 76–82.
go back to reference Thomas, B., Close, B., Donoghue, J., Squires, J., De Bondi, P., & Piekarski, W. (2002). First Person Indoor/Outdoor Augmented Reality Application: ARQuake. Personal and Ubiquitous Computing., 6, 75–86.CrossRef Thomas, B., Close, B., Donoghue, J., Squires, J., De Bondi, P., & Piekarski, W. (2002). First Person Indoor/Outdoor Augmented Reality Application: ARQuake. Personal and Ubiquitous Computing., 6, 75–86.CrossRef
go back to reference World Economic Forum. (2015). Technical notes and sources. Competitiveness Report, 2014–2015. http://wef.ch/1uzFHXn. Accessed 4 May 2016. World Economic Forum. (2015). Technical notes and sources. Competitiveness Report, 2014–2015. http://​wef.​ch/​1uzFHXn.​ Accessed 4 May 2016.
Metadata
Title
Augmenting Intelligence: What Augmented Reality Technology Means for the Intelligence Community
Author
Meghan A. Check
Copyright Year
2018
DOI
https://doi.org/10.1007/978-3-319-75232-7_13