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2019 | OriginalPaper | Chapter

Board Game for Collective Learning on Green Roof Ecosystem Services

Authors : Rattanapan Phoomirat, Jarumon Akkapiphat, Pongchai Dumrongrojwatthana

Published in: Neo-Simulation and Gaming Toward Active Learning

Publisher: Springer Nature Singapore

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Abstract

“The green roof game” was created for collective learning on green roof ecosystem services. The ultimate goal was to raise awareness of people to increase urban green space. The game was composed of a gameboard and artefacts including 3D-tokens of trees, shrubs, herbs, grass, ponds, and solar panels. Each token contained an ecosystem service point. Each gaming session was begun by the players answering the pretest. Then, they were asked to construct their own green roof. After finishing, the players were asked to calculate the ecosystem service score of their roof in four dimensions followed by completing the posttest. A debriefing was then conducted. This game was implemented with 285 participants. The results showed that this game could facilitate participants’ understanding on green roof ecosystem services. Players suggested to have more plant species to make the game be more fun and real. They also suggested the researchers create an online computer version for greater public use.

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Metadata
Title
Board Game for Collective Learning on Green Roof Ecosystem Services
Authors
Rattanapan Phoomirat
Jarumon Akkapiphat
Pongchai Dumrongrojwatthana
Copyright Year
2019
Publisher
Springer Nature Singapore
DOI
https://doi.org/10.1007/978-981-13-8039-6_18

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