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2013 | OriginalPaper | Chapter

5. Chasing a Feeling: Experience in Computer Supported Jamming

Author : Ben Swift

Published in: Music and Human-Computer Interaction

Publisher: Springer London

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Abstract

Improvisational group music-making, informally known as ‘jamming’, has its own cultures and conventions of musical interaction. One characteristic of this interaction is the primacy of the experience over the musical artefact—in some sense the sound created is not as important as the feeling of being ‘in the groove’. As computing devices infiltrate creative, open-ended task domains, what can Human-Computer Interaction (HCI) learn from jamming? How do we design systems where the goal is not an artefact but a felt experience? This chapter examines these issues in light of an experiment involving ‘Viscotheque’, a novel group music-making environment based on the iPhone.

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Metadata
Title
Chasing a Feeling: Experience in Computer Supported Jamming
Author
Ben Swift
Copyright Year
2013
Publisher
Springer London
DOI
https://doi.org/10.1007/978-1-4471-2990-5_5