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2019 | OriginalPaper | Chapter

6. Computerspielsucht – eine Einführung

Authors : Tobias C. Breiner, Luca D. Kolibius

Published in: Computerspiele im Diskurs: Aggression, Amokläufe und Sucht

Publisher: Springer Berlin Heidelberg

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Zusammenfassung

Wodurch zeichnet sich die Computerspielsucht aus? Und was ist noch normales Spielverhalten? Welche Denkmuster führen erst zu dysfunktionalen Computerspielen? Diese und weitere Fragen werden in diesem Einführungskapitel beantwortet. Dabei werden die unterschiedlichen Ansätze, die in den letzten Jahren von verschiedenen Arbeitsgruppen entwickelt wurden kritisch betrachtet und miteinander verglichen.

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Metadata
Title
Computerspielsucht – eine Einführung
Authors
Tobias C. Breiner
Luca D. Kolibius
Copyright Year
2019
Publisher
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-662-57860-5_6

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