2015 | OriginalPaper | Chapter
Conclusion: Gaming Culture and Game Studies
Author : Graeme Kirkpatrick
Published in: The Formation of Gaming Culture: UK Gaming Magazines, 1981–1995
Publisher: Palgrave Macmillan UK
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This chapter suggests that underpinning the developments described in the book is a cultural field that, for a time, held gaming together as a field of cultural practice. This field was reflexive in that participants believed gaming to be important and meaningful and these beliefs were the basis of their participation, which ensured that it became meaningful. At the same time, gaming’s field was uniquely stymied in its bid for full autonomy: gaming never quite succeeded in escaping technology, becoming a ‘grown up’ art form, or an entirely accepted, normal activity.