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2019 | OriginalPaper | Chapter

Designing a Playful Robot Application for Second Language Learning

Authors : Gijs Verhoeven, Alejandro Catala, Mariët Theune

Published in: Interactivity, Game Creation, Design, Learning, and Innovation

Publisher: Springer International Publishing

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Abstract

Both storytelling and learning by teaching approaches have shown to be beneficial separately when integrating robots into learning settings. This paper discusses how to combine them, based on principles found in the literature, and presents the design and implementation of a playful robot application for second language (L2) learning targeted at primary school children. Our first tests showed that the robot kept the children engaged throughout the learning activity. It appears to be a promising approach as some vocabulary gain is observed in children, but there can be several factors involved that were not controlled in the trials and that will require further work.

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Metadata
Title
Designing a Playful Robot Application for Second Language Learning
Authors
Gijs Verhoeven
Alejandro Catala
Mariët Theune
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-06134-0_42

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