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2017 | OriginalPaper | Chapter

Designing Collaborative Games for Children Education on Sustainable Development

Authors : Alysson Diniz Dos Santos, Francesco Strada, Andrea Martina, Andrea Bottino

Published in: Intelligent Technologies for Interactive Entertainment

Publisher: Springer International Publishing

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Abstract

Recent research in the digital learning game area strives for defining a solid grounding methodology, capable of driving the game design process towards the maximization of the intended educational results. In this work, we investigate the mix of tangible interaction, immersive environments, collaborative multiplay and validated theoretical background in the design of WaterOn!, an educational game focused on teaching water cycle contents for children. The paper presents the design decisions taken in light of the adopted methodologies, and discusses some open questions related to the use of these tools.

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Footnotes
1
In this paper the term fantasy is used, as in [9], to encompass the game storyline, its narrative structure and the player experience.
 
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Metadata
Title
Designing Collaborative Games for Children Education on Sustainable Development
Authors
Alysson Diniz Dos Santos
Francesco Strada
Andrea Martina
Andrea Bottino
Copyright Year
2017
DOI
https://doi.org/10.1007/978-3-319-49616-0_1

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