Skip to main content
Top

2016 | OriginalPaper | Chapter

Designing with Cards

Authors : Andrés Lucero, Peter Dalsgaard, Kim Halskov, Jacob Buur

Published in: Collaboration in Creative Design

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

In this chapter, we focus on design techniques that employ a particular form of design materials, namely design cards. Design cards can support different phases of a design process, from initial ideation through ongoing concept development towards evaluation of design concepts. We present three different techniques, namely PLEX Cards, Inspiration Card Workshops and the Video Card Game, and how they are used. Once we have illustrated the three techniques, we discuss general characteristics of design cards that make them great tools in collaborative design (i.e., tangible idea containers, triggers of combinatorial creativity, and collaboration enablers).

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
go back to reference Buur J, Soendergaard A (2000) Video card game: an augmented environment for user centred design discussions. In: Proceedings of the DARE’00, ACM Press, New York, pp 63–69 Buur J, Soendergaard A (2000) Video card game: an augmented environment for user centred design discussions. In: Proceedings of the DARE’00, ACM Press, New York, pp 63–69
go back to reference Halskov K, Dalsgaard P (2007) The emergence of ideas: the interplay between sources of inspiration and emerging design concepts. CoDesign 3(4), London, 185–211 Halskov K, Dalsgaard P (2007) The emergence of ideas: the interplay between sources of inspiration and emerging design concepts. CoDesign 3(4), London, 185–211
go back to reference Lucero A, Arrasvuori J (2013) The PLEX Cards and its techniques as sources of inspiration when designing for playfulness. IJART 6(1) Inderscience, Geneva, 22–43 Lucero A, Arrasvuori J (2013) The PLEX Cards and its techniques as sources of inspiration when designing for playfulness. IJART 6(1) Inderscience, Geneva, 22–43
go back to reference Wölfel C, Merritt T (2013) Method card design dimensions: a survey of card-based design tools. In: Human-computer interaction–INTERACT 2013. Springer, Berlin/Heidelberg, pp 479–486 Wölfel C, Merritt T (2013) Method card design dimensions: a survey of card-based design tools. In: Human-computer interaction–INTERACT 2013. Springer, Berlin/Heidelberg, pp 479–486
go back to reference Biskjær M, Dalsgaard P, Halskov K (2010) Creativity methods in interaction design. In: Proceedings of DESIRE 2010: creativity and innovation in design, Aarhus, Denmark Biskjær M, Dalsgaard P, Halskov K (2010) Creativity methods in interaction design. In: Proceedings of DESIRE 2010: creativity and innovation in design, Aarhus, Denmark
go back to reference Boden MA (2004) The creative mind: myths and mechanisms. Psychology Press, New York Boden MA (2004) The creative mind: myths and mechanisms. Psychology Press, New York
go back to reference Buur J, Soendergaard A (2000) Video card game: an augmented environment for user centred design discussions. In: Proceedings of the DARE’00, ACM Press, New York, pp 63–69 Buur J, Soendergaard A (2000) Video card game: an augmented environment for user centred design discussions. In: Proceedings of the DARE’00, ACM Press, New York, pp 63–69
go back to reference Halskov K, Dalsgaard P (2006) Inspiration card workshops. In: Proceedings of the DIS’06, ACM Press, New York, pp 2–11 Halskov K, Dalsgaard P (2006) Inspiration card workshops. In: Proceedings of the DIS’06, ACM Press, New York, pp 2–11
go back to reference Halskov K, Dalsgaard P (2007) The emergence of ideas: the interplay between sources of inspiration and emerging design concepts. Co Design 3(4), London, 185–211 Halskov K, Dalsgaard P (2007) The emergence of ideas: the interplay between sources of inspiration and emerging design concepts. Co Design 3(4), London, 185–211
go back to reference Koestler A (1964) The act of creation, University of California Press, Berkeley and Los Angeles. Koestler A (1964) The act of creation, University of California Press, Berkeley and Los Angeles.
go back to reference Lucero A (2015) Using affinity diagrams to evaluate interactive prototypes. In: Proceedings of the INTERACT’15, Springer International Publishing Lucero A (2015) Using affinity diagrams to evaluate interactive prototypes. In: Proceedings of the INTERACT’15, Springer International Publishing
go back to reference Lucero A, Arrasvuori J (2010) PLEX cards: a source of inspiration when designing for playfulness. In: Proceedings of the fun and games’10, ACM Press, New York, pp 28–37 Lucero A, Arrasvuori J (2010) PLEX cards: a source of inspiration when designing for playfulness. In: Proceedings of the fun and games’10, ACM Press, New York, pp 28–37
go back to reference Lucero A, Arrasvuori J (2013) The PLEX cards and its techniques as sources of inspiration when designing for playfulness. IJART 6(1) Inderscience, Geneva, 22–43 Lucero A, Arrasvuori J (2013) The PLEX cards and its techniques as sources of inspiration when designing for playfulness. IJART 6(1) Inderscience, Geneva, 22–43
go back to reference Lucero A, Vetek A (2014) NotifEye: using interactive glasses to deal with notifications while walking in public. In: Proceedings of the ACE’14 ACM Press, New York, Article 17, 10 pages Lucero A, Vetek A (2014) NotifEye: using interactive glasses to deal with notifications while walking in public. In: Proceedings of the ACE’14 ACM Press, New York, Article 17, 10 pages
go back to reference Lucero A, Holopainen J, Ollila E, Suomela R, Karapanos E (2013) The playful experiences (PLEX) framework as a guide for expert evaluation. In: Proceedings of the DPPI’13, ACM Press, New York, pp 221–230 Lucero A, Holopainen J, Ollila E, Suomela R, Karapanos E (2013) The playful experiences (PLEX) framework as a guide for expert evaluation. In: Proceedings of the DPPI’13, ACM Press, New York, pp 221–230
go back to reference Lucero A, Karapanos E, Arrasvuori J, Korhonen H (2014) Playful or gameful?: creating delightful user experiences. Interactions 21(3), New York, 34–39 Lucero A, Karapanos E, Arrasvuori J, Korhonen H (2014) Playful or gameful?: creating delightful user experiences. Interactions 21(3), New York, 34–39
go back to reference Luff P, Heath C (1998) Mobility in collaboration. In: Proceedings of the CSCW’98, ACM Press, New York, pp 305–314 Luff P, Heath C (1998) Mobility in collaboration. In: Proceedings of the CSCW’98, ACM Press, New York, pp 305–314
go back to reference Luff P, Heath C, Norrie M, Signer B, Herdman P (2004) Only touching the surface: creating affinities between digital content and paper. In: Proceedings of the CSCW’04, ACM Press, New York, pp 523–532 Luff P, Heath C, Norrie M, Signer B, Herdman P (2004) Only touching the surface: creating affinities between digital content and paper. In: Proceedings of the CSCW’04, ACM Press, New York, pp 523–532
go back to reference Wölfel C, Merritt T (2013) Method card design dimensions: a survey of card-based design tools. In: Human-computer interaction–INTERACT 2013. Springer, Berlin/Heidelberg, pp 479–486 Wölfel C, Merritt T (2013) Method card design dimensions: a survey of card-based design tools. In: Human-computer interaction–INTERACT 2013. Springer, Berlin/Heidelberg, pp 479–486
go back to reference Ylirisku S, Buur J (2007) Designing with video. Focusing the user-centred design process. Springer, London Ylirisku S, Buur J (2007) Designing with video. Focusing the user-centred design process. Springer, London
Metadata
Title
Designing with Cards
Authors
Andrés Lucero
Peter Dalsgaard
Kim Halskov
Jacob Buur
Copyright Year
2016
DOI
https://doi.org/10.1007/978-3-319-29155-0_5