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2013 | OriginalPaper | Chapter

Development of a Vehicle Simulator Based on a Real Car for Research and Education Purposes

Authors : Zsolt Szalay, Péter Gáspár, Zoltán Kánya, Dávid Nagy

Published in: Proceedings of the FISITA 2012 World Automotive Congress

Publisher: Springer Berlin Heidelberg

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Abstract

The chapter presents a hardware-in-the-loop simulation environment, which is built in such a way that the simulator tends to the real vehicle functions as much as possible. The simulation system contains several components such as an Human Machine Interface (HMI), a high-accuracy validated simulation software operated on a PC and a visual system with real-time graphics. The simulator is equally suitable for educational and research purposes. All the vehicle engineer students use the simulator system during their curriculum, enabling the thorough understanding of modern vehicle functions, thus improving the competence of future generations of engineers. Moreover, the simulator system projects ahead the opportunity of new vehicle research that induces considerable additional scientific results.

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Literature
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go back to reference Trachtler A (2004) Integrated vehicle dynamics control using active brake, steering and suspension systems. Int J Veh Des 36:1–12CrossRef Trachtler A (2004) Integrated vehicle dynamics control using active brake, steering and suspension systems. Int J Veh Des 36:1–12CrossRef
Metadata
Title
Development of a Vehicle Simulator Based on a Real Car for Research and Education Purposes
Authors
Zsolt Szalay
Péter Gáspár
Zoltán Kánya
Dávid Nagy
Copyright Year
2013
Publisher
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-642-33738-3_31

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