Skip to main content
Top

2019 | OriginalPaper | Chapter

Does a Character’s Visual Style Affect Audience Empathy and Sympathy?

Authors : Jisu Park, Nicoletta Adamo-Villani, Robert W. Proctor

Published in: Human Interface and the Management of Information. Visual Information and Knowledge Management

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

A believable virtual character is able to interact with the audience emotionally. To achieve believability, every component of the character from its movement to appearance must be designed carefully so that the character will elicit emotional responses such as empathy and sympathy from the viewers. However, to date, few studies have investigated what visual factors of a character trigger people’s empathetic and sympathetic responses. The purpose of this experimental study was to examine the effect of visual styles of three-dimensional animated characters on audience empathy and sympathy responses. In the study, 71 participants watched three animations of three characters whose visual styles differed in the degree of stylization (i.e., lead, stylized, and iconic). In each animation, the characters showed happy, angry, and sad emotions. After viewing each character’s animation, participants responded to a survey that measured their empathy and sympathy levels. Findings showed that the character’s visual style did not have a significant effect on reported audience empathy and sympathy.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference Maestri, G.: Digital Character Animation 3. New Riders, Berkeley (2006) Maestri, G.: Digital Character Animation 3. New Riders, Berkeley (2006)
2.
go back to reference Brave, S., Nass, C., Hutchinson, K.: Computers that care: investigating the effects of orientation of emotion exhibited by an embodied computer agent. Int. J. Hum.-Comput. St. 62(2), 161–178 (2005)CrossRef Brave, S., Nass, C., Hutchinson, K.: Computers that care: investigating the effects of orientation of emotion exhibited by an embodied computer agent. Int. J. Hum.-Comput. St. 62(2), 161–178 (2005)CrossRef
3.
go back to reference Paiva, A., et al.: Learning by feeling: evoking empathy with synthetic characters. Appl. Artif. Intell. 19(3–4), 235–266 (2005)CrossRef Paiva, A., et al.: Learning by feeling: evoking empathy with synthetic characters. Appl. Artif. Intell. 19(3–4), 235–266 (2005)CrossRef
4.
go back to reference Thomas, F., Johnston, O., Thomas, F.: The Illusion of Life: Disney Animation. Hyperion, New York (1995) Thomas, F., Johnston, O., Thomas, F.: The Illusion of Life: Disney Animation. Hyperion, New York (1995)
5.
go back to reference Riek, L.D., Rabinowitch, T.C., Chakrabarti, B., Robinson, P.: How anthropomorphism affects empathy toward robots. In: Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, pp. 245–246. ACM, New York (2009) Riek, L.D., Rabinowitch, T.C., Chakrabarti, B., Robinson, P.: How anthropomorphism affects empathy toward robots. In: Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, pp. 245–246. ACM, New York (2009)
6.
go back to reference Nass, C., Isbister, K., Lee, E.J.: Truth is beauty: researching embodied conversational agents. In: Cassell, J., et al. (eds.) Embodied Conversational Agents, pp. 374–402. MIT Press, Cambridge (2000) Nass, C., Isbister, K., Lee, E.J.: Truth is beauty: researching embodied conversational agents. In: Cassell, J., et al. (eds.) Embodied Conversational Agents, pp. 374–402. MIT Press, Cambridge (2000)
7.
go back to reference Gulz, A., Haake, M.: Social and visual style in virtual pedagogical agents. In: Proceedings of the Workshop on Adaptation to Affective Factors, 10th International Conference on User Modeling, pp. 24–29 (2005) Gulz, A., Haake, M.: Social and visual style in virtual pedagogical agents. In: Proceedings of the Workshop on Adaptation to Affective Factors, 10th International Conference on User Modeling, pp. 24–29 (2005)
8.
go back to reference McCloud, S.: Understanding Comics: The Invisible Art. Kitchen Sink Press, Northampton (1993) McCloud, S.: Understanding Comics: The Invisible Art. Kitchen Sink Press, Northampton (1993)
9.
go back to reference Woo, H.: Designing multimedia learning environments using animated pedagogical agents: factors and issues. J. Comput. Assist. Learn. 25(3), 203–218 (2009)CrossRef Woo, H.: Designing multimedia learning environments using animated pedagogical agents: factors and issues. J. Comput. Assist. Learn. 25(3), 203–218 (2009)CrossRef
11.
go back to reference Bancroft, T.: Creating Characters with Personality. Watson-Guptill, New York (2016) Bancroft, T.: Creating Characters with Personality. Watson-Guptill, New York (2016)
12.
go back to reference Paiva, A., Dias, J., Sobral, D., Woods, S., Hall, L.: Building empathic lifelike characters: the proximity factor. In: Workshop on Empathic Agents, AAMAS, vol. 4 (2004) Paiva, A., Dias, J., Sobral, D., Woods, S., Hall, L.: Building empathic lifelike characters: the proximity factor. In: Workshop on Empathic Agents, AAMAS, vol. 4 (2004)
13.
go back to reference Goetz, J., Kiesler, S., Powers, A.: Matching robot appearance and behavior to tasks to improve human-robot cooperation. In: The 12th IEEE International Workshop on Robot and Human Interactive Communication, Proceedings, ROMAN 2003, pp. 55–60 (2003) Goetz, J., Kiesler, S., Powers, A.: Matching robot appearance and behavior to tasks to improve human-robot cooperation. In: The 12th IEEE International Workshop on Robot and Human Interactive Communication, Proceedings, ROMAN 2003, pp. 55–60 (2003)
14.
go back to reference Mori, M., MacDorman, K., Kageki, N.: The uncanny valley [from the field]. IEEE Robot. Autom. Mag. 19(2), 98–100 (2012)CrossRef Mori, M., MacDorman, K., Kageki, N.: The uncanny valley [from the field]. IEEE Robot. Autom. Mag. 19(2), 98–100 (2012)CrossRef
15.
go back to reference Eisenberg, N., Strayer, J.: Critical issues in the study of empathy. In: Eisenberg, N., Strayer, J. (eds.) Cambridge Studies in Social and Emotional Development. Empathy and Its Development, pp. 3–13. Cambridge University Press, New York (1987) Eisenberg, N., Strayer, J.: Critical issues in the study of empathy. In: Eisenberg, N., Strayer, J. (eds.) Cambridge Studies in Social and Emotional Development. Empathy and Its Development, pp. 3–13. Cambridge University Press, New York (1987)
16.
go back to reference Eisenberg, N., Miller, P.: The relation of empathy to prosocial and related behaviors. Psychol. Bull. 101(1), 91–119 (1987)CrossRef Eisenberg, N., Miller, P.: The relation of empathy to prosocial and related behaviors. Psychol. Bull. 101(1), 91–119 (1987)CrossRef
17.
go back to reference Davis, M.: Measuring individual differences in empathy: evidence for a multidimensional approach. J. Pers. Soc. Psychol. 44(1), 113–126 (1983)CrossRef Davis, M.: Measuring individual differences in empathy: evidence for a multidimensional approach. J. Pers. Soc. Psychol. 44(1), 113–126 (1983)CrossRef
18.
go back to reference Seo, S., Geiskkovitch, D., Nakane, M., King, C., Young, J.: Poor thing! would you feel sorry for a simulated robot?: a comparison of empathy toward a physical and a simulated robot. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, pp. 125–132 (2015) Seo, S., Geiskkovitch, D., Nakane, M., King, C., Young, J.: Poor thing! would you feel sorry for a simulated robot?: a comparison of empathy toward a physical and a simulated robot. In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, pp. 125–132 (2015)
19.
go back to reference Escalas, J., Stern, B.: Sympathy and empathy: emotional responses to advertising dramas. J. Consum. Res. 29(4), 566–578 (2003)CrossRef Escalas, J., Stern, B.: Sympathy and empathy: emotional responses to advertising dramas. J. Consum. Res. 29(4), 566–578 (2003)CrossRef
20.
go back to reference Ekman, P.: Facial expression. In: Dagleish, T., Power, M. (eds.) Handbook of Cognition and Emotion, pp. 301–320. John Wiley, Chichester (1999) Ekman, P.: Facial expression. In: Dagleish, T., Power, M. (eds.) Handbook of Cognition and Emotion, pp. 301–320. John Wiley, Chichester (1999)
21.
go back to reference Willcox, G.: The feeling wheel: a tool for expanding awareness of emotions and increasing spontaneity and intimacy. Trans. Anal. J. 12(4), 274–276 (1982) Willcox, G.: The feeling wheel: a tool for expanding awareness of emotions and increasing spontaneity and intimacy. Trans. Anal. J. 12(4), 274–276 (1982)
22.
go back to reference Gruber, D., Aune, A., Koutstaal, W.: Can semi-anthropomorphism influence trust and compliance?: exploring image use in app interfaces. In: Proceedings of the Technology, Mind, and Society, Article no. 13. ACM, New York (2018) Gruber, D., Aune, A., Koutstaal, W.: Can semi-anthropomorphism influence trust and compliance?: exploring image use in app interfaces. In: Proceedings of the Technology, Mind, and Society, Article no. 13. ACM, New York (2018)
Metadata
Title
Does a Character’s Visual Style Affect Audience Empathy and Sympathy?
Authors
Jisu Park
Nicoletta Adamo-Villani
Robert W. Proctor
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-22660-2_35