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2019 | OriginalPaper | Chapter

Educational Gamification: Challenges to Overcome and to Enjoy

Authors : J. Tuomas Harviainen, Mikko Meriläinen

Published in: Neo-Simulation and Gaming Toward Active Learning

Publisher: Springer Nature Singapore

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Abstract

This paper presents a critical viewpoint on educational gamification, an understudied field filled with hyperbole and hollow sales pitches, as well as solid research. By reviewing existing research in the context of Landers’ theory of gamified learning, it discusses three underlying, important elements that need to be taken into account: engagement, challenge, and reflection, as well as the interconnections between them. As a result, it suggests ways for more efficient deployment of gamification for educational purposes.

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Metadata
Title
Educational Gamification: Challenges to Overcome and to Enjoy
Authors
J. Tuomas Harviainen
Mikko Meriläinen
Copyright Year
2019
Publisher
Springer Nature Singapore
DOI
https://doi.org/10.1007/978-981-13-8039-6_51

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