2015 | OriginalPaper | Chapter
EGG 2014: Exploration on Games and Gamers - Introduction
Authors : Haewoon Kwak, Jeremy Blackburn, Huy Kang Kim
Published in: Social Informatics
Publisher: Springer International Publishing
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With the remarkable advances from isolated console games to massively multi-player online role-playing games, the online gaming world has become invaluable assets for the research of social dynamics [7]. Online game players interact with each other in various ways, as they do in the real world. More importantly, interactions could be easily quantified and logged in detail. The huge volume of behavioral data collected from online games helps researchers study human nature in an unprecedented scale. For instance, Szell et al. observe six different types of in-game interaction (e.g., friendship, communication, trade, enmity, aggression, and punishment) and analyze the inter-dependence of social networks based on each type [12]. Their rich modeling of human society demonstrates competitive advantage of user behavior data collected in online games.