2006 | OriginalPaper | Chapter
Embodied Conversational Agents: Computing and Rendering Realistic Gaze Patterns
Authors : Gérard Bailly, Frédéric Elisei, Stephan Raidt, Alix Casari, Antoine Picot
Published in: Advances in Multimedia Information Processing - PCM 2006
Publisher: Springer Berlin Heidelberg
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We describe here our efforts for modeling multimodal signals exchanged by interlocutors when interacting face-to-face. This data is then used to control embodied conversational agents able to engage into a realistic face-to-face interaction with human partners. This paper focuses on the generation and rendering of realistic gaze patterns. The problems encountered and solutions proposed claim for a stronger coupling between research fields such as audiovisual signal processing, linguistics and psychosocial sciences for the sake of efficient and realistic human-computer interaction.