2009 | OriginalPaper | Chapter
Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study
Authors : Panagiotis Tragazikis, Michael Meimaris
Published in: Transactions on Edutainment III
Publisher: Springer Berlin Heidelberg
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This paper focuses on the use of a commercial game, [COTS (Commercial off-the-shelf games for learning)], as a main motivating and educational tool, to make kids of 11 years old aware of the relationship, between every day actions and activities with emissions. It also intends to prove that, with the use of the game, a satisfactory level of modified behaviour towards the concept of sustainability is achieved by changing attitudes and taking actions. Furthermore, it intends to introduce a method, which is related to the efficient implementation of COTS, in primary school, educational projects.