Skip to main content
main-content
Top

Hint

Swipe to navigate through the chapters of this book

Published in:
Cover of the book

2021 | OriginalPaper | Chapter

Factors Affecting the Sense of Scale in Immersive, Realistic Virtual Reality Space

Authors: Jarosław Andrzejczak, Wiktoria Kozłowicz, Rafał Szrajber, Adam Wojciechowski

Published in: Computational Science – ICCS 2021

Publisher: Springer International Publishing

share
SHARE

Abstract

In this study, we analyze and identify a proper scale value when presenting real world space and everyday objects in immerse VR. We verify the impact of usage of reference points in the form of common objects known to the user such as windows, doors and furniture in the sense of scale in VR. We also analyze user behavior (position, rotation, movement, area of interest and such) in the scale setting task. Finally, we propose optimal scale values for single objects presentation, architectural space with many points of references and a large scale space with less to no points of reference. The experiments were conducted on two groups: the Experts (architects) and Non-experts (common users) to verify the translation of real-world object size analysis skills into the same capacity in the virtual world. Confirmation of the significance of the pre-immersion in VR for a sense of scale accuracy is also described.
Footnotes
1
Pre-immersion - the user’s sense of immersion in digital reality and separating him from the real world extended by the possibility of earlier experiences of a fragment or the whole of the virtual world through its representation in the real world.
 
2
All of the Confidence Intervals (CI) for all of the experiments shown in this study were calculated for p = 0,05. Therefore, we will omit that information in a later description writing just CI value.
 
Literature
2.
go back to reference Brooks, C W., Broish, I.M.: System for Ophthalmic Dispensing. 3rd edn., Elsevier, Philadelphia (2007) Brooks, C W., Broish, I.M.: System for Ophthalmic Dispensing. 3rd edn., Elsevier, Philadelphia (2007)
3.
go back to reference Combe, E., Posselt, J., Kemeny A.: 1.1 scale perception in virtual and augmented reality. In: 18th International Conference on Artificial Reality and Telexistence (ICAT), Japan (2008) Combe, E., Posselt, J., Kemeny A.: 1.1 scale perception in virtual and augmented reality. In: 18th International Conference on Artificial Reality and Telexistence (ICAT), Japan (2008)
4.
go back to reference Dodgson, N.: Variation and extrema of human interpupillary distance. University of Cambridge Computer Laboratory, Cambridge (2004) Dodgson, N.: Variation and extrema of human interpupillary distance. University of Cambridge Computer Laboratory, Cambridge (2004)
5.
go back to reference Gedliczka, A.: Metodyka badań stosowania miar antropometrycznych. Centralny Instytut Ochrony Pracy, Poland (2001). (in Polish) Gedliczka, A.: Metodyka badań stosowania miar antropometrycznych. Centralny Instytut Ochrony Pracy, Poland (2001). (in Polish)
6.
go back to reference Gibson, J.: The Ecological Approach To Visual Perception. Cornell University, Ithaca (1986) Gibson, J.: The Ecological Approach To Visual Perception. Cornell University, Ithaca (1986)
7.
go back to reference Greenberg, D.: Space Perception in Virtual Reality. Design in Virtual Reality, Cornell University, Ithaca (2016) Greenberg, D.: Space Perception in Virtual Reality. Design in Virtual Reality, Cornell University, Ithaca (2016)
8.
go back to reference Gregory, R.L.: Eye and Brain: The Psychology of Seeing. 5th edn., Princeton University Press, Princeton (2015) Gregory, R.L.: Eye and Brain: The Psychology of Seeing. 5th edn., Princeton University Press, Princeton (2015)
9.
go back to reference Jerald, J.: The VR Book: Human-Centered Design for Virtual Reality. Association for Computing Machinery, Morgan and Claypool (2015) Jerald, J.: The VR Book: Human-Centered Design for Virtual Reality. Association for Computing Machinery, Morgan and Claypool (2015)
11.
go back to reference Lazar, J., et al.: Research Methods in Human-Computer Interaction. Wiley Publishing, Indianapolis (2010) Lazar, J., et al.: Research Methods in Human-Computer Interaction. Wiley Publishing, Indianapolis (2010)
12.
go back to reference Linkenauger, S.A., Witt, J.K., Bakdash, J.Z., Stefanucci, J.K., Proffitt, D.R.: Asymmetrical body perception: a possible role for neural body representations. Psychol. Sci. 20(1), 1373–1380 (2009) Linkenauger, S.A., Witt, J.K., Bakdash, J.Z., Stefanucci, J.K., Proffitt, D.R.: Asymmetrical body perception: a possible role for neural body representations. Psychol. Sci. 20(1), 1373–1380 (2009)
15.
go back to reference Ogawa, N., Narumi, T., Hirose, M.: Distortion in perceived size and body base scaling in VR. In : Proceedings of the 8th Augmented Human International Conference (AH 2017). Association for Computing Machinery (2017) Ogawa, N., Narumi, T., Hirose, M.: Distortion in perceived size and body base scaling in VR. In : Proceedings of the 8th Augmented Human International Conference (AH 2017). Association for Computing Machinery (2017)
16.
go back to reference Sumlet, W.: Skala ludzka w architekturze i przestrzeni mieszkaniowej. Architektura Czasopismo Techniczne Politechnika Krakowska (2012). (in Polish) Sumlet, W.: Skala ludzka w architekturze i przestrzeni mieszkaniowej. Architektura Czasopismo Techniczne Politechnika Krakowska (2012). (in Polish)
17.
go back to reference Tullis, T., Albert, W.: Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics. Morgan Kaufmann, San Francisco (2013) Tullis, T., Albert, W.: Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics. Morgan Kaufmann, San Francisco (2013)
Metadata
Title
Factors Affecting the Sense of Scale in Immersive, Realistic Virtual Reality Space
Authors
Jarosław Andrzejczak
Wiktoria Kozłowicz
Rafał Szrajber
Adam Wojciechowski
Copyright Year
2021
DOI
https://doi.org/10.1007/978-3-030-77977-1_1