Skip to main content
Top
Published in: Information Systems Frontiers 2/2020

13-06-2018

Factors Influencing Adoption of Mobile Social Network Games (M-SNGs): The Role of Awareness

Author: Abdullah Mohammed Baabdullah

Published in: Information Systems Frontiers | Issue 2/2020

Log in

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

M-SNGs represent a high-edge technological application that has been incessantly implemented in the electronic game sector on the international level. In the persuasion towards gaining a competitive advantage in markets, M-SNGs sponsored companies should consider factors that influence citizens’ behavioural intention to use M-SNGs as successful adoption of M-SNGs relies considerably on the level to which users are completely motivated to accept it. However, in addition to the very few studies on the international level, there is only one study that directly examined this topic within the context of Saudi Arabia. Therefore, this study aims to investigate factors that influence the adoption of M-SNGs within the domain of Saudi Arabia. As such, it examines the influence of UTAUT2 independent factors (i.e. performance expectancy, effort expectancy, hedonic motivation, price value, social influence, performance expectancy, and facilitating conditions) as well as awareness factor as independent factor over dependent factor i.e. behavioural intention. Also, it examines the impact of awareness on performance expectancy. Data was collected via field survey questionnaire distributed to a convenient sample of 355 participants. The findings indicated that all proposed hypotheses are accepted and the effect of awareness over performance expectancy was the highest followed by the effect of social influence over behavioural intention.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Appendix
Available only for authorised users
Literature
go back to reference Abdelghaffar, H., & Magdy, Y. (2012). The adoption of m-Gov services in developing countries: The case of Egypt. International Journal of Information, 2(4), 333–341. Abdelghaffar, H., & Magdy, Y. (2012). The adoption of m-Gov services in developing countries: The case of Egypt. International Journal of Information, 2(4), 333–341.
go back to reference Alalwan, A. A., Dwivedi, Y. K., Rana, N. P., & Williams, M. D. (2016). Consumer adoption of mobile banking in Jordan: Examining the role of usefulness, ease of use, perceived risk and self-efficacy. Journal of Enterprise Information Management, 29(1), 118–139. Alalwan, A. A., Dwivedi, Y. K., Rana, N. P., & Williams, M. D. (2016). Consumer adoption of mobile banking in Jordan: Examining the role of usefulness, ease of use, perceived risk and self-efficacy. Journal of Enterprise Information Management, 29(1), 118–139.
go back to reference Alalwan, A. A., Dwivedi, Y. K., & Rana, N. P. (2017). Factors influencing adoption of mobile banking by Jordanian bank customers: Extending UTAUT2 with trust. International Journal of Information Management, 37(3), 99–110. Alalwan, A. A., Dwivedi, Y. K., & Rana, N. P. (2017). Factors influencing adoption of mobile banking by Jordanian bank customers: Extending UTAUT2 with trust. International Journal of Information Management, 37(3), 99–110.
go back to reference Alhaidary, R. and Altammami, S. (2017, July). Can the Success of Mobile Games Be Attributed to Following Mobile Game Heuristics?. In International Conference on Social Computing and Social Media (pp. 13-21). Springer, Cham. Alhaidary, R. and Altammami, S. (2017, July). Can the Success of Mobile Games Be Attributed to Following Mobile Game Heuristics?. In International Conference on Social Computing and Social Media (pp. 13-21). Springer, Cham.
go back to reference Alsheikh, L., & Bojei, J. (2014). Determinants affecting customer’s intention to adopt mobile banking in Saudi Arabia. International Arab Journal of e-Technology, 3(4), 210–219. Alsheikh, L., & Bojei, J. (2014). Determinants affecting customer’s intention to adopt mobile banking in Saudi Arabia. International Arab Journal of e-Technology, 3(4), 210–219.
go back to reference Alzahrani, A. I., Mahmud, I., Ramayah, T., Alfarraj, O., & Alalwan, N. (2017). Extending the theory of planned behavior (TPB) to explain online game playing among Malaysian undergraduate students. Telematics and Informatics, 34(4), 239–251. Alzahrani, A. I., Mahmud, I., Ramayah, T., Alfarraj, O., & Alalwan, N. (2017). Extending the theory of planned behavior (TPB) to explain online game playing among Malaysian undergraduate students. Telematics and Informatics, 34(4), 239–251.
go back to reference Anderson, J. C., & Gerbing, D. W. (1988). Structural equation modelling in practice: A review and recommended two-step approach. Psychological Bulletin, 103(3), 411–423. Anderson, J. C., & Gerbing, D. W. (1988). Structural equation modelling in practice: A review and recommended two-step approach. Psychological Bulletin, 103(3), 411–423.
go back to reference Bagozzi, R. P., & Yi, Y. (1988). On the evaluation of structural equation models. Journal of the Academy of Marketing Science, 16(1), 74–94. Bagozzi, R. P., & Yi, Y. (1988). On the evaluation of structural equation models. Journal of the Academy of Marketing Science, 16(1), 74–94.
go back to reference Barker, V. (2009). Older adolescents' motivations for social network site use: The influence of gender, group identity, and collective self-esteem. Cyberpsychology & Behavior, 12(2), 209–213. Barker, V. (2009). Older adolescents' motivations for social network site use: The influence of gender, group identity, and collective self-esteem. Cyberpsychology & Behavior, 12(2), 209–213.
go back to reference Bhattacherjee, A. (2012). Social science research: Principles, methods, and practices (2nd ed.). Florida, USA: AnolBhattacherjee. Bhattacherjee, A. (2012). Social science research: Principles, methods, and practices (2nd ed.). Florida, USA: AnolBhattacherjee.
go back to reference Boudon, R. (2009). Rational choice theory. The New Blackwell Companion to Social Theory, 179–195. Boudon, R. (2009). Rational choice theory. The New Blackwell Companion to Social Theory, 179–195.
go back to reference Bourgonjon, J., Valcke, M., Soetaert, R., & Schellens, T. (2010). Students’ perceptions about the use of video games in the classroom. Computers & Education, 54(4), 1145–1156. Bourgonjon, J., Valcke, M., Soetaert, R., & Schellens, T. (2010). Students’ perceptions about the use of video games in the classroom. Computers & Education, 54(4), 1145–1156.
go back to reference Brace, N., Kemp, R., & Snelgar, R. (2003). SPSS for Psychologists: A Guide to Data Analysis Using SPSS for Windowsed. New York: Palgrave Macmillan. Brace, N., Kemp, R., & Snelgar, R. (2003). SPSS for Psychologists: A Guide to Data Analysis Using SPSS for Windowsed. New York: Palgrave Macmillan.
go back to reference Brislin, R. (1976). Comparative research methodology: Cross-cultural studies. International Journal of Psychology, 11(3), 215–229. Brislin, R. (1976). Comparative research methodology: Cross-cultural studies. International Journal of Psychology, 11(3), 215–229.
go back to reference Brown, T. A. (2006). Confirmatory factor analysis for applied research. New York, NY: Guilford. Brown, T. A. (2006). Confirmatory factor analysis for applied research. New York, NY: Guilford.
go back to reference Byrne, B. M. (2010). Structural equation modeling with AMOS: Basic concepts, applications and programming (6th ed.). New York, USA: Taylor and Francis Group. Byrne, B. M. (2010). Structural equation modeling with AMOS: Basic concepts, applications and programming (6th ed.). New York, USA: Taylor and Francis Group.
go back to reference Castro Soeiro, F., Santos, M., & Alves, J. (2016). Network-based innovation: the case for mobile gaming and digital music. European Business Review, 28(2), 155–175. Castro Soeiro, F., Santos, M., & Alves, J. (2016). Network-based innovation: the case for mobile gaming and digital music. European Business Review, 28(2), 155–175.
go back to reference Chen, L. S. L., & Kuan, C. J. (2012). Customer acceptance of playing online game on mobile phones. International Journal of Mobile Communications, 10(6), 598–616. Chen, L. S. L., & Kuan, C. J. (2012). Customer acceptance of playing online game on mobile phones. International Journal of Mobile Communications, 10(6), 598–616.
go back to reference Chen, L. S. L., Kuan, C. J., Lee, Y. H. and Huang, H. L. (2011). Appliecability of the UTAUT model in playing online game through mobile phones: Moderating effects of user experience. In First International Technology Management Conference (pp.625-629). IEEE. Chen, L. S. L., Kuan, C. J., Lee, Y. H. and Huang, H. L. (2011). Appliecability of the UTAUT model in playing online game through mobile phones: Moderating effects of user experience. In First International Technology Management Conference (pp.625-629). IEEE.
go back to reference Choudrie, J. and Dwivedi, Y. (2005). A survey of citizens’ awareness and adoption of e-government initiatives the ‘government gateway: A United Kingdom perspective. eGovernment Workshop ‘05 (eGOV05), September 13, 2005, Brunel University. Choudrie, J. and Dwivedi, Y. (2005). A survey of citizens’ awareness and adoption of e-government initiatives the ‘government gateway: A United Kingdom perspective. eGovernment Workshop ‘05 (eGOV05), September 13, 2005, Brunel University.
go back to reference Churchill, G. A. (1995). Marketing research methodological foundation (6th ed.). Orlando, Florida: The Dryden Press. Churchill, G. A. (1995). Marketing research methodological foundation (6th ed.). Orlando, Florida: The Dryden Press.
go back to reference Coakes, S. J. (2006). SPSS: Analysis without anguish. Version 14.0 for Windows. Milton, Qld: John Wiley and Sons (2006). Coakes, S. J. (2006). SPSS: Analysis without anguish. Version 14.0 for Windows. Milton, Qld: John Wiley and Sons (2006).
go back to reference Daim, T. U. (Ed.). (2011). Technology assessment: Forecasting future adoption of emerging technologies. Vol. 10. Erich Schmidt Verlag GmbH & Co KG. Daim, T. U. (Ed.). (2011). Technology assessment: Forecasting future adoption of emerging technologies. Vol. 10. Erich Schmidt Verlag GmbH & Co KG.
go back to reference Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 319–340. Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 319–340.
go back to reference Diamantopoulos, A., & Winklhofer, H. M. (2001). Index construction with formative indicators: An alternative to scale development. Journal of Marketing Research, 38(2), 269–277. Diamantopoulos, A., & Winklhofer, H. M. (2001). Index construction with formative indicators: An alternative to scale development. Journal of Marketing Research, 38(2), 269–277.
go back to reference Dwivedi, Y. K., Choudrie, J., & Brinkman, W. P. (2006). Development of a survey instrument to examine consumer adoption of broadband. Industrial Management & Data Systems, 106(5), 700–718. Dwivedi, Y. K., Choudrie, J., & Brinkman, W. P. (2006). Development of a survey instrument to examine consumer adoption of broadband. Industrial Management & Data Systems, 106(5), 700–718.
go back to reference Dwivedi, Y. K., Wastell, D., Laumer, S., Henriksen, H. Z., Myers, M. D., Bunker, D., et al. (2015). Research on information systems failures and successes: Status update and future directions. Information Systems Frontiers, 17(1), 143–157. Dwivedi, Y. K., Wastell, D., Laumer, S., Henriksen, H. Z., Myers, M. D., Bunker, D., et al. (2015). Research on information systems failures and successes: Status update and future directions. Information Systems Frontiers, 17(1), 143–157.
go back to reference Dwivedi, Y. K., Shareef, M. A., Simintiras, A. C., Lal, B., & Weerakkody, V. (2016). A generalised adoption model for services: A cross-country comparison of mobile health (m-health). Government Information Quarterly, 33(1), 174–187. Dwivedi, Y. K., Shareef, M. A., Simintiras, A. C., Lal, B., & Weerakkody, V. (2016). A generalised adoption model for services: A cross-country comparison of mobile health (m-health). Government Information Quarterly, 33(1), 174–187.
go back to reference Dwivedi, Y. K., Janssen, M., Slade, E. L., Rana, N. P., Weerakkody, V., Millard, J., et al. (2017a). Driving innovation through big open linked data (BOLD): Exploring antecedents using interpretive structural modelling. Information Systems Frontiers, 19(2), 197–212. Dwivedi, Y. K., Janssen, M., Slade, E. L., Rana, N. P., Weerakkody, V., Millard, J., et al. (2017a). Driving innovation through big open linked data (BOLD): Exploring antecedents using interpretive structural modelling. Information Systems Frontiers, 19(2), 197–212.
go back to reference Dwivedi, Y. K., Rana, N. P., Janssen, M., Lal, B., Williams, M. D., & Clement, M. (2017b). An empirical validation of a unified model of electronic government adoption (UMEGA). Government Information Quarterly, 34(2), 211–230. Dwivedi, Y. K., Rana, N. P., Janssen, M., Lal, B., Williams, M. D., & Clement, M. (2017b). An empirical validation of a unified model of electronic government adoption (UMEGA). Government Information Quarterly, 34(2), 211–230.
go back to reference Fornell, C., & Larcker, D. F. (1981). Evaluating structural equation models with unobservable variables and measurement error. Journal of Marketing Research, 18(1), 39–50. Fornell, C., & Larcker, D. F. (1981). Evaluating structural equation models with unobservable variables and measurement error. Journal of Marketing Research, 18(1), 39–50.
go back to reference Franzosi, R. (2004). From words to numbers: Narrative, data, and social science (Vol. 22). Cambridge University Press. Franzosi, R. (2004). From words to numbers: Narrative, data, and social science (Vol. 22). Cambridge University Press.
go back to reference Friedkin, N. E. (2006). A structural theory of social influence (Vol. 13). Cambridge University Press. Friedkin, N. E. (2006). A structural theory of social influence (Vol. 13). Cambridge University Press.
go back to reference Gao, Y. (2016). Reviewing Gratification Effects in Mobile Gaming. In Handbook of Research on Human Social Interaction in the Age of Mobile Devices (pp. 406-428). IGI Global. Gao, Y. (2016). Reviewing Gratification Effects in Mobile Gaming. In Handbook of Research on Human Social Interaction in the Age of Mobile Devices (pp. 406-428). IGI Global.
go back to reference Ha, I., Yoon, Y., & Choi, M. (2007). Determinants of adoption of mobile games under mobile broadband wireless access environment. Information Management, 44(3), 276–286. Ha, I., Yoon, Y., & Choi, M. (2007). Determinants of adoption of mobile games under mobile broadband wireless access environment. Information Management, 44(3), 276–286.
go back to reference Hair Jr., J. F., Black, W. C., Babin, B. J., & Anderson, R. E. (2010). Multivariate data analysis: A global perspective (7th ed.) Pearson Education International. Hair Jr., J. F., Black, W. C., Babin, B. J., & Anderson, R. E. (2010). Multivariate data analysis: A global perspective (7th ed.) Pearson Education International.
go back to reference Han, B., & Windsor, J. (2013). An investigation of the smartphone user's in–game purchase intention. International Journal of Mobile Communications, 11(6), 617–635. Han, B., & Windsor, J. (2013). An investigation of the smartphone user's in–game purchase intention. International Journal of Mobile Communications, 11(6), 617–635.
go back to reference Harman, H. H. (1976). Modern factor analysis (3rd ed.). Chicago, IL: University of Chicago Press. Harman, H. H. (1976). Modern factor analysis (3rd ed.). Chicago, IL: University of Chicago Press.
go back to reference Hofstede, G. (1984). Cultural dimensions in management and planning. Asia Pacific Journal of Management, 1(2), 81–99. Hofstede, G. (1984). Cultural dimensions in management and planning. Asia Pacific Journal of Management, 1(2), 81–99.
go back to reference Holmes-Smith, P., Coote, L., & Cunningham, E. (2006). Structural equation modelling: From the fundamentals to advanced topics. Melbourne: SREAMS. Holmes-Smith, P., Coote, L., & Cunningham, E. (2006). Structural equation modelling: From the fundamentals to advanced topics. Melbourne: SREAMS.
go back to reference Hooper, D., Coughlan, J., & Mullen, M. R. (2008). Structural equation modelling: Guidelines for determining model fit. Electronic Journal of Business Research Methods, 6(1), 53–60. Hooper, D., Coughlan, J., & Mullen, M. R. (2008). Structural equation modelling: Guidelines for determining model fit. Electronic Journal of Business Research Methods, 6(1), 53–60.
go back to reference Hsiao, C. H., & Tang, K. Y. (2016). On the post-acceptance of mobile movie-themed games. Electronic Commerce Research and Applications, 18, 48–57. Hsiao, C. H., & Tang, K. Y. (2016). On the post-acceptance of mobile movie-themed games. Electronic Commerce Research and Applications, 18, 48–57.
go back to reference Huang, J. and Liu, D. (2011). Factors influencing continuance of mobile virtual community: Empirical evidence from China and Korea. In Service systems and service management (ICSSSM), 2011. 8thInternational Conference on (pp.1-6).IEEE. Huang, J. and Liu, D. (2011). Factors influencing continuance of mobile virtual community: Empirical evidence from China and Korea. In Service systems and service management (ICSSSM), 2011. 8thInternational Conference on (pp.1-6).IEEE.
go back to reference Huang, C. Y., Hsu, C. H., Chen, D. Y. and Chen, K. T. (2014). Quantifying user satisfaction in mobile cloud games. In Proceedings of Workshop on Mobile Video Delivery (p.4). ACM. Huang, C. Y., Hsu, C. H., Chen, D. Y. and Chen, K. T. (2014). Quantifying user satisfaction in mobile cloud games. In Proceedings of Workshop on Mobile Video Delivery (p.4). ACM.
go back to reference Huang, T., Bao, Z., & Li, Y. (2017). Why do players purchase in mobile social network games? An examination of customer engagement and of uses and gratifications theory. Program, 51(3), 259–277. Huang, T., Bao, Z., & Li, Y. (2017). Why do players purchase in mobile social network games? An examination of customer engagement and of uses and gratifications theory. Program, 51(3), 259–277.
go back to reference Huiying, D., Tingjie, L., Whinston, A. B. and Jiale, L. (2010). An empirical study of consumer adoption on mobile data services (MDS) in China. In Multimedia and information technology (MMIT) 2010. Second International Conference on (1, pp.298-301). IEEE. Huiying, D., Tingjie, L., Whinston, A. B. and Jiale, L. (2010). An empirical study of consumer adoption on mobile data services (MDS) in China. In Multimedia and information technology (MMIT) 2010. Second International Conference on (1, pp.298-301). IEEE.
go back to reference Ibrahim, R., & Jaafar, A. (2011). User acceptance of educational games: A revised unified theory of acceptance and use of technology (UTAUT). World Academy of Science, Engineering and Technology, 77, 551–557. Ibrahim, R., & Jaafar, A. (2011). User acceptance of educational games: A revised unified theory of acceptance and use of technology (UTAUT). World Academy of Science, Engineering and Technology, 77, 551–557.
go back to reference Irani, Z., Dwivedi, Y. K., & Williams, M. D. (2009). Understanding Consumer Adoption of Broadband: An Extension of Technology Acceptance Model. Journal of the Operational Research Society, 60(10), 1322–1334. Irani, Z., Dwivedi, Y. K., & Williams, M. D. (2009). Understanding Consumer Adoption of Broadband: An Extension of Technology Acceptance Model. Journal of the Operational Research Society, 60(10), 1322–1334.
go back to reference Järvinen, A. (2009, September). Workshop: game design for social networks. In Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era (pp. 224-225). ACM. Järvinen, A. (2009, September). Workshop: game design for social networks. In Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era (pp. 224-225). ACM.
go back to reference Jeon, H., Ahn, H. J., & Yu, G. J. (2016). What makes people react to the posts on the brand pages of mobile social network games? Online Information Review, 40(3), 435–448. Jeon, H., Ahn, H. J., & Yu, G. J. (2016). What makes people react to the posts on the brand pages of mobile social network games? Online Information Review, 40(3), 435–448.
go back to reference Kang, M. Y., Han, K. S., Choi, J. I., & Chi, Y. S. (2016). The Impact of Electronic Word-of-Mouth on Mobile Social Network Games. International Journal of Applied Engineering Research, 11(2), 783–787. Kang, M. Y., Han, K. S., Choi, J. I., & Chi, Y. S. (2016). The Impact of Electronic Word-of-Mouth on Mobile Social Network Games. International Journal of Applied Engineering Research, 11(2), 783–787.
go back to reference Kapoor, K. K., Dwivedi, Y. K., & Williams, M. D. (2015a). Empirical examination of the role of three sets of innovation attributes for determining adoption of IRCTC mobile ticketing service. Information Systems Management, 32(2), 153–173. Kapoor, K. K., Dwivedi, Y. K., & Williams, M. D. (2015a). Empirical examination of the role of three sets of innovation attributes for determining adoption of IRCTC mobile ticketing service. Information Systems Management, 32(2), 153–173.
go back to reference Kapoor, K. K., Dwivedi, Y. K., & Williams, M. D. (2015b). Examining the role of three sets of innovation attributes for determining adoption of the interbank mobile payment service. Information Systems Frontiers, 17(5), 1039–1056. Kapoor, K. K., Dwivedi, Y. K., & Williams, M. D. (2015b). Examining the role of three sets of innovation attributes for determining adoption of the interbank mobile payment service. Information Systems Frontiers, 17(5), 1039–1056.
go back to reference Karaiskos, D. C., Kourouthanassis, P., Lantzouni, P., Giaglis, G. M. and Georgiadis, C. K. (2009). Understanding the adoption of mobile data services: Differences among mobile portal and mobile internet users. In Mobile Business, 2009. ICMB 2009. 8thInternational Conference on (pp.12-17). IEEE. Karaiskos, D. C., Kourouthanassis, P., Lantzouni, P., Giaglis, G. M. and Georgiadis, C. K. (2009). Understanding the adoption of mobile data services: Differences among mobile portal and mobile internet users. In Mobile Business, 2009. ICMB 2009. 8thInternational Conference on (pp.12-17). IEEE.
go back to reference Kline, R. B. (2005). Principles and practice of structural equation modelling. New York: The Guilford Press. Kline, R. B. (2005). Principles and practice of structural equation modelling. New York: The Guilford Press.
go back to reference Kumar, K. A., & Acharjya, B. (2017). Understanding behavioural intention for adoption of mobile games. ASBM Journal of Management, 10(1), 6. Kumar, K. A., & Acharjya, B. (2017). Understanding behavioural intention for adoption of mobile games. ASBM Journal of Management, 10(1), 6.
go back to reference Lal, B., & Dwivedi, Y. K. (2008). Investigating homeworkers' usage of mobile phones for overcoming feelings of professional isolation. International Journal of Mobile Communications, 6(4), 481–498. Lal, B., & Dwivedi, Y. K. (2008). Investigating homeworkers' usage of mobile phones for overcoming feelings of professional isolation. International Journal of Mobile Communications, 6(4), 481–498.
go back to reference Lal, B., & Dwivedi, Y. K. (2009). Homeworkers' usage of mobile phones; social isolation in the home-workplace. Journal of Enterprise Information Management, 22(3), 257–274. Lal, B., & Dwivedi, Y. K. (2009). Homeworkers' usage of mobile phones; social isolation in the home-workplace. Journal of Enterprise Information Management, 22(3), 257–274.
go back to reference Lee, Y., & Yvette, D. (2012). Are there cultural differences in how we play? Examining cultural effects on playing social network games. Computers in Human Behavior, 26(4), 1307–1314. Lee, Y., & Yvette, D. (2012). Are there cultural differences in how we play? Examining cultural effects on playing social network games. Computers in Human Behavior, 26(4), 1307–1314.
go back to reference Lee, J., Suh, E., Park, H., & Lee, S. (2018). Determinants of Users’ Intention to Purchase Probability-Based Items in Mobile Social Network Games: A Case of South Korea. IEEE ACCESS, 6, 12425–12437. Lee, J., Suh, E., Park, H., & Lee, S. (2018). Determinants of Users’ Intention to Purchase Probability-Based Items in Mobile Social Network Games: A Case of South Korea. IEEE ACCESS, 6, 12425–12437.
go back to reference Leong, L. Y., Ooi, K. B., Chong, A. Y. L., & Lin, B. (2013). Modelling the stimulators of the behavioral intention to use mobile entertainment: Does gender really matter? Computers in Human Behavior, 29, 2109–2121. Leong, L. Y., Ooi, K. B., Chong, A. Y. L., & Lin, B. (2013). Modelling the stimulators of the behavioral intention to use mobile entertainment: Does gender really matter? Computers in Human Behavior, 29, 2109–2121.
go back to reference Liang, T. P., & Yeh, Y. H. (2011). Effect of use contexts on the continuous use of mobile services: The case of mobile games. Personal and Ubiquitous Computing, 15(2), 187–196. Liang, T. P., & Yeh, Y. H. (2011). Effect of use contexts on the continuous use of mobile services: The case of mobile games. Personal and Ubiquitous Computing, 15(2), 187–196.
go back to reference Malhotra, Y. and Galletta, D. F. (1999). Extending the technology acceptance model to account for social influence: Theoretical bases and empirical validation. In Systems sciences, 1999. HICSS-32. Proceedings of the 32nd annual Hawaii international conference on (pp.14-pp). IEEE. Malhotra, Y. and Galletta, D. F. (1999). Extending the technology acceptance model to account for social influence: Theoretical bases and empirical validation. In Systems sciences, 1999. HICSS-32. Proceedings of the 32nd annual Hawaii international conference on (pp.14-pp). IEEE.
go back to reference Modimogale, L., & Kroeze, J. H. (2011). The role of ICT within small and medium enterprises in Gauteng. Communications of the IBIMA Journal, 1, 504–513. Modimogale, L., & Kroeze, J. H. (2011). The role of ICT within small and medium enterprises in Gauteng. Communications of the IBIMA Journal, 1, 504–513.
go back to reference Nunnally, J. (1978). Psychometric theory. New York: McGraw-Hill. Nunnally, J. (1978). Psychometric theory. New York: McGraw-Hill.
go back to reference Okazaki, S., Skapa, R., & Grande, I. (2007). Global youth and mobile games: applying the extended technology acceptance model in the USA, Japan, Spain, and the Czech Republic. Advances in International Marketing, 18, 253–270. Okazaki, S., Skapa, R., & Grande, I. (2007). Global youth and mobile games: applying the extended technology acceptance model in the USA, Japan, Spain, and the Czech Republic. Advances in International Marketing, 18, 253–270.
go back to reference Okazaki, S., Skapa, R., & Grande, I. (2008). Capturing global youth: Mobile gaming in the US, Spain, and the Czech Republic. Journal of Computer-Mediated Communication, 13(4), 827–855. Okazaki, S., Skapa, R., & Grande, I. (2008). Capturing global youth: Mobile gaming in the US, Spain, and the Czech Republic. Journal of Computer-Mediated Communication, 13(4), 827–855.
go back to reference Orlikowski, W., & Baroudi, J. J. (1991). Studying information technology in organizations: Research approaches and assumptions. Information Systems Research, 2(1), 1–28. Orlikowski, W., & Baroudi, J. J. (1991). Studying information technology in organizations: Research approaches and assumptions. Information Systems Research, 2(1), 1–28.
go back to reference Paavilainen, J., Alha, K., & Korhonen, H. (2012). Exploring playability of social network games. Advances in Computer Entertainment, 336–351. Paavilainen, J., Alha, K., & Korhonen, H. (2012). Exploring playability of social network games. Advances in Computer Entertainment, 336–351.
go back to reference Park, E., Baek, S., Ohm, J., & Chang, H. J. (2014). Determinants of player acceptance of mobile social network games: An application of extended technology acceptance model. Telematics and Informatics, 31(1), 3–15. Park, E., Baek, S., Ohm, J., & Chang, H. J. (2014). Determinants of player acceptance of mobile social network games: An application of extended technology acceptance model. Telematics and Informatics, 31(1), 3–15.
go back to reference Petrova, K. and Qu, H. (2007). Playing mobile games: Consumer perceptions. In Proceedings. 2nd International Conference e-Business (ICE-B 2007), INSTICC Press. (pp.209-214). Petrova, K. and Qu, H. (2007). Playing mobile games: Consumer perceptions. In Proceedings. 2nd International Conference e-Business (ICE-B 2007), INSTICC Press. (pp.209-214).
go back to reference Podsakoff, P. M., MacKenzie, S. B., Lee, J. Y., & Podsakoff, N. P. (2003). Common method biases in behavioral research: A critical review of the literature and recommended remedies. Journal of Applied Psychology, 88(5), 879. Podsakoff, P. M., MacKenzie, S. B., Lee, J. Y., & Podsakoff, N. P. (2003). Common method biases in behavioral research: A critical review of the literature and recommended remedies. Journal of Applied Psychology, 88(5), 879.
go back to reference Rana, N. P., Dwivedi, Y. K., & Williams, M. D. (2015a). A meta-analysis of existing research on citizen adoption of e-government. Information Systems Frontiers, 17(3), 547–563. Rana, N. P., Dwivedi, Y. K., & Williams, M. D. (2015a). A meta-analysis of existing research on citizen adoption of e-government. Information Systems Frontiers, 17(3), 547–563.
go back to reference Rana, N. P., Dwivedi, Y. K., Williams, M. D., & Weerakkody, V. (2015b). Investigating success of an e-government initiative: validation of an integrated IS success model. Information Systems Frontiers, 17(1), 127–142. Rana, N. P., Dwivedi, Y. K., Williams, M. D., & Weerakkody, V. (2015b). Investigating success of an e-government initiative: validation of an integrated IS success model. Information Systems Frontiers, 17(1), 127–142.
go back to reference Rana, N. P., Dwivedi, Y. K., Williams, M. D., & Weerakkody, V. (2016). Adoption of online public grievance redressal system in India: Toward developing a unified view. Computers in Human Behavior, 59, 265–282. Rana, N. P., Dwivedi, Y. K., Williams, M. D., & Weerakkody, V. (2016). Adoption of online public grievance redressal system in India: Toward developing a unified view. Computers in Human Behavior, 59, 265–282.
go back to reference Rana, N. P., Dwivedi, Y. K., Lal, B., Williams, M. D., & Clement, M. (2017). Citizens’ adoption of an electronic government system: towards a unified view. Information Systems Frontiers, 19(3), 549–568. Rana, N. P., Dwivedi, Y. K., Lal, B., Williams, M. D., & Clement, M. (2017). Citizens’ adoption of an electronic government system: towards a unified view. Information Systems Frontiers, 19(3), 549–568.
go back to reference Remenyi, D., Williams, B., Money, A., & Swartz, E. (1998). Doing research in business and management: An introduction to process and method. London: Sage Publications Ltd.. Remenyi, D., Williams, B., Money, A., & Swartz, E. (1998). Doing research in business and management: An introduction to process and method. London: Sage Publications Ltd..
go back to reference Safeena, R., Hundewale, N., & Kamani, A. (2011). Customer's adoption of mobile-commerce: A study on an emerging economy. International Journal of e-Education, e-Business, e-Management and e-Learning, 1(3), 228. Safeena, R., Hundewale, N., & Kamani, A. (2011). Customer's adoption of mobile-commerce: A study on an emerging economy. International Journal of e-Education, e-Business, e-Management and e-Learning, 1(3), 228.
go back to reference Shareef, M. A., Kumar, V., Kumar, U., & Dwivedi, Y. K. (2011). E-government adoption model (GAM): Differing service maturity levels. Government Information Quarterly, 28(1), 17–35. Shareef, M. A., Kumar, V., Kumar, U., & Dwivedi, Y. K. (2011). E-government adoption model (GAM): Differing service maturity levels. Government Information Quarterly, 28(1), 17–35.
go back to reference Shareef, M. A., Archer, N., & Dwivedi, Y. K. (2012). Examining adoption behavior of mobile government. The Journal of Computer Information Systems, 53(2), 39–49. Shareef, M. A., Archer, N., & Dwivedi, Y. K. (2012). Examining adoption behavior of mobile government. The Journal of Computer Information Systems, 53(2), 39–49.
go back to reference Shareef, M. A., Dwivedi, Y. K., Stamati, T., & Williams, M. D. (2014). SQ mGov: a comprehensive service-quality paradigm for mobile government. Information Systems Management, 31(2), 126–142. Shareef, M. A., Dwivedi, Y. K., Stamati, T., & Williams, M. D. (2014). SQ mGov: a comprehensive service-quality paradigm for mobile government. Information Systems Management, 31(2), 126–142.
go back to reference Shareef, M. A., Dwivedi, Y. K., Kumar, V., & Kumar, U. (2016a). Reformation of public service to meet citizens’ needs as customers: Evaluating SMS as an alternative service delivery channel. Computers in Human Behavior, 61, 255–270. Shareef, M. A., Dwivedi, Y. K., Kumar, V., & Kumar, U. (2016a). Reformation of public service to meet citizens’ needs as customers: Evaluating SMS as an alternative service delivery channel. Computers in Human Behavior, 61, 255–270.
go back to reference Shareef, M. A., Dwivedi, Y. K., Laumer, S., & Archer, N. (2016b). Citizens’ adoption behavior of mobile government (mGov): a cross-cultural study. Information Systems Management, 33(3), 268–283. Shareef, M. A., Dwivedi, Y. K., Laumer, S., & Archer, N. (2016b). Citizens’ adoption behavior of mobile government (mGov): a cross-cultural study. Information Systems Management, 33(3), 268–283.
go back to reference Shareef, M. A., Kumar, V., Dwivedi, Y. K., & Kumar, U. (2016c). Service delivery through mobile-government (mGov): Driving factors and cultural impacts. Information Systems Frontiers, 18(2), 315–332. Shareef, M. A., Kumar, V., Dwivedi, Y. K., & Kumar, U. (2016c). Service delivery through mobile-government (mGov): Driving factors and cultural impacts. Information Systems Frontiers, 18(2), 315–332.
go back to reference Shareef, M. A., Dwivedi, Y. K., Kumar, V., & Kumar, U. (2017). Content design of advertisement for consumer exposure: Mobile marketing through short messaging service. International Journal of Information Management, 37(4), 257–268. Shareef, M. A., Dwivedi, Y. K., Kumar, V., & Kumar, U. (2017). Content design of advertisement for consumer exposure: Mobile marketing through short messaging service. International Journal of Information Management, 37(4), 257–268.
go back to reference Shin, D. (2010). Analysis of online social networks: a cross-national study. Emerald Insight: Online Information Review, 34(3), 473–495. Shin, D. (2010). Analysis of online social networks: a cross-national study. Emerald Insight: Online Information Review, 34(3), 473–495.
go back to reference Shin, D., & Shin, Y. (2011). Why do people play social network games? Computers in Human Behavior, 27(2), 852–861. Shin, D., & Shin, Y. (2011). Why do people play social network games? Computers in Human Behavior, 27(2), 852–861.
go back to reference Slade, E. L., Dwivedi, Y. K., Piercy, N. C., & Williams, M. D. (2015a). Modeling consumers’ adoption intentions of remote mobile payments in the United Kingdom: extending UTAUT with innovativeness, risk, and trust. Psychology and Marketing, 32(8), 860–873. Slade, E. L., Dwivedi, Y. K., Piercy, N. C., & Williams, M. D. (2015a). Modeling consumers’ adoption intentions of remote mobile payments in the United Kingdom: extending UTAUT with innovativeness, risk, and trust. Psychology and Marketing, 32(8), 860–873.
go back to reference Slade, E., Williams, M., Dwivedi, Y., & Piercy, N. (2015b). Exploring consumer adoption of proximity mobile payments. Journal of Strategic Marketing, 23(3), 209–223. Slade, E., Williams, M., Dwivedi, Y., & Piercy, N. (2015b). Exploring consumer adoption of proximity mobile payments. Journal of Strategic Marketing, 23(3), 209–223.
go back to reference Straub, D. W., Boudreau, M. C., & Gefen, D. (2004). Validation guidelines for IS positivist research. The Communications of the Association for Information Systems, 13(1), 63. Straub, D. W., Boudreau, M. C., & Gefen, D. (2004). Validation guidelines for IS positivist research. The Communications of the Association for Information Systems, 13(1), 63.
go back to reference Straub, D. W., Gefen, D., & Boudreau, M.-C. (2005). Quantitative research. In Research in information systems: A handbook for research supervisors and their students, 1. Amsterdam: Elsevier. Straub, D. W., Gefen, D., & Boudreau, M.-C. (2005). Quantitative research. In Research in information systems: A handbook for research supervisors and their students, 1. Amsterdam: Elsevier.
go back to reference Sun, Y., Zhao, Y., Jia, S. Q., & Zheng, D. Y. (2015). Understanding the antecedents of mobile game addiction: The roles of perceived visibility, perceived enjoyment and flow. In PACIS, 141. Sun, Y., Zhao, Y., Jia, S. Q., & Zheng, D. Y. (2015). Understanding the antecedents of mobile game addiction: The roles of perceived visibility, perceived enjoyment and flow. In PACIS, 141.
go back to reference Tabachnick, B. G., & Fidell, L. S. (2007). Using multivariate statistics. Boston: Pearson Education. Tabachnick, B. G., & Fidell, L. S. (2007). Using multivariate statistics. Boston: Pearson Education.
go back to reference Tan, F. B., & Chou, J. P. (2008). The relationship between mobile service quality, perceived technology compatibility, and users' perceived playfulness in the context of mobile information and entertainment services. International Journal of Human Computer Interaction, 24(7), 649–671. Tan, F. B., & Chou, J. P. (2008). The relationship between mobile service quality, perceived technology compatibility, and users' perceived playfulness in the context of mobile information and entertainment services. International Journal of Human Computer Interaction, 24(7), 649–671.
go back to reference Van der Heijden, H. (2004). User acceptance of hedonic information systems. MIS Quarterly, 695–704. Van der Heijden, H. (2004). User acceptance of hedonic information systems. MIS Quarterly, 695–704.
go back to reference Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003). User acceptance of information technology: Toward a unified view. MIS Quarterly, 425–478. Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003). User acceptance of information technology: Toward a unified view. MIS Quarterly, 425–478.
go back to reference Venkatesh, V., Thong, J., & Xu, X. (2012). Consumer acceptance and use of information technology: Extending the unified theory of acceptance and use of technology. MIS Quarterly, 36(1), 157–178. Venkatesh, V., Thong, J., & Xu, X. (2012). Consumer acceptance and use of information technology: Extending the unified theory of acceptance and use of technology. MIS Quarterly, 36(1), 157–178.
go back to reference West, S. G., Finch, J. F. and Curran, P. J. (1995). Structural equation models with non-normal variables: Problems and remedies. In R. H. Hoyle (ed.), Structural equation modelling: Concepts, issues, and applications (pp.56–75). Thousand Oaks, CA: Sage (1995). West, S. G., Finch, J. F. and Curran, P. J. (1995). Structural equation models with non-normal variables: Problems and remedies. In R. H. Hoyle (ed.), Structural equation modelling: Concepts, issues, and applications (pp.56–75). Thousand Oaks, CA: Sage (1995).
go back to reference Williams, M. D., Rana, N. P., & Dwivedi, Y. K. (2015). The unified theory of acceptance and use of technology (UTAUT): a literature review. Journal of Enterprise Information Management, 28(3), 443–488. Williams, M. D., Rana, N. P., & Dwivedi, Y. K. (2015). The unified theory of acceptance and use of technology (UTAUT): a literature review. Journal of Enterprise Information Management, 28(3), 443–488.
go back to reference Wiratmadja, I. I., Govindaraju, R. and Athari, N. (2012). The development of mobile internet technology acceptance model. In Management of Innovation and Technology (ICMIT), 2012 IEEE International Conference on (pp.384-388). IEEE. Wiratmadja, I. I., Govindaraju, R. and Athari, N. (2012). The development of mobile internet technology acceptance model. In Management of Innovation and Technology (ICMIT), 2012 IEEE International Conference on (pp.384-388). IEEE.
go back to reference Wohn, D. Y., Lampe, C., Wash, R., Ellison, N. and Vitak, J. (2011). The ‘s’ in social network games: Initiating, maintaining, enhancing relationships. In Proceedings of the 44th Hawaii International Conference on System Sciences (HICSS ‘11), 1–10. Wohn, D. Y., Lampe, C., Wash, R., Ellison, N. and Vitak, J. (2011). The ‘s’ in social network games: Initiating, maintaining, enhancing relationships. In Proceedings of the 44th Hawaii International Conference on System Sciences (HICSS ‘11), 1–10.
go back to reference Wong, C. C. and Hiew, P. L. (2005). Drivers and barriers of mobile entertainment: empirical study from a Malaysian survey. In Services Systems and Services Management, 2005. Proceedings of ICSSSM'05.2005 International Conference on (Vol. 2, pp.1325-1330). IEEE. Wong, C. C. and Hiew, P. L. (2005). Drivers and barriers of mobile entertainment: empirical study from a Malaysian survey. In Services Systems and Services Management, 2005. Proceedings of ICSSSM'05.2005 International Conference on (Vol. 2, pp.1325-1330). IEEE.
go back to reference Wu, Y. L., Tao, Y. H. and Yang, P. C. (2007). Using UTAUT to explore the behavior of 3G mobile communication users. In 2007 IEEE International Conference on Industrial Engineering and Engineering Management (pp.199-203). IEEE. Wu, Y. L., Tao, Y. H. and Yang, P. C. (2007). Using UTAUT to explore the behavior of 3G mobile communication users. In 2007 IEEE International Conference on Industrial Engineering and Engineering Management (pp.199-203). IEEE.
go back to reference Yang, Y., Asaad, Y., & Dwivedi, Y. (2017). Examining the impact of gamification on intention of engagement and brand attitude in the marketing context. Computers in Human Behavior, 73, 459–469. Yang, Y., Asaad, Y., & Dwivedi, Y. (2017). Examining the impact of gamification on intention of engagement and brand attitude in the marketing context. Computers in Human Behavior, 73, 459–469.
go back to reference Zhou, T. (2013). Understanding the effect of flow on user adoption of mobile games. Personal and Ubiquitous Computing, 17(4), 741–748. Zhou, T. (2013). Understanding the effect of flow on user adoption of mobile games. Personal and Ubiquitous Computing, 17(4), 741–748.
Metadata
Title
Factors Influencing Adoption of Mobile Social Network Games (M-SNGs): The Role of Awareness
Author
Abdullah Mohammed Baabdullah
Publication date
13-06-2018
Publisher
Springer US
Published in
Information Systems Frontiers / Issue 2/2020
Print ISSN: 1387-3326
Electronic ISSN: 1572-9419
DOI
https://doi.org/10.1007/s10796-018-9868-1

Other articles of this Issue 2/2020

Information Systems Frontiers 2/2020 Go to the issue

Premium Partner