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2019 | OriginalPaper | Chapter

Forensic Investigation of Cross Platform Massively Multiplayer Online Games: Minecraft as a Case Study

Authors : Paul J. Taylor, Henry Mwiki, Ali Dehghantanha, Alex Akinbi, Kim-Kwang Raymond Choo, Mohammad Hammoudeh, Reza M. Parizi

Published in: Handbook of Big Data and IoT Security

Publisher: Springer International Publishing

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Abstract

Minecraft, a Massively Multiplayer Online Game (MMOG), has reportedly millions of players from different age groups worldwide. With Minecraft being so popular, particularly with younger audiences, it is no surprise that the interactive nature of Minecraft has facilitated the commission of criminal activities such as denial of service attacks against gamers, cyberbullying, swatting, sexual communication, and online child grooming. In this research, we simulate the scenario of a typical Minecraft setting, using a Linux Ubuntu 16.04.3 machine, acting as the MMOG server, and client devices running Minecraft. Then, we forensically examine both server and client devices to reveal the type and extent of evidential artefacts that can be extracted.

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Metadata
Title
Forensic Investigation of Cross Platform Massively Multiplayer Online Games: Minecraft as a Case Study
Authors
Paul J. Taylor
Henry Mwiki
Ali Dehghantanha
Alex Akinbi
Kim-Kwang Raymond Choo
Mohammad Hammoudeh
Reza M. Parizi
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-10543-3_7

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