2018 | OriginalPaper | Chapter
Game AI Panorama
Authors : Georgios N. Yannakakis, Julian Togelius
Published in: Artificial Intelligence and Games
Publisher: Springer International Publishing
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This chapter attempts to give a high-level overview of the field of game AI, with particular reference to how the different core research areas within this field inform and interact with each other, both actually and potentially. For that purpose we first identify the main research areas and their sub-areas within the game AI field. We then view and analyze the areas from three key perspectives: (1) the dominant AI method(s) used under each area; (2) the relation of each area with respect to the end (human) user; and (3) the placement of each area within a human-computer (playergame) interaction perspective.