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2016 | OriginalPaper | Chapter

Gamification and Scrabble

Authors : Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida

Published in: Games and Learning Alliance

Publisher: Springer International Publishing

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Abstract

This paper explores Scrabble, scoring boardgames from the perspective of gamification. We propose the swing model, a new measurement based on game refinement theory for an assessment. The result indicates that Scrabble displays a stronger aspect of an entertaining game, compared to that of an educational game. Moreover, the present analysis reveals that increasing vowel tiles would be more appropriate for beginners. Our goal is to generalize game modification to influence a game’s usefulness in an educational way.

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Metadata
Title
Gamification and Scrabble
Authors
Suwanviwatana Kananat
Jean-Christophe Terrillon
Hiroyuki Iida
Copyright Year
2016
DOI
https://doi.org/10.1007/978-3-319-50182-6_37

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