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2017 | Supplement | Chapter

Gaming as a Gateway: Ensuring Quality Control for Crowdsourced Data

Authors : Shaban Shabani, Maria Sokhn

Published in: Cooperative Design, Visualization, and Engineering

Publisher: Springer International Publishing

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Abstract

Crowdsourcing is a growing topic that has proved to be capable and cost effective solution for various tasks. Over the last decade it has been applied to numerous domains, both in research and enterprise contexts. Though there are several issues that remain open and challenging in crowdsourcing, here we address the issues of quality control and motivation. In this paper we present an ongoing work which explores the use of gamification in crowdsourcing settings, as means to: improve the task assignment and performance, incentivize people to participate and control the quality of their work. The developed crowdsourcing hybrid mobile application is applied to data within cultural heritage domain.

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Metadata
Title
Gaming as a Gateway: Ensuring Quality Control for Crowdsourced Data
Authors
Shaban Shabani
Maria Sokhn
Copyright Year
2017
DOI
https://doi.org/10.1007/978-3-319-66805-5_9