Skip to main content
Top

2017 | Supplement | Chapter

Gaming as a Gateway: Ensuring Quality Control for Crowdsourced Data

Authors : Shaban Shabani, Maria Sokhn

Published in: Cooperative Design, Visualization, and Engineering

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Crowdsourcing is a growing topic that has proved to be capable and cost effective solution for various tasks. Over the last decade it has been applied to numerous domains, both in research and enterprise contexts. Though there are several issues that remain open and challenging in crowdsourcing, here we address the issues of quality control and motivation. In this paper we present an ongoing work which explores the use of gamification in crowdsourcing settings, as means to: improve the task assignment and performance, incentivize people to participate and control the quality of their work. The developed crowdsourcing hybrid mobile application is applied to data within cultural heritage domain.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference Yuen, M.C., King, I., Leung, K.S.: A survey of crowdsourcing systems. In: IEEE Third International Conference on Social Computing (2011) Yuen, M.C., King, I., Leung, K.S.: A survey of crowdsourcing systems. In: IEEE Third International Conference on Social Computing (2011)
2.
go back to reference Ren, J., Zhang, Y., Zhang, K., Shen, X.: Exploiting mobile crowdsourcing for pervasive cloud services: challenges and solutions. IEEE Commun. Mag. (2015) Ren, J., Zhang, Y., Zhang, K., Shen, X.: Exploiting mobile crowdsourcing for pervasive cloud services: challenges and solutions. IEEE Commun. Mag. (2015)
3.
go back to reference Ipeirotis, P.G., Provost, F., Wang, J.: Quality management on amazon mechanical turk. In: Proceedings of the ACM SIGKDD Workshop on Human Computation, HCOMP 2010. ACM (2010) Ipeirotis, P.G., Provost, F., Wang, J.: Quality management on amazon mechanical turk. In: Proceedings of the ACM SIGKDD Workshop on Human Computation, HCOMP 2010. ACM (2010)
5.
go back to reference Garcia-Molina, H., Joglekar, M., Marcus, A., Parameswaran, A., Verroios, V.: Challenges in data crowdsourcing. IEEE Trans. Knowl. Data Eng. (2016) Garcia-Molina, H., Joglekar, M., Marcus, A., Parameswaran, A., Verroios, V.: Challenges in data crowdsourcing. IEEE Trans. Knowl. Data Eng. (2016)
6.
go back to reference Oleson, D., Sorokin, A., Laughlin, G., Hester, V., Le, J., Biewald, L.: Programmatic gold: targeted and scalable quality assurance in crowdsourcing. In: Proceedings of the 11th AAAI Conference on Human Computation. AAAI Press (2011) Oleson, D., Sorokin, A., Laughlin, G., Hester, V., Le, J., Biewald, L.: Programmatic gold: targeted and scalable quality assurance in crowdsourcing. In: Proceedings of the 11th AAAI Conference on Human Computation. AAAI Press (2011)
7.
go back to reference Daltayanni, M., de Alfaro, L., Papadimitriou, P.: Workerrank: using employer implicit judgements to infer worker reputation. In: Proceedings of the Eighth ACM International Conference on Web Search and Data Mining (2015) Daltayanni, M., de Alfaro, L., Papadimitriou, P.: Workerrank: using employer implicit judgements to infer worker reputation. In: Proceedings of the Eighth ACM International Conference on Web Search and Data Mining (2015)
8.
go back to reference von Ahn, L., Dabbish, L.: Designing games with a purpose. Commun. ACM 51(8), 58–67 (2008) von Ahn, L., Dabbish, L.: Designing games with a purpose. Commun. ACM 51(8), 58–67 (2008)
9.
go back to reference von Ahn, L.: Duolingo: learn a language for free while helping to translate the web. In: Proceedings of the International Conference on Intelligent User Interfaces. ACM (2013) von Ahn, L.: Duolingo: learn a language for free while helping to translate the web. In: Proceedings of the International Conference on Intelligent User Interfaces. ACM (2013)
10.
go back to reference Lee, T.Y., Dugan, C., Geyer, W., Ratchford, T., Rasmussen, J., Shami, N.S., Lupushor, S.: Experiments on motivational feedback for crowdsourced workers. In: International AAAI Conference on Web and Social Media (2013) Lee, T.Y., Dugan, C., Geyer, W., Ratchford, T., Rasmussen, J., Shami, N.S., Lupushor, S.: Experiments on motivational feedback for crowdsourced workers. In: International AAAI Conference on Web and Social Media (2013)
11.
go back to reference Morschheuser, B., Hamari, J., Koivisto, J.: Gamification in crowdsourcing: a review. In: 49th Hawaii International Conference on System Sciences (HICSS) (2016) Morschheuser, B., Hamari, J., Koivisto, J.: Gamification in crowdsourcing: a review. In: 49th Hawaii International Conference on System Sciences (HICSS) (2016)
Metadata
Title
Gaming as a Gateway: Ensuring Quality Control for Crowdsourced Data
Authors
Shaban Shabani
Maria Sokhn
Copyright Year
2017
DOI
https://doi.org/10.1007/978-3-319-66805-5_9