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2019 | OriginalPaper | Chapter

Gaming Simulation as a Tool of Problem-Based Learning for University Disaster Education

Authors : Yusuke Toyoda, Hidehiko Kanegae

Published in: Neo-Simulation and Gaming Toward Active Learning

Publisher: Springer Nature Singapore

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Abstract

This chapter addresses the connection between gaming simulation (GS) and problem-based learning (PBL) in disaster education. First, the chapter explains their relations theoretically and describes the introduction of Evacuation Simulation Training (EST) for earthquake evacuation to university students. EST empowered both Japanese and international students to conduct research, integrate models and practice, and apply their knowledge and skills to develop viable solutions to defined problems. Finally, the chapter demonstrates the utility of GS as a tool of PBL.

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Metadata
Title
Gaming Simulation as a Tool of Problem-Based Learning for University Disaster Education
Authors
Yusuke Toyoda
Hidehiko Kanegae
Copyright Year
2019
Publisher
Springer Nature Singapore
DOI
https://doi.org/10.1007/978-981-13-8039-6_22

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