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2019 | OriginalPaper | Chapter

HPGE: An Haptic Plugin for Game Engines

Authors : Nicolò Balzarotti, Gabriel Baud-Bovy

Published in: Games and Learning Alliance

Publisher: Springer International Publishing

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Abstract

In this paper we present HPGE, an Haptic Plugin for Game Engines. Based on CHAI3D, it aims at providing an easy way to integrate haptics in game engines. HPGE provides C and C# bindings to be usable with almost any game engine or software. In addition, HPGE provides Unity3D C# scripts to facilitate the integration with Unity3D. Thanks to this plugin, it is possible to take advantage of the CHAI3D force-rendering algorithms and Unity3D Graphical User Interfaces to develop serious games. The paper goes through the requirements of such plugin, the issues that need to be addressed, to conclude with a description of the implementation and usage of the plugin.

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Metadata
Title
HPGE: An Haptic Plugin for Game Engines
Authors
Nicolò Balzarotti
Gabriel Baud-Bovy
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-11548-7_31

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