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2016 | OriginalPaper | Chapter

Immersion’s Impact on Performance in a Spatial Reasoning Task

Authors : Laura Freina, Rosa Bottino, Mauro Tavella, Francesca Dagnino

Published in: Games and Learning Alliance

Publisher: Springer International Publishing

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Abstract

The present paper presents the results of a first experiment aimed at assessing if different levels of immersion can affect performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be. Ninety-eight students from a local primary school have played with three different versions of a game: immersive using a Head Mounted Display, semi immersive played on a computer screen and non-immersive in which no movement was possible for the player. Results do not support the initial hypothesis: no significant impact from the immersion level has been found on performance.

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Footnotes
3
Data have been analysed using the IBM SPSS software.
 
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Metadata
Title
Immersion’s Impact on Performance in a Spatial Reasoning Task
Authors
Laura Freina
Rosa Bottino
Mauro Tavella
Francesca Dagnino
Copyright Year
2016
DOI
https://doi.org/10.1007/978-3-319-50182-6_19

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