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2019 | OriginalPaper | Chapter

Implementation of a Virtual Reality Streaming Software for Network Performance Evaluation

Authors : Ko Takayama, Yusi Machidori, Kaoru Sugita

Published in: Advances on P2P, Parallel, Grid, Cloud and Internet Computing

Publisher: Springer International Publishing

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Abstract

The Virtual Reality (VR) has become a popular technology for general people caused by low cost VR devices. However, there is difficult to keep playing the VR contents because of limitations on the network performances during rush hours on the Internet. For this reason, the VR content should keep the QoS (Quality of Service) and the QoS parameters should be changed simultaneously without being noticed by the user. We have already introduced a QoS Management Framework for VR contents to gives priorities and change the QoS parameters according to the limitation of available resources and the user’s requests. In this paper, we present the implementation of a VR streaming software to find the appropriate reduction of data size for QoS parameters in different types of video formats.

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Literature
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Metadata
Title
Implementation of a Virtual Reality Streaming Software for Network Performance Evaluation
Authors
Ko Takayama
Yusi Machidori
Kaoru Sugita
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-02607-3_34