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2016 | OriginalPaper | Chapter

Implementing Unified Why- and Why-Not Provenance Through Games

Authors : Seokki Lee, Sven Köhler, Bertram Ludäscher, Boris Glavic

Published in: Provenance and Annotation of Data and Processes

Publisher: Springer International Publishing

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Abstract

Using provenance to explain why a query returns a result or why a result is missing has been studied extensively. However, the two types of questions have been approached independently of each other. We present an efficient technique for answering both types of questions for Datalog queries based on a game-theoretic model of provenance called provenance games. Our approach compiles provenance requests into Datalog and translates the resulting query into SQL to execute it on a relational database backend. We apply several novel optimizations to limit the computation to provenance relevant to a given user question.

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Footnotes
1
Intuitively, asking why a tuple t is absent from Q is equivalent to explaining why t is present in \(\lnot Q\). Thus, a provenance model with support for negation in queries enables why and why-not questions to be treated uniformly.
 
Literature
1.
go back to reference Arab, B., Gawlick, D., Radhakrishnan, V., Guo, H., Glavic, B.: A generic provenance middleware for database queries, updates, and transactions. In: Tapp (2014) Arab, B., Gawlick, D., Radhakrishnan, V., Guo, H., Glavic, B.: A generic provenance middleware for database queries, updates, and transactions. In: Tapp (2014)
2.
go back to reference Green, T., Karvounarakis, G., Tannen, V.: Provenance semirings. In: PODS. pp. 31–40 (2007) Green, T., Karvounarakis, G., Tannen, V.: Provenance semirings. In: PODS. pp. 31–40 (2007)
3.
go back to reference Köhler, S., Ludäscher, B., Zinn, D.: First-order provenance games. In: Tannen, V., Wong, L., Libkin, L., Fan, W., Tan, W.-C., Fourman, M. (eds.) Buneman Festschrift 2013. LNCS, vol. 8000, pp. 382–399. Springer, Heidelberg (2013)CrossRef Köhler, S., Ludäscher, B., Zinn, D.: First-order provenance games. In: Tannen, V., Wong, L., Libkin, L., Fan, W., Tan, W.-C., Fourman, M. (eds.) Buneman Festschrift 2013. LNCS, vol. 8000, pp. 382–399. Springer, Heidelberg (2013)CrossRef
Metadata
Title
Implementing Unified Why- and Why-Not Provenance Through Games
Authors
Seokki Lee
Sven Köhler
Bertram Ludäscher
Boris Glavic
Copyright Year
2016
DOI
https://doi.org/10.1007/978-3-319-40593-3_23

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