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2021 | OriginalPaper | Chapter

Instruments and Sounds as Objects of Improvisation in Collective Computer Music Practice

Authors : Jérôme Villeneuve, James Leonard, Olivier Tache

Published in: Perception, Representations, Image, Sound, Music

Publisher: Springer International Publishing

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Abstract

Collective forms of improvisation are at the heart of numerous creative processes today, in a vast range of cultures, practises and artistic disciplines, each one bearing its own definitions, traditions and customs. In this contribution, we raise the question of collective sound improvisation involving digital technologies on two levels: first, by discussing the possible nature of improvisation in relation to digital artistic creation as a transversal notion that permeates through multiple fields of scientific research and artistic practise, raising fundamentally different questions than those of traditional musical improvisation. Then, by presenting a practise-based study on an emergent collective computer music improvisation project involving the authors. Subjective experiences, interrogations and remarks from this shared practise are confronted on the one hand with traditional literature regarding musical improvisation, and, on the other hand, placed within a broader scope of improvisation involving digital technologies. In particular, we will elaborate on using the computer instrument as a means to improvise both tools and sounds in one continuous flow.

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Footnotes
1
In particular concerning the artistic programs of “Digital Arts” or Art and Technology festivals and venues, or more generally considering the fields of popular electronic music, contemporary arts and academic research and creation. A thorough referencing of these contexts, artists and pieces will be the subject of another paper.
 
2
This may be a consequence of the common conception that improvising requires a high level of mastery of an instrument, which is only possible on stabilised instrument designs. This, in turn, could justify why few studies have addressed extensive improvisation with novel or digital musical instruments.
 
3
An online repository of Orcæ’s music productions is available at the following link: http://​orcaescapes.​github.​io.
 
4
A modular patching environment for music and digital creation:
 
5
The digital audio workstation (DAW) developed by Reason Studios:
 
6
Arguably the most popular DAW for producing electronic music:
 
7
New Instruments for Musical Expression - conference: www.​nime.​org.
 
8
This doesn’t mean that we don’t use emergent or chaotic sound processes (i.e. strongly nonlinear systems or feedback loops) but we don’t consider the computer to be improvising in these cases - an electric guitarist controlling amplifier feedback is still a musician playing an instrument, even if the instrumental system is no longer passive in the mechanical/electrical sense.
 
9
Marcel Cobussen [8]: “the constant process of decision-making that takes place during an improvisation is for a large part based on the listening attitude of the musicians involved.”
 
10
The degree of engagement and pleasure experienced during a public performance is then highly dependant on the quality of sound monitoring. Proper channels for this communication have to exist and low end systems can easily lead to frustration or even jeopardise the whole process.
 
11
Ed Sarath [23]: “The improviser experiences time in an inner-directed, or’vertical’ manner, where the present is heightened and the past and future are perceptually subordinated”.
 
12
This resonates directly with what Max Mathews stated at the dawn of Computer Music: the perspective of infinite possibilities versus our ability to explore them in a sensible way.
 
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Metadata
Title
Instruments and Sounds as Objects of Improvisation in Collective Computer Music Practice
Authors
Jérôme Villeneuve
James Leonard
Olivier Tache
Copyright Year
2021
DOI
https://doi.org/10.1007/978-3-030-70210-6_41