Skip to main content
Top

2018 | OriginalPaper | Chapter

Interaction Techniques and Pointing Task: A Preliminary Analysis to Understand How to Characterize the User Abilities in Virtual Environment

Authors : Eulalie Verhulst, Frédéric Banville, Paul Richard, Philippe Allain

Published in: Human Interface and the Management of Information. Information in Applications and Services

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

The study aims to detect how the skills of a participant using a specific interaction technique can be qualified with behavioural data as number of click or miss click. Three interaction techniques were used: the gamepad, the mouse and the Razer Hydra. Users were first trained then they had to complete a pointing task. We then created two subgroups of participants: one with good abilities to use the interaction technique and one with low skill with a clustering hierarchical analysis and then compared subgroups. The Fitts throughput score during a pointing task allow to differentiate users with good abilities from other for the gamepad and the Razer Hydra but not for the mouse. These results could help to understand how familiar is a user with an interaction technique.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
1.
go back to reference Tucker, A.B.: Computer Science Handbook. CRC Press, Boca Raton (2004)MATH Tucker, A.B.: Computer Science Handbook. CRC Press, Boca Raton (2004)MATH
2.
go back to reference Jankowski, J., Hachet, M.: A survey of interaction techniques for interactive 3D environments. In: Eurographics 2013-STAR (2013) Jankowski, J., Hachet, M.: A survey of interaction techniques for interactive 3D environments. In: Eurographics 2013-STAR (2013)
3.
go back to reference Bowman, D.A., Kruijff, E., LaViola Jr., J.J., Poupyrev, I.: An introduction to 3-D user interface design. Presence: Teleoper. Virtual Environ. 10(1), 96–108 (2001)CrossRef Bowman, D.A., Kruijff, E., LaViola Jr., J.J., Poupyrev, I.: An introduction to 3-D user interface design. Presence: Teleoper. Virtual Environ. 10(1), 96–108 (2001)CrossRef
4.
go back to reference Oviatt, S.: Human-centered design meets cognitive load theory: designing interfaces that help people think. In: Proceedings of the 14th ACM International Conference on Multimedia, pp. 871–880. ACM (2006) Oviatt, S.: Human-centered design meets cognitive load theory: designing interfaces that help people think. In: Proceedings of the 14th ACM International Conference on Multimedia, pp. 871–880. ACM (2006)
5.
go back to reference Kahneman, D.: Attention and Effort, vol. 1063. Prentice-Hall, Englewood Cliffs (1973) Kahneman, D.: Attention and Effort, vol. 1063. Prentice-Hall, Englewood Cliffs (1973)
6.
go back to reference Chanquoy, L., Tricot, A., Sweller, J.: La charge cognitive: Théorie et applications. Armand Colin, Paris (2007) Chanquoy, L., Tricot, A., Sweller, J.: La charge cognitive: Théorie et applications. Armand Colin, Paris (2007)
7.
go back to reference Wong, A.W., Chan, C.C., Li-Tsang, C.W., Lam, C.S.: Competence of people with intellectual disabilities on using human-computer interface. Res. Dev. Disabil. 30(1), 107–123 (2009)CrossRef Wong, A.W., Chan, C.C., Li-Tsang, C.W., Lam, C.S.: Competence of people with intellectual disabilities on using human-computer interface. Res. Dev. Disabil. 30(1), 107–123 (2009)CrossRef
8.
go back to reference Hourcade, J.P., Nguyen, C.M., Perry, K.B., Denburg, N.L.: Pointassist for older adults: analyzing sub-movement characteristics to aid in pointing tasks. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1115–1124. ACM (2010) Hourcade, J.P., Nguyen, C.M., Perry, K.B., Denburg, N.L.: Pointassist for older adults: analyzing sub-movement characteristics to aid in pointing tasks. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1115–1124. ACM (2010)
9.
go back to reference Santos, B.S., Dias, P., Pimentel, A., Baggerman, J.W., Ferreira, C., Silva, S., Madeira, J.: Head-mounted display versus desktop for 3D navigation in virtual reality: a user study. Multimed. Tools Appl. 41(1), 161 (2009)CrossRef Santos, B.S., Dias, P., Pimentel, A., Baggerman, J.W., Ferreira, C., Silva, S., Madeira, J.: Head-mounted display versus desktop for 3D navigation in virtual reality: a user study. Multimed. Tools Appl. 41(1), 161 (2009)CrossRef
10.
go back to reference Schneider, W., Shiffrin, R.M.: Controlled and automatic human information processing: I. Detection, search, and attention. Psychol. Rev. 84(1), 1 (1977)CrossRef Schneider, W., Shiffrin, R.M.: Controlled and automatic human information processing: I. Detection, search, and attention. Psychol. Rev. 84(1), 1 (1977)CrossRef
11.
go back to reference Zygouris, S., Giakoumis, D., Votis, K., Doumpoulakis, S., Ntovas, K., Segkouli, S., Karagiannidis, C., Tzovaras, D., Tsolaki, M.: Can a virtual reality cognitive training application fulfill a dual role? Using the virtual supermarket cognitive training application as a screening tool for mild cognitive impairment. J. Alzheimers Dis. 44(4), 1333–1347 (2015)CrossRef Zygouris, S., Giakoumis, D., Votis, K., Doumpoulakis, S., Ntovas, K., Segkouli, S., Karagiannidis, C., Tzovaras, D., Tsolaki, M.: Can a virtual reality cognitive training application fulfill a dual role? Using the virtual supermarket cognitive training application as a screening tool for mild cognitive impairment. J. Alzheimers Dis. 44(4), 1333–1347 (2015)CrossRef
12.
go back to reference Patel, K.K., Vij, S.K.: Spatial navigation in virtual world. In: Advanced Knowledge Based Systems: Model, Applications and Research. TMRF e-Book, pp. 101–125 (2010) Patel, K.K., Vij, S.K.: Spatial navigation in virtual world. In: Advanced Knowledge Based Systems: Model, Applications and Research. TMRF e-Book, pp. 101–125 (2010)
13.
go back to reference MacKenzie, I.S., Sellen, A., Buxton, W.A.: A comparison of input devices in element pointing and dragging tasks. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 161–166. ACM (1991) MacKenzie, I.S., Sellen, A., Buxton, W.A.: A comparison of input devices in element pointing and dragging tasks. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 161–166. ACM (1991)
14.
go back to reference Inkpen, K.M.: Drag-and-drop versus point-and-click mouse interaction styles for children. ACM Trans. Comput.-Hum. Interact. (TOCHI) 8(1), 1–33 (2001)CrossRef Inkpen, K.M.: Drag-and-drop versus point-and-click mouse interaction styles for children. ACM Trans. Comput.-Hum. Interact. (TOCHI) 8(1), 1–33 (2001)CrossRef
15.
go back to reference Gonçalves, A., Cameirão, M.: Evaluating body tracking interaction in floor projection displays with an elderly population. In: PhyCS, pp. 24–32 (2016) Gonçalves, A., Cameirão, M.: Evaluating body tracking interaction in floor projection displays with an elderly population. In: PhyCS, pp. 24–32 (2016)
16.
go back to reference Fallahi, M., Motamedzade, M., Heidarimoghadam, R., Soltanian, A.R., Farhadian, M., Miyake, S.: Analysis of the mental workload of city traffic control operators while monitoring traffic density: a field study. Int. J. Ind. Ergon. 54, 170–177 (2016)CrossRef Fallahi, M., Motamedzade, M., Heidarimoghadam, R., Soltanian, A.R., Farhadian, M., Miyake, S.: Analysis of the mental workload of city traffic control operators while monitoring traffic density: a field study. Int. J. Ind. Ergon. 54, 170–177 (2016)CrossRef
17.
go back to reference Jimenez-Molina, A., Lira, H.: Towards a continuous assessment of cognitive workload for smartphone multitasking users. In: The First International Symposium on Human Mental Workload. Dublin Institute of Technology (2017) Jimenez-Molina, A., Lira, H.: Towards a continuous assessment of cognitive workload for smartphone multitasking users. In: The First International Symposium on Human Mental Workload. Dublin Institute of Technology (2017)
18.
go back to reference Cinaz, B., Arnrich, B., La Marca, R., Tröster, G.: Monitoring of mental workload levels during an everyday life office-work scenario. Pers. Ubiquit. Comput. 17(2), 229–239 (2013)CrossRef Cinaz, B., Arnrich, B., La Marca, R., Tröster, G.: Monitoring of mental workload levels during an everyday life office-work scenario. Pers. Ubiquit. Comput. 17(2), 229–239 (2013)CrossRef
19.
go back to reference ISO: DIS 9241–9: Ergonomic requirements for office work with visual display terminals, non-keyboard input device requirements. International Organization for Standardization (2000) ISO: DIS 9241–9: Ergonomic requirements for office work with visual display terminals, non-keyboard input device requirements. International Organization for Standardization (2000)
20.
go back to reference Fitts, P.M.: The information capacity of the human motor system in controlling the amplitude of movement. J. Exp. Psychol. 47(6), 381 (1954)CrossRef Fitts, P.M.: The information capacity of the human motor system in controlling the amplitude of movement. J. Exp. Psychol. 47(6), 381 (1954)CrossRef
21.
go back to reference Rosa, P.J., Morais, D., Gamito, P., Oliveira, J., Saraiva, T.: The immersive virtual reality experience: a typology of users revealed through multiple correspondence analysis combined with cluster analysis technique. Cyberpsychol. Behav. Soc. Netw. 19(3), 209–216 (2016)CrossRef Rosa, P.J., Morais, D., Gamito, P., Oliveira, J., Saraiva, T.: The immersive virtual reality experience: a typology of users revealed through multiple correspondence analysis combined with cluster analysis technique. Cyberpsychol. Behav. Soc. Netw. 19(3), 209–216 (2016)CrossRef
22.
go back to reference Verhulst, E., Richard, P., Richard, E., Allain, P., Nolin, P.: 3D interaction techniques for virtual shopping: design and preliminary study. In: Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: GRAPP, vol. 1, pp. 271–279. SCITEPRESS-Science and Technology Publications, Lda (2016) Verhulst, E., Richard, P., Richard, E., Allain, P., Nolin, P.: 3D interaction techniques for virtual shopping: design and preliminary study. In: Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: GRAPP, vol. 1, pp. 271–279. SCITEPRESS-Science and Technology Publications, Lda (2016)
23.
go back to reference Němcová, A., Maršánová, L., Smíšek, R.: Recommendations for ECG acquisition using BITalino. In: EEICT Conference, vol. 1, pp. 543–547, April 2016 Němcová, A., Maršánová, L., Smíšek, R.: Recommendations for ECG acquisition using BITalino. In: EEICT Conference, vol. 1, pp. 543–547, April 2016
25.
go back to reference Besançon, L., Dragicevic, P.: La différence significative entre valeurs p et intervalles de confiance. In: Alt. IHM, p. 10 (2017) Besançon, L., Dragicevic, P.: La différence significative entre valeurs p et intervalles de confiance. In: Alt. IHM, p. 10 (2017)
26.
go back to reference Vorderer, P.: Interactive entertainment and beyond (2000) Vorderer, P.: Interactive entertainment and beyond (2000)
27.
go back to reference Seibert, J., Shafer, D.M.: Control mapping in virtual reality: effects on spatial presence and controller naturalness. Virtual Real. 22, 1–10 (2017) Seibert, J., Shafer, D.M.: Control mapping in virtual reality: effects on spatial presence and controller naturalness. Virtual Real. 22, 1–10 (2017)
28.
go back to reference Nabioyuni, M., Bowman, D.A.: An evaluation of the effects of hyper-natural components of interaction fidelity on locomotion performance in virtual reality. In: Proceedings of the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments, pp. 167–174. Eurographics Association (2015) Nabioyuni, M., Bowman, D.A.: An evaluation of the effects of hyper-natural components of interaction fidelity on locomotion performance in virtual reality. In: Proceedings of the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments, pp. 167–174. Eurographics Association (2015)
Metadata
Title
Interaction Techniques and Pointing Task: A Preliminary Analysis to Understand How to Characterize the User Abilities in Virtual Environment
Authors
Eulalie Verhulst
Frédéric Banville
Paul Richard
Philippe Allain
Copyright Year
2018
DOI
https://doi.org/10.1007/978-3-319-92046-7_20