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2016 | OriginalPaper | Chapter

Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games

Authors : Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust

Published in: Entertainment Computing and Serious Games

Publisher: Springer International Publishing

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Abstract

This chapter contains an introduction to this book which aims at providing guidance to people who are interested in conducting or dealing with research in the area of entertainment computing and serious games. The chapter starts with defining key terminology. It then illustrates benefits and challenges in this area of research by discussing the development of educational games, one of the most recognized subsets of serious games. Describing and characterizing the current state of the research communities involved in entertainment computing and serious games, an overview of the research landscape is presented. Finally, an overview of the structure of this book is given and the individual chapters of this book are briefly summarized.

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Metadata
Title
Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games
Authors
Ralf Dörner
Stefan Göbel
Michael Kickmeier-Rust
Copyright Year
2016
DOI
https://doi.org/10.1007/978-3-319-46152-6_1

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