Skip to main content
Top
Published in:
Cover of the book

2014 | OriginalPaper | Chapter

1. Meaningful Interaction with Physiological Computing

Authors : Stephen H. Fairclough, Kiel Gilleade

Published in: Advances in Physiological Computing

Publisher: Springer London

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Physiological data can be used as input to a computerised system. There are many types of interaction that can be facilitated by this form of input ranging from intentional control to implicit software adaptation. This type of interaction directly with the brain and body represent a new paradigm in human–computer interaction and this chapter will discuss how meaning is associated with data interpretation and changes at the interface. The chapter will categorise the different systems physiological input allows and discuss how interaction with the system can be made meaningful for the user.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
go back to reference Allison B, Graimann B, Graser A (2007a) Why use a BCI if you are healthy? In: ACE workshop—Brainplay’07: brain–computer interfaces and games, Salzburg Allison B, Graimann B, Graser A (2007a) Why use a BCI if you are healthy? In: ACE workshop—Brainplay’07: brain–computer interfaces and games, Salzburg
go back to reference Allison BZ, Wolpaw EW, Wolpaw JR (2007b) Brain–computer interface systems: progress and prospects. Expert Rev Med Devices 4:463–474CrossRef Allison BZ, Wolpaw EW, Wolpaw JR (2007b) Brain–computer interface systems: progress and prospects. Expert Rev Med Devices 4:463–474CrossRef
go back to reference Allison BZ, Dunne S, Leeb R, Millan J, Nijholt A (2012) Towards practical brain–computer interfaces: bridging the gap from research to real-world applications. Springer, New York Allison BZ, Dunne S, Leeb R, Millan J, Nijholt A (2012) Towards practical brain–computer interfaces: bridging the gap from research to real-world applications. Springer, New York
go back to reference Cacioppo JT, Tassinary LG (1990) Inferring psychological significance from physiological signals. Am Psychol 45:16–28CrossRef Cacioppo JT, Tassinary LG (1990) Inferring psychological significance from physiological signals. Am Psychol 45:16–28CrossRef
go back to reference Craig AD (2003) Interoception: the sense of the physiological condition of the body. Curr Opin Neurobiol 13(4):500–505CrossRefMathSciNet Craig AD (2003) Interoception: the sense of the physiological condition of the body. Curr Opin Neurobiol 13(4):500–505CrossRefMathSciNet
go back to reference Fairclough SH (2008) BCI and physiological computing: similarities, differences and intuitive control. In: Workshop on BCI and computer games: CHI’08, Florence Fairclough SH (2008) BCI and physiological computing: similarities, differences and intuitive control. In: Workshop on BCI and computer games: CHI’08, Florence
go back to reference Fairclough SH (2009) Fundamentals of physiological computing. Interact Comput 21:133–145CrossRef Fairclough SH (2009) Fundamentals of physiological computing. Interact Comput 21:133–145CrossRef
go back to reference Fairclough SH (2011) Physiological computing: interfacing with the human nervous system. In: Ouwerkerk M (ed) Sensing emotions in context. Springer, New York Fairclough SH (2011) Physiological computing: interfacing with the human nervous system. In: Ouwerkerk M (ed) Sensing emotions in context. Springer, New York
go back to reference Fairclough SH, Gilleade K (2012) Construction of the biocybernetic loop: a case study. In: Proceedings of the 14th ACM international conference on multimodal interaction, ACM, Santa Monica Fairclough SH, Gilleade K (2012) Construction of the biocybernetic loop: a case study. In: Proceedings of the 14th ACM international conference on multimodal interaction, ACM, Santa Monica
go back to reference Gallagher S (2005) How the body shapes the mind. Oxford University Press, Oxford Gallagher S (2005) How the body shapes the mind. Oxford University Press, Oxford
go back to reference Gilleade K, Allanson J (2003) A toolkit to explore affective interface adaptation in videogames. In: Stephanidis C, Jacko J (eds) HCI International 2003, vol 2. Lawernce Erlbaum Associates, Crete, pp 370–374 Gilleade K, Allanson J (2003) A toolkit to explore affective interface adaptation in videogames. In: Stephanidis C, Jacko J (eds) HCI International 2003, vol 2. Lawernce Erlbaum Associates, Crete, pp 370–374
go back to reference Gilleade KM, Dix A (2004) Using frustration in the design of adaptive videogames. In: Proceedings of the 2004 ACM SIGCHI international conference on advances in computer entertainment technology Gilleade KM, Dix A (2004) Using frustration in the design of adaptive videogames. In: Proceedings of the 2004 ACM SIGCHI international conference on advances in computer entertainment technology
go back to reference Gilleade K, Dix A, Allanson J (2005) Affective videogames and modes of affective gaming: assist me, challenge me, emote me. In: DiGRA 2005, Vancouver Gilleade K, Dix A, Allanson J (2005) Affective videogames and modes of affective gaming: assist me, challenge me, emote me. In: DiGRA 2005, Vancouver
go back to reference Gilleade K, Fairclough SH (2010) Physiology as XP—Bodyblogging to Victory. In: BioS-Play workshop at fun and games 2010, Leuven, Belgium Gilleade K, Fairclough SH (2010) Physiology as XP—Bodyblogging to Victory. In: BioS-Play workshop at fun and games 2010, Leuven, Belgium
go back to reference Gilleade K, Lee K (2011) Issues inherent in controlling the interpretation of the physiological cloud. In: CHI 2011 workshop on brain and body interfaces: designing for meaningful interaction, Vancouver Gilleade K, Lee K (2011) Issues inherent in controlling the interpretation of the physiological cloud. In: CHI 2011 workshop on brain and body interfaces: designing for meaningful interaction, Vancouver
go back to reference Haynes NK (1999) How we became post human: virtual bodies in cybernetics, literature and informatics. University of Chicago Press, Chicago Haynes NK (1999) How we became post human: virtual bodies in cybernetics, literature and informatics. University of Chicago Press, Chicago
go back to reference Hwang H-J, Kwon K, Chang-Hawang I (2009) Neurofeedback-based motor imagery training for brain-computer interface (BCI). J Neurosci Methods 179:150–156CrossRef Hwang H-J, Kwon K, Chang-Hawang I (2009) Neurofeedback-based motor imagery training for brain-computer interface (BCI). J Neurosci Methods 179:150–156CrossRef
go back to reference Kaber DB, Wright MC, Prinzel LJ, Clamann MP (2005) Adaptive automation of human–machine system information processing functions. Hum Factors 47:730–741CrossRef Kaber DB, Wright MC, Prinzel LJ, Clamann MP (2005) Adaptive automation of human–machine system information processing functions. Hum Factors 47:730–741CrossRef
go back to reference Kapoor A, Burleson W, Picard RW (2007) Automatic prediction of frustration. Int J Hum Comput Stud 65:724–736CrossRef Kapoor A, Burleson W, Picard RW (2007) Automatic prediction of frustration. Int J Hum Comput Stud 65:724–736CrossRef
go back to reference Klein J, Moon Y, Picard RW (2002) This computer responds to user frustration: theory, design and results. Interact Comput 14:119–140CrossRef Klein J, Moon Y, Picard RW (2002) This computer responds to user frustration: theory, design and results. Interact Comput 14:119–140CrossRef
go back to reference Klein G, Woods DD, Bradshaw JM, Hoffman RR, Feltovich PJ (2004) Ten challenges for making automation a “team player” in joint human–agent activity. IEEE Intell Syst 19(6):91–95CrossRef Klein G, Woods DD, Bradshaw JM, Hoffman RR, Feltovich PJ (2004) Ten challenges for making automation a “team player” in joint human–agent activity. IEEE Intell Syst 19(6):91–95CrossRef
go back to reference Klimesch W (1999) EEG alpha and theta oscillations reflect cognitive and memory performance: a review and analysis. Brain Res Rev 29:169–195CrossRef Klimesch W (1999) EEG alpha and theta oscillations reflect cognitive and memory performance: a review and analysis. Brain Res Rev 29:169–195CrossRef
go back to reference Krusienski DJ, Sellers EW, McFarland DJ, Vaughan TM, Wolpaw J (2008) Towards enhanced P300 speller performance. J Neurosci Methods 167:15–21CrossRef Krusienski DJ, Sellers EW, McFarland DJ, Vaughan TM, Wolpaw J (2008) Towards enhanced P300 speller performance. J Neurosci Methods 167:15–21CrossRef
go back to reference Kubler A, Muller K-R (2007) An introduction to brain-computer interfacing. In: Dornhedge G, del R Millan J, Hinterberger T, McFarland DJ, Muller K-R (eds) Towards brain–computer interfacing. MIT Press, Cambridge, pp 1–25 Kubler A, Muller K-R (2007) An introduction to brain-computer interfacing. In: Dornhedge G, del R Millan J, Hinterberger T, McFarland DJ, Muller K-R (eds) Towards brain–computer interfacing. MIT Press, Cambridge, pp 1–25
go back to reference Lindström M, Ståhl A, Höök K et al. (2006) Affective diary: designing for bodily expressiveness and self-reflection. In: CHI ’06 extended abstracts on human factors in computing systems. ACM, New York, pp 1037–1042 Lindström M, Ståhl A, Höök K et al. (2006) Affective diary: designing for bodily expressiveness and self-reflection. In: CHI ’06 extended abstracts on human factors in computing systems. ACM, New York, pp 1037–1042
go back to reference Lee JD, See KA (2004) Trust in automation: designing for appropriate reliance. Hum Factors 46:50–80CrossRef Lee JD, See KA (2004) Trust in automation: designing for appropriate reliance. Hum Factors 46:50–80CrossRef
go back to reference Lotte F, Larrue F, Mühl C (2013) Flaws in current human training protocols for spontaneous brain–computer interfaces: lessons learned from instructional design. Frontiers in Hum Neurosci. doi:10.3389/fnhum.2013.00568 Lotte F, Larrue F, Mühl C (2013) Flaws in current human training protocols for spontaneous brain–computer interfaces: lessons learned from instructional design. Frontiers in Hum Neurosci. doi:10.​3389/​fnhum.​2013.​00568
go back to reference Nijholt A, Plass-Oude Bos D, Reuderink B (2009) Turning shortcomings into challenges: brain–computer interfaces for games. Entertain Comput 1:85–94CrossRef Nijholt A, Plass-Oude Bos D, Reuderink B (2009) Turning shortcomings into challenges: brain–computer interfaces for games. Entertain Comput 1:85–94CrossRef
go back to reference Peck E, Lalooses F, Chauncey K (2011) Framing meaningful adaption in a social context. In: CHI 2011 workshop on brain and body interfaces: designing for meaningful interaction, Vancouver Peck E, Lalooses F, Chauncey K (2011) Framing meaningful adaption in a social context. In: CHI 2011 workshop on brain and body interfaces: designing for meaningful interaction, Vancouver
go back to reference Picard RW (1997) Affective computing. The MIT Press, Cambridge Picard RW (1997) Affective computing. The MIT Press, Cambridge
go back to reference Pope AT, Bogart EH, Bartolome DS (1995) Biocybernetic system evaluates indices of operator engagement in automated task. Biol Psychol 40:187–195CrossRef Pope AT, Bogart EH, Bartolome DS (1995) Biocybernetic system evaluates indices of operator engagement in automated task. Biol Psychol 40:187–195CrossRef
go back to reference Pope AT, Palsson OS (2001) Helping video games “rewire our minds”. In: Playing by the rules. University of Chicago Cultural Policy Center, Chicago Pope AT, Palsson OS (2001) Helping video games “rewire our minds”. In: Playing by the rules. University of Chicago Cultural Policy Center, Chicago
go back to reference Prinzel LJ (2002) Research on hazardous states of awareness and physiological factors in aerospace operations. NASA, Hampton Prinzel LJ (2002) Research on hazardous states of awareness and physiological factors in aerospace operations. NASA, Hampton
go back to reference Ramoser H, Muller-Gerking J, Pfurtscheller G (2000) Optimal spatial filtering of single trial EEG during imagined hand movement. IEEE Trans Rehabil Eng 8:441–446CrossRef Ramoser H, Muller-Gerking J, Pfurtscheller G (2000) Optimal spatial filtering of single trial EEG during imagined hand movement. IEEE Trans Rehabil Eng 8:441–446CrossRef
go back to reference Rani P, Sarkar N, Lui C (2005) Maintaining optimal challenge in computer games through real-time physiological feedback. In: 11th human–computer interaction international, Las Vegas, 2005 Rani P, Sarkar N, Lui C (2005) Maintaining optimal challenge in computer games through real-time physiological feedback. In: 11th human–computer interaction international, Las Vegas, 2005
go back to reference San Agustin J, Skovsgaard H, Paulin Hansen J, Witzner Hansen D (2009) Low-cost gaze interaction: ready to deliver the promises. In: Human factors in computing systems (CHI), ACM San Agustin J, Skovsgaard H, Paulin Hansen J, Witzner Hansen D (2009) Low-cost gaze interaction: ready to deliver the promises. In: Human factors in computing systems (CHI), ACM
go back to reference Tan DS, Nijholt A (2010) Brain–computer interfaces. Springer, New York Tan DS, Nijholt A (2010) Brain–computer interfaces. Springer, New York
go back to reference Wiener N (1964) God and golem inc. MIT Press, Cambridge Wiener N (1964) God and golem inc. MIT Press, Cambridge
go back to reference Wilson GF, Russell CA (2007) Performance enhancement in an uninhabited air vehicle task using psychophysiologically determined adaptive aiding. Hum Factors 49:1005–1018CrossRef Wilson GF, Russell CA (2007) Performance enhancement in an uninhabited air vehicle task using psychophysiologically determined adaptive aiding. Hum Factors 49:1005–1018CrossRef
Metadata
Title
Meaningful Interaction with Physiological Computing
Authors
Stephen H. Fairclough
Kiel Gilleade
Copyright Year
2014
Publisher
Springer London
DOI
https://doi.org/10.1007/978-1-4471-6392-3_1