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2015 | OriginalPaper | Chapter

8. (Mis)behavioral Objects

Empowerment of Users Versus Empowerment of Objects

Authors : Samuel Bianchini, Rémy Bourganel, Emanuele Quinz, Florent Levillain, Elisabetta Zibetti

Published in: Empowering Users through Design

Publisher: Springer International Publishing

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Abstract

While the movement toward granting ever more power to users is very real, can we understand it not from the viewpoint of humans, but that of the objects? How can we design the empowerment of both users and objects, but starting from the objects? Could the object then change its status and become a subject, or at least an agent? With that as our starting position, we pose the hypothesis, theoretical and practical, that in order to engage with such prospects, the objects in question must be endowed with behaviors. And rather than resorting to types of expression related to the morphology or dressing of the objects, we want to focus on the expressive capacity of movement, on the objects’ power to act as embodied fundamentally by movement, by actions that give shape to what would then be possible to describe as “behaviors”. Our approach is first and foremost a matter of art and design, while entertaining a dialogue between two other disciplines: robotics, to put into practice our reflection, and cognitive science, to better understand and prepare this new form of interaction “object-human” that we are seeking. More specifically we are looking to develop objects that misbehave, as a way for these objects to go against the function they have been designed for, and thus develop a certain subjectivity that could enable an affective relationship that is valid for itself. From a state of knowledge in art and design, and from an analysis of behaviour from the point of view of action perception, we propose a design space based on the behaviours produced and the interpretations they elicit in terms of mental states. This conceptual apparatus is put into practice through workshops during which we propose a form of collective experimentation, with the help of our modular robotics toolkit MisB KIT, open-source and accessible both to non-programmer practitioners and to developers. Following a first series of workshops, in particular the one held at TEI 2014 conference, along with the Tangible Media group from the MIT Medialab, we draw some conclusions and discuss some new perspectives regarding the development of (mis)behavioral objects.

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Footnotes
1
The MisB Toolkit was developed by the Reflective Interaction team, under the direction of Samuel Bianchini, by Didier Bouchon, Cécile Bucher, Martin Gautron, Benoît Verjat, and Alexandre Saunier, in the context of the project The Behavior of Things, coordinated by Emanuele Quinz on behalf of Labex Arts-H2H. All elements of the MisB KIT, hardware and software, are under an LGPL license, with the exception of the proprietary Bioloid modules, principally the Dynamixels motors, and parts from the K’Nex construction game, used here as structural elements. This toolkit was initiated with the Sociable Media team (led by Rémy Bourganel) with Émeline Brulé and Max Mollon in particular, for the workshop “The Misbehavior of Animated Objects”, TEI 2014, with support from Labex Arts-H2H and the Bettencourt Schueller Foundation and its Chair for Innovation & Expertise, and with the participation of Jean-Baptiste Labrune and Nicolas Nova. We are grateful to Génération Robots for their sensible advice, as well as to Marie Descourtieux, Hiroshi Ishii, Emmanuel Mahé, and Élodie Tincq. For more information, URL, July 9, 2014: http://​diip.​ensadlab.​fr/​fr/​projets/​article/​the-misb-kit.
 
2
8th International Conference on Tangible, Embedded and Embodied Interaction (TEI 2014). February 2014, Munich. URL, July 9, 2014: http://​www.​tei-conf.​org/​14/​studios.​php#s9.
 
3
A selection of works from those exhibitions was shown recently in Ghost in the Machine (curated by Massimiliano Gioni, New York, New Museum, 2012), which demonstrates the renewed interest in the mythology of the machine.
 
4
The workshop “The Misbehavior of Animated Objects”, for TEI 2014, was developed as part of the collaboration between the Reflective Interaction team (directed by Samuel Bianchini) and the Sociable Media team (directed by Rémy Bourganel), with support from Labex Arts-H2H and the Bettencourt Schueller Foundation and its Chair for Innovation & Expertise, in dialogue with the Tangible Media Group of the MIT Medialab (group founded and directed by Hiroshi Ishii) and with the participation of Jean-Baptiste Labrune and Nicolas Nova. See, URLs, July 9, 2014: http://​www.​tei-conf.​org/​14/​studios.​php#s9; http://​misbehaviour.​ensadlab.​fr; http://​diip.​ensadlab.​fr/​en/​article/​axe-5-the-behavior-of-things.
 
5
We recently organized an in situ study, meaning in the exhibition itself, of Céleste Boursier-Mougenot’s work Off Road (2013), when it was shown in the spring of 2014 at the Abattoirs, musée d'art contemporain de Toulouse. The study aiming to establish the “psychological profile” of this behavioral work, based on the perceptions of the public, is being carried out by Florent Levillain, under the direction of Elisabetta Zibetti in the context of the research project The Behavior of Things, and in collaboration with sociologist Naoko Abe (as part of his post-doc with the Gepetto Team at the LAAS-CNRS, Toulouse).
 
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Metadata
Title
(Mis)behavioral Objects
Authors
Samuel Bianchini
Rémy Bourganel
Emanuele Quinz
Florent Levillain
Elisabetta Zibetti
Copyright Year
2015
DOI
https://doi.org/10.1007/978-3-319-13018-7_8

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