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2021 | OriginalPaper | Chapter

NEONEO Balance Ball: Designing an Intergenerational Interaction Exergame for In-home Balance Training

Authors : Emiran Kaisar, Ren Bo Ding, Ting Han, Shi Qiu

Published in: Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities

Publisher: Springer International Publishing

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Abstract

This paper describes a tangible interactive prototype, aiming at reducing the risk of falling in older adults and ensure their adherence to the in-home balance training. The design of the prototype derived from our research on the effectiveness of different training modes in balance. An exergame created for this prototype, appealing to youngsters, might result in them (older adults and young people) playing together. This may not only provide motivation to exercise but also a platform increasing communication between two generations, which is beneficial to older adults’ mental health. Therefore, perceiving benefits aforementioned, older adults could get more interested and even develop a long-term habit of playing such exergame. Researches had been done regarding the older adults’ perspective when designing intergenerational games or exergames. Here, our concept focuses on involving both older adults and young people to play the exergame together. In this paper, an experimental plan has been designed to gain insights from young people for better solutions to motivate them to play the game with older adults.

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Literature
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Metadata
Title
NEONEO Balance Ball: Designing an Intergenerational Interaction Exergame for In-home Balance Training
Authors
Emiran Kaisar
Ren Bo Ding
Ting Han
Shi Qiu
Copyright Year
2021
DOI
https://doi.org/10.1007/978-3-030-78111-8_5