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2021 | OriginalPaper | Chapter

6. Objects

Author : Richard Thomas Watson

Published in: Capital, Systems, and Objects

Publisher: Springer Singapore

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Abstract

To a computer scientist, an object is something that can send and receive a set of standardized digital messages. Your maps app is an object. It can receive a message containing the latitude and longitude of your current location from a GPS app and then send a message to your map app to show your position on a map. Software is a collection of communicating objects, with each object performing a specialized function or coordinating the action of other objects through messaging.

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Footnotes
1
A term we introduce to describe humans who have digital devices that enable them to send and receive electronic messages and thus behave like active objects.
 
2
Davies, M., Pitt, L. F., Shapiro, D., & Watson, R. T. (2005). Betfair.com: five technology forces revolutionize worldwide wagering. European Management Journal, 23(5), 533–541.
 
3
Rothstein, C., & Watson, R. T. (2004). NetBank: The conservative Internet entrepreneurs. Communications of the AIS, 14(10), 1-24.
 
4
Almquist, E., Bovet, D., & Heaton, C. J. (2004). What Have We Learned so Far? Making CRM Make Money—Technology Alone Won’t Create Value. In A. H. Kracklauer, D. Q. Mills, & D. Seifert (Eds.), Collaborative Customer Relationship Management, pp. 7–22. Springer.
 
5
Osterwalder, A., & Pigneur, Y. (2010). Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers. Wiley.
 
7
This section draws upon Watson, R. T., Zinkhan, G. M., & Pitt, L. F. (2004). Object orientation: a tool for enterprise design. California Management Review, 46(4), 89–110. For a similar perspective, see Davenport, T. H., Thomas, R. J., & Desouza, K. C. (2003). Reusing intellectual assets. Industrial Management, 45(3), 12–13.
 
8
Pancake, C. M. (1995). The promise and cost of object technology: a five-year forecast. Communications of the ACM, 38(10), 33–49.
 
12
Osterwalder, A., & Pigneur, Y. (2010). Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers. Wiley.
 
14
Miller, G. A. (1956). The magical number seven, plus or minus two: some limits on our capacity for processing information. The Psychological Review, 63(2), 81–97.
 
Metadata
Title
Objects
Author
Richard Thomas Watson
Copyright Year
2021
Publisher
Springer Singapore
DOI
https://doi.org/10.1007/978-981-15-9418-2_6