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2013 | OriginalPaper | Chapter

On Promptness in Parity Games

Authors : Fabio Mogavero, Aniello Murano, Loredana Sorrentino

Published in: Logic for Programming, Artificial Intelligence, and Reasoning

Publisher: Springer Berlin Heidelberg

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Parity games

are a powerful formalism for the automatic synthesis and verification of reactive systems. They are closely related to alternating

ω

-automata and emerge as a natural method for the solution of the

μ

-calculus model checking problem. Due to these strict connections, parity games are a well-established environment to describe

liveness properties

such as “every request that occurs infinitely often is eventually responded”. Unfortunately, the classical form of such a condition suffers from the strong drawback that there is no bound on the effective time that separates a request from its response, i.e., responses are

not promptly

provided. Recently, to overcome this limitation, several parity game variants have been proposed, in which quantitative requirements are added to the classic qualitative ones.

In this paper, we make a general study of the concept of promptness in parity games that allows to put under a unique theoretical framework several of the cited variants along with new ones. Also, we describe simple polynomial reductions from all these conditions to either Büchi or parity games, which simplify all previous known procedures. In particular, they improve the complexity results of

cost

and

bounded-cost parity games

. Indeed, we provide solution algorithms showing that determining the winner of these games lies in

UPTime

CoUPTime

.

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Metadata
Title
On Promptness in Parity Games
Authors
Fabio Mogavero
Aniello Murano
Loredana Sorrentino
Copyright Year
2013
Publisher
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-642-45221-5_40

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