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2019 | OriginalPaper | Chapter

13. One-Player Game Based Influential Maximization Scheme for Social Cloud Service Networks

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Abstract

An effective interaction between the Social Network Services (SNS) and Cloud Computing (CC) enables the connection of people to the ubiquitous computing universe. The integration of SNS and CC is a technological revolution that presents the future of connectivity and reachability. This study explores the novel paradigm for future Internet of Things (IoT). Although there have been some studies in social-driven IoT, they merely consider the CC technique to improve service qualities and influences. In this study, S. Kim develops a novel cloud based SNS control scheme based on the reinforcement learning approach. To maximize the total SNS system performance, social services have been adaptively executed in the cloud system while taking into account the social welfare. This study can capture the properties of SNS and CC, and provides an effective solution for the social cloud system.

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Literature
1.
go back to reference Chalkiadakis, G.: A bayesian approach to multiagent reinforcement learning and coalition formation under uncertainty. Doctoral Dissertation, Toronto (2007) Chalkiadakis, G.: A bayesian approach to multiagent reinforcement learning and coalition formation under uncertainty. Doctoral Dissertation, Toronto (2007)
9.
go back to reference Kim S.: Game Theory Applications in Network Design. IGI Global, Hershey (2014)CrossRef Kim S.: Game Theory Applications in Network Design. IGI Global, Hershey (2014)CrossRef
Metadata
Title
One-Player Game Based Influential Maximization Scheme for Social Cloud Service Networks
Author
Sungwook Kim
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-319-93058-9_13