Skip to main content
Top

2016 | OriginalPaper | Chapter

Overview of Case Studies on Adapting MABS Models to GPU Programming

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

General-Purpose Computing on Graphics Units (GPGPU) is today recognized as a practical and efficient way of accelerating software procedures that require a lot of computing resources. However, using this technology in the context of Multi-Agent Based Simulation (MABS) appears to be difficult because GPGPU relies on a very specific programming approach for which MABS models are not naturally adapted. This paper discusses practical results from several works we have done on adapting and developing different MABS models using GPU programming. Especially, studying how GPGPU could be used in the scope of MABS, our main motivation is not only to speed up MABS but also to provide the MABS community with a general approach to GPU programming, which could be used on a wide variety of agent-based models. So, this paper first summarizes all the use cases that we have considered so far and then focuses on identifying which parts of the development process could be generalized.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Footnotes
2
Compute Unified Device Architecture, https://​developer.​nvidia.​com/​what-cuda.
 
3
 
4
See http://​www.​lirmm.​fr/​~fmichel/​mle for some videos of this experiment.
 
5
In all these experiments, the environment is as a 2D square grid discretized in cells.
 
7
Detailed descriptions and computation kernels are available online: http://​www.​lirmm.​fr/​~hermellin/​Website/​GPGPU_​MABS_​Methodology.​html.
 
Literature
1.
go back to reference Weyns, D., Michel, F. (eds.): E4MAS 2014. LNCS (LNAI), vol. 9068. Springer, Heidelberg (2015) Weyns, D., Michel, F. (eds.): E4MAS 2014. LNCS (LNAI), vol. 9068. Springer, Heidelberg (2015)
2.
go back to reference Badeig, F., Balbo, F., Pinson, S.: A contextual environment approach for multi-agent-based simulation. In: ICAART 2010, 2nd International Conference on Agents and Artificial Intelligence, pp. 212–217, Spain, June 2010 Badeig, F., Balbo, F., Pinson, S.: A contextual environment approach for multi-agent-based simulation. In: ICAART 2010, 2nd International Conference on Agents and Artificial Intelligence, pp. 212–217, Spain, June 2010
3.
go back to reference Beurier, G., Simonin, O., Ferber, J.: Model and simulation of multi-level emergence. In: ISSPIT 2002, April 2008 Beurier, G., Simonin, O., Ferber, J.: Model and simulation of multi-level emergence. In: ISSPIT 2002, April 2008
4.
go back to reference Bleiweiss, A.: Multi agent navigation on the GPU. In: Games Developpement Conference (2009) Bleiweiss, A.: Multi agent navigation on the GPU. In: Games Developpement Conference (2009)
5.
go back to reference Bourgoin, M., Chailloux, E., Lamotte, J.-L.: Efficient abstractions for GPGPU programming. Int. J. Parallel Program. 42(4), 583–600 (2014)CrossRef Bourgoin, M., Chailloux, E., Lamotte, J.-L.: Efficient abstractions for GPGPU programming. Int. J. Parallel Program. 42(4), 583–600 (2014)CrossRef
6.
go back to reference Che, S., Boyer, M., Meng, J., Tarjan, D., Sheaffer, J.W., Skadron, K.: A performance study of general-purpose applications on graphics processors using CUDA. J. Parallel Distrib. Comput. 68(10), 1370–1380 (2008)CrossRef Che, S., Boyer, M., Meng, J., Tarjan, D., Sheaffer, J.W., Skadron, K.: A performance study of general-purpose applications on graphics processors using CUDA. J. Parallel Distrib. Comput. 68(10), 1370–1380 (2008)CrossRef
7.
go back to reference D’Souza, R.M., Lysenko, M., Rahmani, K.: SugarScape on steroids: simulating over a million agents atinteractive rates. In: Proceedings of Agent 2007 Conference (2007) D’Souza, R.M., Lysenko, M., Rahmani, K.: SugarScape on steroids: simulating over a million agents atinteractive rates. In: Proceedings of Agent 2007 Conference (2007)
8.
go back to reference Erra, U., Frola, B., Scarano, V., Couzin, I.: An efficient GPU implementation for large scale individual-based simulation of collective behavior. High Perform. Comput. Syst. Biol. 2009, 51–58 (2009) Erra, U., Frola, B., Scarano, V., Couzin, I.: An efficient GPU implementation for large scale individual-based simulation of collective behavior. High Perform. Comput. Syst. Biol. 2009, 51–58 (2009)
9.
go back to reference Hermellin, E., Michel, F.: GPU environmental delegation of agent perceptions: application to reynolds’ s boids. In: Gaudou, B., et al. (eds.) MABS 2015. LNCS, vol. 9568, pp. 71–86. Springer, Heidelberg (2016)CrossRef Hermellin, E., Michel, F.: GPU environmental delegation of agent perceptions: application to reynolds’ s boids. In: Gaudou, B., et al. (eds.) MABS 2015. LNCS, vol. 9568, pp. 71–86. Springer, Heidelberg (2016)CrossRef
10.
go back to reference Hermellin, E., Michel, F.: Toward a methodology for developing MABS using GPU programming. In: Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, AAMAS, Singapore (2016) Hermellin, E., Michel, F.: Toward a methodology for developing MABS using GPU programming. In: Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, AAMAS, Singapore (2016)
11.
go back to reference Kubera, Y., Mathieu, P., Picault, S.: IODA: an interaction-oriented approach for multi-agent based simulations. Auton. Agent Multi-Agent Syst. 23(3), 303–343 (2011)CrossRef Kubera, Y., Mathieu, P., Picault, S.: IODA: an interaction-oriented approach for multi-agent based simulations. Auton. Agent Multi-Agent Syst. 23(3), 303–343 (2011)CrossRef
12.
go back to reference Laville, G., Mazouzi, K., Lang, C., Marilleau, N., Herrmann, B., Philippe, L.: MCMAS: A toolkit to benefit from many-core architecure in agent-based simulation. In: an Mey, D., et al. (eds.) Euro-Par 2013. LNCS, vol. 8374, pp. 544–554. Springer, Heidelberg (2014)CrossRef Laville, G., Mazouzi, K., Lang, C., Marilleau, N., Herrmann, B., Philippe, L.: MCMAS: A toolkit to benefit from many-core architecure in agent-based simulation. In: an Mey, D., et al. (eds.) Euro-Par 2013. LNCS, vol. 8374, pp. 544–554. Springer, Heidelberg (2014)CrossRef
13.
go back to reference Laville, G., Mazouzi, K., Lang, C., Marilleau, N., Philippe, L.: Using GPU for multi-agent multi-scale simulations. In: Omatu, S., Paz Santana, J.F., González, S.R., Molina, J.M., Bernardos, A.M., Rodríguez, J.M.C. (eds.) Distributed Computing and Artificial Intelligence. AISC, vol. 151, pp. 197–204. Springer, Heidelberg (2012)CrossRef Laville, G., Mazouzi, K., Lang, C., Marilleau, N., Philippe, L.: Using GPU for multi-agent multi-scale simulations. In: Omatu, S., Paz Santana, J.F., González, S.R., Molina, J.M., Bernardos, A.M., Rodríguez, J.M.C. (eds.) Distributed Computing and Artificial Intelligence. AISC, vol. 151, pp. 197–204. Springer, Heidelberg (2012)CrossRef
14.
go back to reference Michel, F.: Translating agent perception computations into environmental processes in multi-agent-based simulations: a means for integrating graphics processing unit programming within usual agent-based simulation platforms. Syst. Res. Behav. Sci. 30(6), 703–715 (2013)CrossRef Michel, F.: Translating agent perception computations into environmental processes in multi-agent-based simulations: a means for integrating graphics processing unit programming within usual agent-based simulation platforms. Syst. Res. Behav. Sci. 30(6), 703–715 (2013)CrossRef
15.
go back to reference Michel, F., Ferber, J., Drogoul, A.: Multi-agent systems and simulation: a survey from theagents community’s perspective. In: Uhrmacher, A., Weyns, D., (eds.) Multi-Agent Systems: Simulation and Applications, Computational Analysis, Synthesis, and Design of Dynamic Systems, pp. 3–52. CRC Press - Taylor & Francis, June 2009 Michel, F., Ferber, J., Drogoul, A.: Multi-agent systems and simulation: a survey from theagents community’s perspective. In: Uhrmacher, A., Weyns, D., (eds.) Multi-Agent Systems: Simulation and Applications, Computational Analysis, Synthesis, and Design of Dynamic Systems, pp. 3–52. CRC Press - Taylor & Francis, June 2009
16.
go back to reference Owens, J.D., Luebke, D., Govindaraju, N., Harris, M., Kruger, J., Lefohn, A.E., Purcell, T.J.: A survey of general-purpose computation on graphics hardware. Comput. Graph. Forum 26(1), 80–113 (2007)CrossRef Owens, J.D., Luebke, D., Govindaraju, N., Harris, M., Kruger, J., Lefohn, A.E., Purcell, T.J.: A survey of general-purpose computation on graphics hardware. Comput. Graph. Forum 26(1), 80–113 (2007)CrossRef
17.
go back to reference Parry, H., Bithell, M.: Large scale agent-based modelling: a review and guidelines for model scaling. In: Heppenstall, A.J., Crooks, A.T., See, L.M., Batty, M. (eds.) Agent-Based Models of Geographical Systems, pp. 271–308. Springer, Heidelberg (2012)CrossRef Parry, H., Bithell, M.: Large scale agent-based modelling: a review and guidelines for model scaling. In: Heppenstall, A.J., Crooks, A.T., See, L.M., Batty, M. (eds.) Agent-Based Models of Geographical Systems, pp. 271–308. Springer, Heidelberg (2012)CrossRef
18.
go back to reference Pavlov, R., Müller, J.P.: Multi-agent systems meet GPU: deploying agent-based architectures on graphics processors. In: Camarinha-Matos, L.M., Tomic, S., Graça, P. (eds.) DoCEIS 2013. IFIP AICT, vol. 394, pp. 115–122. Springer, Heidelberg (2013)CrossRef Pavlov, R., Müller, J.P.: Multi-agent systems meet GPU: deploying agent-based architectures on graphics processors. In: Camarinha-Matos, L.M., Tomic, S., Graça, P. (eds.) DoCEIS 2013. IFIP AICT, vol. 394, pp. 115–122. Springer, Heidelberg (2013)CrossRef
19.
go back to reference Payet, D., Courdier, R., Sébastien, N., Ralambondrainy, T.: Environment as support for simplification, reuse and integration of processes in spatial MAS. In: Proceedings of the 2006 IEEE International Conference on Information Reuse and Integration - Heuristic Systems Engineering, 16–18 September, Waikoloa, Hawaii, USA, pp. 127–131. IEEE Systems, Man, and Cybernetics Society (2006) Payet, D., Courdier, R., Sébastien, N., Ralambondrainy, T.: Environment as support for simplification, reuse and integration of processes in spatial MAS. In: Proceedings of the 2006 IEEE International Conference on Information Reuse and Integration - Heuristic Systems Engineering, 16–18 September, Waikoloa, Hawaii, USA, pp. 127–131. IEEE Systems, Man, and Cybernetics Society (2006)
20.
go back to reference Perumalla, K.S., Aaby, B.G.: Data parallel execution challenges and runtime performance of agent simulations on GPUs. In: Proceedings of the 2008 Spring Simulation Multiconference, pp. 116–123 (2008) Perumalla, K.S., Aaby, B.G.: Data parallel execution challenges and runtime performance of agent simulations on GPUs. In: Proceedings of the 2008 Spring Simulation Multiconference, pp. 116–123 (2008)
21.
go back to reference Ricci, A., Piunti, M., Viroli, M.: Environment programming in multi-agent systems: an artifact-based perspective. Auton. Agent Multi-Agent Syst. 23(2), 158–192 (2011)CrossRef Ricci, A., Piunti, M., Viroli, M.: Environment programming in multi-agent systems: an artifact-based perspective. Auton. Agent Multi-Agent Syst. 23(2), 158–192 (2011)CrossRef
22.
go back to reference Richmond, P., Coakley, S., Romano, D.M.: A high performance agent based modelling framework on graphics card hardware with CUDA. In: Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2009, vol. 2, pp. 1125–1126. International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC (2009) Richmond, P., Coakley, S., Romano, D.M.: A high performance agent based modelling framework on graphics card hardware with CUDA. In: Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2009, vol. 2, pp. 1125–1126. International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC (2009)
23.
go back to reference Richmond, P., Romano, D.M.: Agent based GPU, a real-time 3d simulation and interactive visualisation framework for massive agent based modelling on the GPU. In: Proceedings International Workshop on Super Visualisation, IWSV 2008 (2008) Richmond, P., Romano, D.M.: Agent based GPU, a real-time 3d simulation and interactive visualisation framework for massive agent based modelling on the GPU. In: Proceedings International Workshop on Super Visualisation, IWSV 2008 (2008)
24.
go back to reference Richmond, P., Romano, D.M.: A high performance framework for agent based pedestrian dynamics on GPU hardware. In: European Simulation and Modelling (2011) Richmond, P., Romano, D.M.: A high performance framework for agent based pedestrian dynamics on GPU hardware. In: European Simulation and Modelling (2011)
25.
go back to reference Richmond, P., Walker, D., Coakley, S., Romano, D.M.: High performance cellular level agent-based simulation with FLAME for the GPU. Briefings Bioinform. 11(3), 334–347 (2010)CrossRef Richmond, P., Walker, D., Coakley, S., Romano, D.M.: High performance cellular level agent-based simulation with FLAME for the GPU. Briefings Bioinform. 11(3), 334–347 (2010)CrossRef
26.
go back to reference Sklar, E.: NetLogo, a multi-agent simulation environment. Artif. Life 13(3), 303–311 (2007)CrossRef Sklar, E.: NetLogo, a multi-agent simulation environment. Artif. Life 13(3), 303–311 (2007)CrossRef
27.
go back to reference Strippgen, D., Nagel, K.: Multi-agent traffic simulation with CUDA. In: High Performance Computing Simulation, HPCS 2009, pp. 106–114, June 2009 Strippgen, D., Nagel, K.: Multi-agent traffic simulation with CUDA. In: High Performance Computing Simulation, HPCS 2009, pp. 106–114, June 2009
28.
go back to reference Weyns, D., Van Dyke Parunak, H., Michel, F., Holvoet, T., Ferber, J.: Environments for multiagent systems state-of-the-art and research challenges. In: Weyns, D., Van Dyke Parunak, H., Michel, F. (eds.) E4MAS 2004. LNCS (LNAI), vol. 3374, pp. 1–47. Springer, Heidelberg (2005)CrossRef Weyns, D., Van Dyke Parunak, H., Michel, F., Holvoet, T., Ferber, J.: Environments for multiagent systems state-of-the-art and research challenges. In: Weyns, D., Van Dyke Parunak, H., Michel, F. (eds.) E4MAS 2004. LNCS (LNAI), vol. 3374, pp. 1–47. Springer, Heidelberg (2005)CrossRef
Metadata
Title
Overview of Case Studies on Adapting MABS Models to GPU Programming
Authors
Emmanuel Hermellin
Fabien Michel
Copyright Year
2016
DOI
https://doi.org/10.1007/978-3-319-39387-2_11

Premium Partner