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2023 | OriginalPaper | Chapter

6. Peircian Games

Author : Serdar Ş. Güner

Published in: Art and IR Theory

Publisher: Springer International Publishing

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Abstract

In Saussurean games, Row entertains beliefs about what beliefs Column has concerning Row’s strategies of accept and reject, and, similarly, Column entertains beliefs about what beliefs Row has concerning Column’s strategies of accept and reject. In Peircian games these coupled subjective beliefs are about three strategies, namely, icon, index, and symbol, instead of two. Players are assumed to know the meanings of icon, index, and symbol. They have figured out the three coordination equilibria each connected with the three distinct signs. Thus, Peircian games pose a greater coordination challenge compared to Saussurean ones.

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Footnotes
1
Italics in the original.
 
2
Different payoffs to reciprocated outcomes generate different Peircian games keeping non-reciprocated payoff outcomes equal to zero, for example.
 
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Metadata
Title
Peırcıan Games
Author
Serdar Ş. Güner
Copyright Year
2023
DOI
https://doi.org/10.1007/978-3-031-32342-3_6

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