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2018 | OriginalPaper | Chapter

Player Identity and Avatars in Meta-narrative Video Games: A Reading of Hotline Miami

Authors : Luca Papale, Lorenzo Fazio

Published in: Interactive Storytelling

Publisher: Springer International Publishing

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Abstract

Video games are a suitable territory to experiment and play with identity, thanks to the use of avatars, which let players put themselves in someone else’s shoes, project values on blank slates or bond with virtual characters upon which they have a partial agency. Through the case study of Hotline Miami, this paper aims to examine how games can push players to actively question their identity, agency and role in the game’s systems and narrative. The end point of the paper is defining a new category of avatar, the meta-avatar, which elicits a sense of identity instability in the players, leading them to have a more conscious approach to the gameplay experience.

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Footnotes
1
The majority of characters in the game have no name, and this also applies to the protagonist, who is referred to as Jacket in online discussions and academic papers [23].
 
2
Every mask has a name, in strong opposition to actual characters who, as said above, are usually anonymous. The masks could be interpreted as a visual representation of a multiple personality disorder suffered by the protagonist [23].
 
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Metadata
Title
Player Identity and Avatars in Meta-narrative Video Games: A Reading of Hotline Miami
Authors
Luca Papale
Lorenzo Fazio
Copyright Year
2018
DOI
https://doi.org/10.1007/978-3-030-04028-4_28

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