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2015 | OriginalPaper | Chapter

Potentials of Gamification in Learning Management Systems: A Qualitative Evaluation

Authors : Jan Broer, Andreas Breiter

Published in: Design for Teaching and Learning in a Networked World

Publisher: Springer International Publishing

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Abstract

Besides game-based learning, gamification is an upcoming trend in education, studied in various empirical studies and found in many major learning management systems. Employing a newly developed qualitative instrument for assessing gamification in a system, we studied five popular LMS for their specific implementations. The instrument enabled experts to extract affordances for gamification in the five categories experiential, mechanics, rewards, goals, and social. Results show large similarities in all of the systems studied and few varieties in approaches to gamification.

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Metadata
Title
Potentials of Gamification in Learning Management Systems: A Qualitative Evaluation
Authors
Jan Broer
Andreas Breiter
Copyright Year
2015
DOI
https://doi.org/10.1007/978-3-319-24258-3_29

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