Skip to main content
Top

2020 | OriginalPaper | Chapter

4. Procedural Modeling for Cultural Heritage

Authors : António Coelho, Augusto Sousa, Fernando Nunes Ferreira

Published in: Visual Computing for Cultural Heritage

Publisher: Springer International Publishing

Activate our intelligent search to find suitable subject content or patents.

search-config
loading …

Abstract

Accurate 3D reconstruction and realistic visualization of cultural heritage allow experts to fine-tune their theories on the lost links in the history of civilization. Although the 3D reconstruction is a significant challenge, precisely because of the state of degradation over the years, it constitutes a crucial task for experts to study and interact with long disappeared settlements and structures. Furthermore, the public, in general, will be provided with the conditions to explore them in virtual environments, thus fostering cultural, social, and scientific participation. Highly accurate reconstruction is, nevertheless, a very complex task, where all stages of image synthesis must be carefully executed from highly detailed 3D models to obtain a faithful depiction of the object of interest. Meanwhile, the textual descriptions and geospatial data collected by archaeologists on-site may be used to overcome the absence of visual information. Still, this data will not suffice, in which case procedural modeling turns out to be essential to avoid a great deal of time and labor-consuming modeling processes. Procedural modeling tools automatically generate three-dimensional models through computational processes that extend the base information according to a specific algorithm. In order to avoid reprograming the procedural modeling systems, we use mathematical methods that operate on parametrical symbolic descriptions that, flexibly, can model different types of objects. The most used mathematical methods are fractal geometry and formal grammars, particularly L-systems and shape grammars. In this chapter, we will approach the current advances in the area of procedural modeling and how these tools can be used to generate 3D models of cultural heritage. We also explore the relevant dimension of time, extending the modeling tasks to 4D. These applications do not focus on very specific landmarks, like cathedrals or palaces, which require manual effort or image-based techniques to capture the model with a high level of visual fidelity. Instead, we focus on modeling cities and their evolutions or the surroundings of these landmarks, that allow for an increased automation of the modeling process.

Dont have a licence yet? Then find out more about our products and how to get one now:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literature
go back to reference Campos C, Leitão JM, Coelho A (2015) Procedural generation of road paths for driving simulation. Int J Creat Interfaces Comput Graph 6(2):37–55CrossRef Campos C, Leitão JM, Coelho A (2015) Procedural generation of road paths for driving simulation. Int J Creat Interfaces Comput Graph 6(2):37–55CrossRef
go back to reference Deussen O, Hanrahan P, Lintermann B, Mech R, Pharr M, Prusinkiewicz P (1998) Realistic modeling and rendering of plant ecosystems. In: Proceedings of the 25th annual conference on computer graphics and interactive techniques (Siggraph ‘98), ACM, pp 275–286 Deussen O, Hanrahan P, Lintermann B, Mech R, Pharr M, Prusinkiewicz P (1998) Realistic modeling and rendering of plant ecosystems. In: Proceedings of the 25th annual conference on computer graphics and interactive techniques (Siggraph ‘98), ACM, pp 275–286
go back to reference Jacob O (2004) Realtime procedural terrain generation. J Dep Math Comput Sci, Imada Univ South Den Jacob O (2004) Realtime procedural terrain generation. J Dep Math Comput Sci, Imada Univ South Den
go back to reference Kelley, A. D., Malin, M. C., & Nielson, G. M. (1988). Terrain simulation using a model of stream erosion. In Proceedings of the 15th annual conference on computer graphics and interactive techniques—SIGGRAPH ’88 (Vol. 22, pp. 263–268). ACM Press, New York, USA. https://doi.org/10.1145/54852.378519 Kelley, A. D., Malin, M. C., & Nielson, G. M. (1988). Terrain simulation using a model of stream erosion. In Proceedings of the 15th annual conference on computer graphics and interactive techniques—SIGGRAPH ’88 (Vol. 22, pp. 263–268). ACM Press, New York, USA. https://​doi.​org/​10.​1145/​54852.​378519
go back to reference Kyriakakia G, Doulamis A, Doulamis N, Ioannides M, Makantasis K, Protopapadakis E, Hadjiprocopis A, Wenzel K, Fritsch D, Klein M, Weinlinger G (2014) 4D reconstruction of tangible cultural heritage objects from web-retrieved images. Int J Herit Digital Era 3(2):431–451CrossRef Kyriakakia G, Doulamis A, Doulamis N, Ioannides M, Makantasis K, Protopapadakis E, Hadjiprocopis A, Wenzel K, Fritsch D, Klein M, Weinlinger G (2014) 4D reconstruction of tangible cultural heritage objects from web-retrieved images. Int J Herit Digital Era 3(2):431–451CrossRef
go back to reference Martins T, Silva PB, Coelho A, Sousa AA (2012) An urban ontology to generate collaborative virtual environments for municipal planning and management. In: GRAPP 2012 IVAPP 2012—proceedings of the international conference on computer graphics theory and applications and international conference on information visualization theory and applications, pp 507–510. https://doi.org/10.5220/0003849705070510 Martins T, Silva PB, Coelho A, Sousa AA (2012) An urban ontology to generate collaborative virtual environments for municipal planning and management. In: GRAPP 2012 IVAPP 2012—proceedings of the international conference on computer graphics theory and applications and international conference on information visualization theory and applications, pp 507–510. https://​doi.​org/​10.​5220/​0003849705070510​
go back to reference Minner J, Chusid J, Shi X, Feng Y (2017) Visualizing the past, present, and future of New York City’s 1964–5 World’s fair site using 3D GIS and procedural modeling spatial analysis and mapping for strengthening rural-urban linkages to support rural economic development: the case of re-localized Minner J, Chusid J, Shi X, Feng Y (2017) Visualizing the past, present, and future of New York City’s 1964–5 World’s fair site using 3D GIS and procedural modeling spatial analysis and mapping for strengthening rural-urban linkages to support rural economic development: the case of re-localized
go back to reference Müller P, Wonka P, Haegler S (2006) Ulmer A, & Van Gool L: procedural modeling of buildings. ACM Trans Graph 25(3):614–623CrossRef Müller P, Wonka P, Haegler S (2006) Ulmer A, & Van Gool L: procedural modeling of buildings. ACM Trans Graph 25(3):614–623CrossRef
go back to reference Müller P, Zeng G, Wonka P, Van Gool L (2007) Image-based procedural modeling of facades. ACM Trans Graph 26:3CrossRef Müller P, Zeng G, Wonka P, Van Gool L (2007) Image-based procedural modeling of facades. ACM Trans Graph 26:3CrossRef
go back to reference Murphy M, Corns A, Cahill J, Eliashvili K, Chenau A, Pybus C, Truong-Hong L (2017) Developing historic building information modelling guidelines and procedures for architectural heritage in Ireland. In: International archives of the photogrammetry, remote sensing and spatial information sciences—ISPRS archives, vol 42, pp 539–546. https://doi.org/10.5194/isprs-archives-XLII-2-W5-539-2017 Murphy M, Corns A, Cahill J, Eliashvili K, Chenau A, Pybus C, Truong-Hong L (2017) Developing historic building information modelling guidelines and procedures for architectural heritage in Ireland. In: International archives of the photogrammetry, remote sensing and spatial information sciences—ISPRS archives, vol 42, pp 539–546. https://​doi.​org/​10.​5194/​isprs-archives-XLII-2-W5-539-2017
go back to reference Neidhold B, Wacker M, Deussen O (2005) Interactive physically based fluid and erosion simulation. In: Natural phenomena pp 25–32 Neidhold B, Wacker M, Deussen O (2005) Interactive physically based fluid and erosion simulation. In: Natural phenomena pp 25–32
go back to reference Parish Y, Muller P (2001) Procedural modeling of cities. In: Proceedings of the 28th annual conference on computer graphics and interactive techniques (Siggraph ‘01). ACM, pp 301–308 Parish Y, Muller P (2001) Procedural modeling of cities. In: Proceedings of the 28th annual conference on computer graphics and interactive techniques (Siggraph ‘01). ACM, pp 301–308
go back to reference Piccoli C (2016) Enhancing GIS urban data with the 3rd dimension : a procedural modelling approach. In: CAA 2015 43rd annual conference on computer applications and quantitative methods in archaeology, pp 35–44 Piccoli C (2016) Enhancing GIS urban data with the 3rd dimension : a procedural modelling approach. In: CAA 2015 43rd annual conference on computer applications and quantitative methods in archaeology, pp 35–44
go back to reference Prusinkiewicz P, Lindenmayer A (1990) The algorithmic beauty of plants. Springer Prusinkiewicz P, Lindenmayer A (1990) The algorithmic beauty of plants. Springer
go back to reference Prusinkiewicz P, Muendermann L, Radoslaw K, Lane B (2001) The use of positional information in the modeling of plants. In: Proceedings of the 28th annual conference on computer graphics and interactive techniques (Siggraph ‘01). ACM, pp 289–300 Prusinkiewicz P, Muendermann L, Radoslaw K, Lane B (2001) The use of positional information in the modeling of plants. In: Proceedings of the 28th annual conference on computer graphics and interactive techniques (Siggraph ‘01). ACM, pp 289–300
go back to reference Rodríguez-Gonzálvez P, Muñoz-Nieto AL, del Pozo S, Sanchez-Aparicio LJ, Gonzalez-Aguilera D, Micoli L, Barsanti S, Guidi G, Mills J, Fieber K, Haynes I, Hejmanowskae (2017) 4D reconstruction and visualization of cultural heritage: analyzing our legacy through time. Int Arch Photogramm Remote Sens Spat Inf Sci 42:609CrossRef Rodríguez-Gonzálvez P, Muñoz-Nieto AL, del Pozo S, Sanchez-Aparicio LJ, Gonzalez-Aguilera D, Micoli L, Barsanti S, Guidi G, Mills J, Fieber K, Haynes I, Hejmanowskae (2017) 4D reconstruction and visualization of cultural heritage: analyzing our legacy through time. Int Arch Photogramm Remote Sens Spat Inf Sci 42:609CrossRef
go back to reference Smelik RM, Kraker KJ, Groenewegen SA, Tutenel T, Bidarra R (2009) A survey of procedural methods for terrain modelling. In: Proceedings of the Casa’09 workshop on 3D advanced media in gaming and simulation, pp 25–34 Smelik RM, Kraker KJ, Groenewegen SA, Tutenel T, Bidarra R (2009) A survey of procedural methods for terrain modelling. In: Proceedings of the Casa’09 workshop on 3D advanced media in gaming and simulation, pp 25–34
go back to reference Stachniak S, Stuerzlinger W (2005) An algorithm for automated fractal terrain deformation. In: Proceedings of computer graphics and artificial intelligence, pp 64–76. https://doi.org/10.1.1.122.5463 Stachniak S, Stuerzlinger W (2005) An algorithm for automated fractal terrain deformation. In: Proceedings of computer graphics and artificial intelligence, pp 64–76. https://​doi.​org/​10.​1.​1.​122.​5463
go back to reference Stiny G, Gips J (1972) Shape grammars and the generative specification of painting and sculpture, vol 71, North-Holland Stiny G, Gips J (1972) Shape grammars and the generative specification of painting and sculpture, vol 71, North-Holland
go back to reference Szilard A, Quinton R (1979) An interpretation for D0l systems by computer graphics. Sci Terrapin 4:8–13 Szilard A, Quinton R (1979) An interpretation for D0l systems by computer graphics. Sci Terrapin 4:8–13
go back to reference Taylor CE (1992) “Fleshing out” Artificial life II. In: Langton CG, Taylor C, Farmer J, Rasmussen S (eds) Artificial life II, pp 25–38 Taylor CE (1992) “Fleshing out” Artificial life II. In: Langton CG, Taylor C, Farmer J, Rasmussen S (eds) Artificial life II, pp 25–38
go back to reference Voulodimos A, Doulamis N, Fritsch D, Makantasis K, Doulamis A, Klein M (2016) Four-dimensional reconstruction of cultural heritage sites based on photogrammetry and clustering. J Electron Imaging 26(1):011013CrossRef Voulodimos A, Doulamis N, Fritsch D, Makantasis K, Doulamis A, Klein M (2016) Four-dimensional reconstruction of cultural heritage sites based on photogrammetry and clustering. J Electron Imaging 26(1):011013CrossRef
Metadata
Title
Procedural Modeling for Cultural Heritage
Authors
António Coelho
Augusto Sousa
Fernando Nunes Ferreira
Copyright Year
2020
DOI
https://doi.org/10.1007/978-3-030-37191-3_4