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2019 | OriginalPaper | Chapter

Rapid-Play Games for Evaluating Future Technology

Authors : Robert Seater, Joel Kurucar, Andrew Uhmeyer

Published in: Games and Learning Alliance

Publisher: Springer International Publishing

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Abstract

We introduce the HIVELET (Human Interactive Virtual Experimentation for Low-burden Evaluation of Technology) approach that uses rapid-play digital games to collect quantitative and qualitative data on the effectiveness, acceptance, and impact of future and emerging technologies. The core principle is for the player to alternate between two modes: selecting candidate capabilities with a game theoretic limiting pressure, and executing a simulated mission using those selections in a virtual environment. Alternating between the two modes allows us to collect quantitative data on performance and preferences, improve the trustworthiness of qualitative feedback, and increase the chance of discovering novel uses. We report on preliminary results from applying the HIVELET in a military context.

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Metadata
Title
Rapid-Play Games for Evaluating Future Technology
Authors
Robert Seater
Joel Kurucar
Andrew Uhmeyer
Copyright Year
2019
DOI
https://doi.org/10.1007/978-3-030-11548-7_42

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